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92 lines
2.4 KiB
C
92 lines
2.4 KiB
C
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#pragma once
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#include "stdafx.h"
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#include "BaseControlDevice.h"
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class SnesController : public BaseControlDevice
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{
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private:
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uint32_t _stateBuffer = 0;
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protected:
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enum Buttons { A = 0, B, Select, Start, Up, Down, Left, Right, Y, X, L, R };
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string GetKeyNames() override
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{
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return "ABSTUDLRYXLR";
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}
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void InternalSetStateFromInput() override
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{
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for(KeyMapping keyMapping : _keyMappings) {
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SetPressedState(Buttons::A, keyMapping.A);
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SetPressedState(Buttons::B, keyMapping.B);
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SetPressedState(Buttons::Start, keyMapping.Start);
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SetPressedState(Buttons::Select, keyMapping.Select);
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SetPressedState(Buttons::Up, keyMapping.Up);
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SetPressedState(Buttons::Down, keyMapping.Down);
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SetPressedState(Buttons::Left, keyMapping.Left);
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SetPressedState(Buttons::Right, keyMapping.Right);
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SetPressedState(Buttons::X, keyMapping.TurboA);
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SetPressedState(Buttons::Y, keyMapping.TurboB);
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SetPressedState(Buttons::L, keyMapping.LButton);
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SetPressedState(Buttons::R, keyMapping.RButton);
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}
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}
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uint16_t ToByte()
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{
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//"A Super NES controller returns a 16-bit report in a similar order: B, Y, Select, Start, Up, Down, Left, Right, A, X, L, R, then four 0 bits."
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return
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(uint8_t)IsPressed(Buttons::B) |
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((uint8_t)IsPressed(Buttons::Y) << 1) |
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((uint8_t)IsPressed(Buttons::Select) << 2) |
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((uint8_t)IsPressed(Buttons::Start) << 3) |
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((uint8_t)IsPressed(Buttons::Up) << 4) |
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((uint8_t)IsPressed(Buttons::Down) << 5) |
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((uint8_t)IsPressed(Buttons::Left) << 6) |
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((uint8_t)IsPressed(Buttons::Right) << 7) |
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((uint8_t)IsPressed(Buttons::A) << 8) |
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((uint8_t)IsPressed(Buttons::X) << 9) |
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((uint8_t)IsPressed(Buttons::L) << 10) |
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((uint8_t)IsPressed(Buttons::R) << 11);
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}
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void StreamState(bool saving) override
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{
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BaseControlDevice::StreamState(saving);
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Stream(_stateBuffer);
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}
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void RefreshStateBuffer() override
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{
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_stateBuffer = (uint32_t)ToByte();
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}
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public:
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SnesController(uint8_t port, KeyMappingSet keyMappings) : BaseControlDevice(port, keyMappings)
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{
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}
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uint8_t ReadRAM(uint16_t addr) override
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{
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uint8_t output = 0;
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if(IsCurrentPort(addr)) {
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output = _stateBuffer & 0x01;
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_stateBuffer >>= 1;
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//"All subsequent reads will return D=1 on an authentic controller but may return D=0 on third party controllers."
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_stateBuffer |= 0x8000;
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StrobeProcessRead();
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}
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return output;
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}
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void WriteRAM(uint16_t addr, uint8_t value) override
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{
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StrobeProcessWrite(value);
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}
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};
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