Mesen/Core/MovieRecorder.cpp

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#include "stdafx.h"
#include "../Utilities/HexUtilities.h"
#include "../Utilities/FolderUtilities.h"
#include "../Utilities/ZipWriter.h"
#include "MovieRecorder.h"
#include "ControlManager.h"
#include "BaseControlDevice.h"
#include "Console.h"
#include "CheatManager.h"
#include "VirtualFile.h"
#include "SaveStateManager.h"
MovieRecorder::MovieRecorder()
{
}
MovieRecorder::~MovieRecorder()
{
}
bool MovieRecorder::Record(RecordMovieOptions options)
{
_filename = options.Filename;
_author = options.Author;
_description = options.Description;
_writer.reset(new ZipWriter());
_inputData = stringstream();
_saveStateData = stringstream();
_hasSaveState = false;
if(!_writer->Initialize(_filename)) {
_writer.reset();
return false;
} else {
Console::Pause();
if(options.RecordFrom == RecordMovieFrom::StartWithoutSaveData) {
BatteryManager::SetBatteryProvider(shared_from_this());
}
//Save existing battery files
if(options.RecordFrom == RecordMovieFrom::StartWithSaveData) {
BatteryManager::SetBatteryRecorder(shared_from_this());
}
ControlManager::RegisterInputRecorder(this);
if(options.RecordFrom == RecordMovieFrom::CurrentState) {
SaveStateManager::SaveState(_saveStateData);
_hasSaveState = true;
} else {
Console::GetInstance()->PowerCycle();
}
BatteryManager::SetBatteryRecorder(nullptr);
Console::Resume();
MessageManager::DisplayMessage("Movies", "MovieRecordingTo", FolderUtilities::GetFilename(_filename, true));
return true;
}
}
void MovieRecorder::GetGameSettings(stringstream &out)
{
NesModel model = Console::GetModel();
WriteString(out, MovieKeys::MesenVersion, EmulationSettings::GetMesenVersionString());
WriteInt(out, MovieKeys::MovieFormatVersion, MovieRecorder::MovieFormatVersion);
VirtualFile romFile = Console::GetRomPath();
WriteString(out, MovieKeys::GameFile, romFile.GetFileName());
WriteString(out, MovieKeys::Sha1, romFile.GetSha1Hash());
VirtualFile patchFile = Console::GetPatchFile();
if(patchFile.IsValid()) {
WriteString(out, MovieKeys::PatchFile, patchFile.GetFileName());
WriteString(out, MovieKeys::PatchFileSha1, patchFile.GetSha1Hash());
WriteString(out, MovieKeys::PatchedRomSha1, Console::GetHashInfo().Sha1Hash);
}
switch(model) {
case NesModel::NTSC: WriteString(out, MovieKeys::Region, "NTSC"); break;
case NesModel::PAL: WriteString(out, MovieKeys::Region, "PAL"); break;
case NesModel::Dendy: WriteString(out, MovieKeys::Region, "Dendy"); break;
}
switch(EmulationSettings::GetConsoleType()) {
case ConsoleType::Nes: WriteString(out, MovieKeys::ConsoleType, "NES"); break;
case ConsoleType::Famicom: WriteString(out, MovieKeys::ConsoleType, "Famicom"); break;
}
WriteString(out, MovieKeys::Controller1, ControllerTypeNames[(int)EmulationSettings::GetControllerType(0)]);
WriteString(out, MovieKeys::Controller2, ControllerTypeNames[(int)EmulationSettings::GetControllerType(1)]);
if(EmulationSettings::CheckFlag(EmulationFlags::HasFourScore)) {
WriteString(out, MovieKeys::Controller3, ControllerTypeNames[(int)EmulationSettings::GetControllerType(2)]);
WriteString(out, MovieKeys::Controller4, ControllerTypeNames[(int)EmulationSettings::GetControllerType(3)]);
}
if(EmulationSettings::GetConsoleType() == ConsoleType::Famicom) {
WriteString(out, MovieKeys::ExpansionDevice, ExpansionPortDeviceNames[(int)EmulationSettings::GetExpansionDevice()]);
}
WriteInt(out, MovieKeys::CpuClockRate, EmulationSettings::GetOverclockRateSetting());
WriteInt(out, MovieKeys::ExtraScanlinesBeforeNmi, EmulationSettings::GetPpuExtraScanlinesBeforeNmi());
WriteInt(out, MovieKeys::ExtraScanlinesAfterNmi, EmulationSettings::GetPpuExtraScanlinesAfterNmi());
if(EmulationSettings::GetOverclockRateSetting() != 100) {
WriteBool(out, MovieKeys::OverclockAdjustApu, EmulationSettings::GetOverclockAdjustApu());
}
WriteBool(out, MovieKeys::DisablePpu2004Reads, EmulationSettings::CheckFlag(EmulationFlags::DisablePpu2004Reads));
WriteBool(out, MovieKeys::DisablePaletteRead, EmulationSettings::CheckFlag(EmulationFlags::DisablePaletteRead));
WriteBool(out, MovieKeys::DisableOamAddrBug, EmulationSettings::CheckFlag(EmulationFlags::DisableOamAddrBug));
WriteBool(out, MovieKeys::UseNes101Hvc101Behavior, EmulationSettings::CheckFlag(EmulationFlags::UseNes101Hvc101Behavior));
WriteBool(out, MovieKeys::EnableOamDecay, EmulationSettings::CheckFlag(EmulationFlags::EnableOamDecay));
WriteBool(out, MovieKeys::DisablePpuReset, EmulationSettings::CheckFlag(EmulationFlags::DisablePpuReset));
WriteInt(out, MovieKeys::ZapperDetectionRadius, EmulationSettings::GetZapperDetectionRadius());
switch(EmulationSettings::GetRamPowerOnState()) {
case RamPowerOnState::AllZeros: WriteInt(out, MovieKeys::RamPowerOnState, 0x00); break;
case RamPowerOnState::AllOnes: WriteInt(out, MovieKeys::RamPowerOnState, 0xFF); break;
case RamPowerOnState::Random: WriteInt(out, MovieKeys::RamPowerOnState, -1); break; //TODO: Shouldn't be used for movies
}
//VS System flags
if(Console::GetInstance()->GetAvailableFeatures() == ConsoleFeatures::VsSystem) {
WriteString(out, MovieKeys::DipSwitches, HexUtilities::ToHex(EmulationSettings::GetDipSwitches()));
WriteString(out, MovieKeys::PpuModel, PpuModelNames[(int)EmulationSettings::GetPpuModel()]);
}
for(CodeInfo &code : CheatManager::GetCheats()) {
WriteCheat(out, code);
}
}
void MovieRecorder::WriteCheat(stringstream &out, CodeInfo &code)
{
out << "Cheat " <<
HexUtilities::ToHex(code.Address) << " " <<
HexUtilities::ToHex(code.Value) << " " <<
(code.IsRelativeAddress ? "true" : "false") << " " <<
(code.CompareValue < 0 ? HexUtilities::ToHex((uint8_t)code.CompareValue) : "") << "\n";
}
void MovieRecorder::WriteString(stringstream &out, string name, string value)
{
out << name << " " << value << "\n";
}
void MovieRecorder::WriteInt(stringstream &out, string name, uint32_t value)
{
out << name << " " << std::to_string(value) << "\n";
}
void MovieRecorder::WriteBool(stringstream &out, string name, bool enabled)
{
out << name << " " << (enabled ? "true" : "false") << "\n";
}
bool MovieRecorder::Stop()
{
if(_writer) {
ControlManager::UnregisterInputRecorder(this);
_writer->AddFile(_inputData, "Input.txt");
stringstream out;
GetGameSettings(out);
_writer->AddFile(out, "GameSettings.txt");
if(!_author.empty() || !_description.empty()) {
stringstream movieInfo;
WriteString(movieInfo, "Author", _author);
movieInfo << "Description\n" << _description;
_writer->AddFile(movieInfo, "MovieInfo.txt");
}
VirtualFile patchFile = Console::GetPatchFile();
vector<uint8_t> patchData;
if(patchFile.IsValid() && patchFile.ReadFile(patchData)) {
_writer->AddFile(patchData, "PatchData.dat");
}
if(_hasSaveState) {
_writer->AddFile(_saveStateData, "SaveState.mst");
}
for(auto kvp : _batteryData) {
_writer->AddFile(kvp.second, "Battery" + kvp.first);
}
bool result = _writer->Save();
if(result) {
MessageManager::DisplayMessage("Movies", "MovieSaved", FolderUtilities::GetFilename(_filename, true));
}
return result;
}
return false;
}
void MovieRecorder::RecordInput(vector<shared_ptr<BaseControlDevice>> devices)
{
for(shared_ptr<BaseControlDevice> &device : devices) {
_inputData << ("|" + device->GetTextState());
}
_inputData << "\n";
}
void MovieRecorder::OnLoadBattery(string extension, vector<uint8_t> batteryData)
{
_batteryData[extension] = batteryData;
}
vector<uint8_t> MovieRecorder::LoadBattery(string extension)
{
return vector<uint8_t>();
}