Mesen/Core/SaveStateManager.h

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#pragma once
#include "stdafx.h"
class SaveStateManager
{
private:
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static const uint32_t MaxIndex = 7;
static atomic<uint32_t> _lastIndex;
static string GetStateFilepath(int stateIndex);
public:
static const uint32_t FileFormatVersion = 7;
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static uint64_t GetStateInfo(int stateIndex);
static void SaveState();
static bool LoadState();
static void SaveState(ostream &stream);
static bool SaveState(string filepath);
static void SaveState(int stateIndex, bool displayMessage = true);
static bool LoadState(istream &stream, bool hashCheckRequired = true);
static bool LoadState(string filepath, bool hashCheckRequired = true);
static bool LoadState(int stateIndex);
static void SaveRecentGame(string romName, string romPath, string patchPath);
static void LoadRecentGame(string filename, bool resetGame);
static void MoveToNextSlot();
static void MoveToPreviousSlot();
};