Mesen/Core/VsControlManager.cpp

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#include "stdafx.h"
#include "VsControlManager.h"
VsControlManager *VsControlManager::_instance = nullptr;
VsControlManager::VsControlManager(shared_ptr<BaseControlDevice> systemActionManager, shared_ptr<BaseControlDevice> mapperControlDevice) : ControlManager(systemActionManager, mapperControlDevice)
{
_instance = this;
}
VsControlManager::~VsControlManager()
{
if(_instance == this) {
_instance = nullptr;
}
}
ControllerType VsControlManager::GetControllerType(uint8_t port)
{
ControllerType type = ControlManager::GetControllerType(port);
if(type == ControllerType::Zapper) {
type = ControllerType::VsZapper;
}
return type;
}
void VsControlManager::Reset(bool softReset)
{
_protectionCounter = 0;
}
VsControlManager* VsControlManager::GetInstance()
{
return _instance;
}
void VsControlManager::StreamState(bool saving)
{
ControlManager::StreamState(saving);
Stream(_prgChrSelectBit, _protectionCounter, _refreshState, _inputType);
}
void VsControlManager::SetInputType(VsInputType inputType)
{
_inputType = inputType;
}
void VsControlManager::GetMemoryRanges(MemoryRanges &ranges)
{
ControlManager::GetMemoryRanges(ranges);
ranges.AddHandler(MemoryOperation::Read, 0x4020, 0x5FFF);
ranges.AddHandler(MemoryOperation::Write, 0x4020, 0x5FFF);
}
uint8_t VsControlManager::GetPrgChrSelectBit()
{
return _prgChrSelectBit;
}
void VsControlManager::RemapControllerButtons()
{
shared_ptr<StandardController> controllers[2];
controllers[0] = std::dynamic_pointer_cast<StandardController>(GetControlDevice(0));
controllers[1] = std::dynamic_pointer_cast<StandardController>(GetControlDevice(1));
if(!controllers[0] || !controllers[1]) {
return;
}
if(_inputType == VsInputType::TypeA) {
BaseControlDevice::SwapButtons(controllers[0], StandardController::Buttons::Select, controllers[0], StandardController::Buttons::Start);
BaseControlDevice::SwapButtons(controllers[1], StandardController::Buttons::Select, controllers[1], StandardController::Buttons::Start);
} else if(_inputType == VsInputType::TypeB) {
std::swap(controllers[0], controllers[1]);
BaseControlDevice::SwapButtons(controllers[1], StandardController::Buttons::Select, controllers[0], StandardController::Buttons::Start);
BaseControlDevice::SwapButtons(controllers[0], StandardController::Buttons::Select, controllers[1], StandardController::Buttons::Start);
} else if(_inputType == VsInputType::TypeC) {
std::swap(controllers[0], controllers[1]);
if(controllers[0]->IsPressed(StandardController::Buttons::Start)) {
controllers[1]->SetBit(StandardController::Buttons::Select);
} else {
controllers[1]->ClearBit(StandardController::Buttons::Select);
}
controllers[0]->ClearBit(StandardController::Buttons::Start);
controllers[0]->ClearBit(StandardController::Buttons::Select);
} else if(_inputType == VsInputType::TypeD) {
std::swap(controllers[0], controllers[1]);
BaseControlDevice::SwapButtons(controllers[1], StandardController::Buttons::Select, controllers[0], StandardController::Buttons::Start);
BaseControlDevice::SwapButtons(controllers[0], StandardController::Buttons::Select, controllers[1], StandardController::Buttons::Start);
controllers[0]->InvertBit(StandardController::Buttons::Select);
controllers[1]->InvertBit(StandardController::Buttons::Select);
} else if(_inputType == VsInputType::TypeE) {
BaseControlDevice::SwapButtons(controllers[0], StandardController::Buttons::B, controllers[1], StandardController::Buttons::A);
BaseControlDevice::SwapButtons(controllers[0], StandardController::Buttons::Select, controllers[0], StandardController::Buttons::Start);
BaseControlDevice::SwapButtons(controllers[1], StandardController::Buttons::Select, controllers[1], StandardController::Buttons::Start);
}
}
uint8_t VsControlManager::ReadRAM(uint16_t addr)
{
uint8_t value = 0;
uint32_t crc = Console::GetHashInfo().PrgCrc32Hash;
switch(addr) {
case 0x4016: {
uint32_t dipSwitches = EmulationSettings::GetDipSwitches();
value = ControlManager::ReadRAM(addr);
value |= ((dipSwitches & 0x01) ? 0x08 : 0x00);
value |= ((dipSwitches & 0x02) ? 0x10 : 0x00);
break;
}
case 0x4017: {
value = ControlManager::ReadRAM(addr) & 0x01;
uint32_t dipSwitches = EmulationSettings::GetDipSwitches();
value |= ((dipSwitches & 0x04) ? 0x04 : 0x00);
value |= ((dipSwitches & 0x08) ? 0x08 : 0x00);
value |= ((dipSwitches & 0x10) ? 0x10 : 0x00);
value |= ((dipSwitches & 0x20) ? 0x20 : 0x00);
value |= ((dipSwitches & 0x40) ? 0x40 : 0x00);
value |= ((dipSwitches & 0x80) ? 0x80 : 0x00);
break;
}
case 0x5E00:
_protectionCounter = 0;
break;
case 0x5E01:
if(crc == 0xEB2DBA63 || crc == 0x98CFE016) {
//TKO Boxing
value = _protectionData[0][_protectionCounter++ & 0x1F];
} else if(crc == 0x135ADF7C) {
//RBI Baseball
value = _protectionData[1][_protectionCounter++ & 0x1F];
}
break;
default:
if((crc == 0xF9D3B0A3 || crc == 0x66BB838F || crc == 0x9924980A) && addr >= 0x5400 && addr <= 0x57FF) {
//Super devious
return _protectionData[2][_protectionCounter++ & 0x1F];
}
break;
}
return value;
}
void VsControlManager::WriteRAM(uint16_t addr, uint8_t value)
{
ControlManager::WriteRAM(addr, value);
bool previousState = _refreshState;
_refreshState = (value & 0x01) == 0x01;
if(previousState && !_refreshState) {
RemapControllerButtons();
}
if(addr == 0x4016) {
_prgChrSelectBit = (value >> 2) & 0x01;
}
}