Mesen/Windows/stdafx.h

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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#include <SDKDDKVer.h>
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>
#include <Commdlg.h>
#pragma comment(lib, "dsound.lib")
#pragma comment(lib, "dxguid.lib")
#pragma comment(lib, "winmm.lib")
// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>
#include <mmsystem.h>
#include <stdio.h>
#include <d3d11_1.h>
#include <d3dcompiler.h>
#include <directxmath.h>
#include <directxcolors.h>
#include <dsound.h>
#include <io.h>
#include <Fcntl.h>
#include <list>
#include <vector>
#include <string>
#include <memory>
using std::list;
using std::vector;
using std::shared_ptr;
using std::string;
using namespace std::literals::string_literals;