Mesen/Windows/SoundManager.h

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C
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#pragma once
#include "stdafx.h"
#include "../Core/IAudioDevice.h"
struct SoundDeviceInfo
{
string description;
GUID guid;
};
class SoundManager : public IAudioDevice
{
public:
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SoundManager(HWND hWnd);
~SoundManager();
void Release();
void PlayBuffer(int16_t *soundBuffer, uint32_t bufferSize, uint32_t sampleRate, bool isStereo);
void Play();
void Pause();
void Stop();
string GetAvailableDevices();
void SetAudioDevice(string deviceName);
private:
vector<SoundDeviceInfo> GetAvailableDeviceInfo();
static bool CALLBACK DirectSoundEnumProc(LPGUID lpGUID, LPCWSTR lpszDesc, LPCSTR lpszDrvName, LPVOID lpContext);
bool InitializeDirectSound(uint32_t sampleRate, bool isStereo);
void ClearSecondaryBuffer();
void CopyToSecondaryBuffer(uint8_t *data, uint32_t size);
private:
HWND _hWnd;
GUID _audioDeviceID;
bool _needReset = false;
uint16_t _lastWriteOffset = 0;
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uint16_t _previousLatency = 0;
uint32_t _sampleRate = 0;
bool _isStereo = false;
bool _playing = false;
uint32_t _emulationSpeed = 100;
IDirectSound8* _directSound;
IDirectSoundBuffer* _primaryBuffer;
IDirectSoundBuffer8* _secondaryBuffer;
};