Mesen/Utilities/FolderUtilities.h

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#pragma once
#include "stdafx.h"
class FolderUtilities
{
private:
static string _homeFolder;
static vector<string> _gameFolders;
public:
static void SetHomeFolder(string homeFolder);
static string GetHomeFolder();
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static void AddKnownGameFolder(string gameFolder);
static vector<string> GetKnownGameFolders();
static string GetSaveFolder();
static string GetSaveStateFolder();
static string GetMovieFolder();
static string GetScreenshotFolder();
static string GetHdPackFolder();
static string GetDebuggerFolder();
static vector<string> GetFolders(string rootFolder);
static vector<string> GetFilesInFolder(string rootFolder, string mask, bool recursive);
static string GetFilename(string filepath, bool includeExtension);
static string GetFolderName(string filepath);
static void CreateFolder(string folder);
static int64_t GetFileModificationTime(string filepath);
static string CombinePath(string folder, string filename);
};