Mesen/Core/MemoryDumper.h

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3.0 KiB
C
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#pragma once
#include "stdafx.h"
#include <unordered_map>
#include "DebuggerTypes.h"
class PPU;
class MemoryManager;
class BaseMapper;
class CodeDataLogger;
class Debugger;
class Disassembler;
struct TileKey
{
uint8_t TileData[16];
uint32_t TileIndex;
bool IsChrRamTile = false;
TileKey GetKey(bool defaultKey)
{
return *this;
}
uint32_t GetHashCode() const
{
if(IsChrRamTile) {
return CalculateHash(TileData, 16);
} else {
uint64_t key = TileIndex;
return CalculateHash((uint8_t*)&key, sizeof(key));
}
}
size_t operator() (const TileKey &tile) const
{
return tile.GetHashCode();
}
bool operator==(const TileKey &other) const
{
if(IsChrRamTile) {
return memcmp((uint8_t*)&TileData, (uint8_t*)&other.TileData, 16) == 0;
} else {
return TileIndex == other.TileIndex;
}
}
uint32_t CalculateHash(const uint8_t* key, size_t len) const
{
uint32_t result = 0;
for(size_t i = 0; i < len; i += 4) {
uint32_t chunk;
memcpy(&chunk, key, sizeof(uint32_t));
result += chunk;
result = (result << 2) | (result >> 30);
key += 4;
}
return result;
}
};
namespace std {
template <> struct hash<TileKey>
{
size_t operator()(const TileKey& x) const
{
return x.GetHashCode();
}
};
}
class MemoryDumper
{
private:
Debugger* _debugger;
shared_ptr<PPU> _ppu;
shared_ptr<MemoryManager> _memoryManager;
shared_ptr<BaseMapper> _mapper;
shared_ptr<CodeDataLogger> _codeDataLogger;
shared_ptr<Disassembler> _disassembler;
std::deque<vector<uint8_t>> _undoHistory;
std::unordered_map<TileKey, uint32_t> _paletteByTile;
void AddUndoHistory(vector<uint8_t>& originalRomData);
public:
MemoryDumper(shared_ptr<PPU> ppu, shared_ptr<MemoryManager> memoryManager, shared_ptr<BaseMapper> mapper, shared_ptr<CodeDataLogger> codeDataLogger, Debugger *debugger, shared_ptr<Disassembler> disassembler);
void GatherChrPaletteInfo();
bool HasUndoHistory();
void PerformUndo();
uint32_t GetMemorySize(DebugMemoryType type);
uint32_t GetMemoryState(DebugMemoryType type, uint8_t *buffer);
void GetNametable(int nametableIndex, bool useGrayscalePalette, uint32_t* frameBuffer, uint8_t* tileData, uint8_t* paletteData);
void GetChrBank(int bankIndex, uint32_t* frameBuffer, uint8_t palette, bool largeSprites, CdlHighlightType highlightType, uint32_t* paletteBuffer);
void GetSprites(uint32_t* frameBuffer);
void GetPalette(uint32_t* frameBuffer);
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uint8_t GetMemoryValue(DebugMemoryType memoryType, uint32_t address, bool disableSideEffects = true);
uint16_t GetMemoryValueWord(DebugMemoryType memoryType, uint32_t address, bool disableSideEffects = true);
void SetMemoryValue(DebugMemoryType memoryType, uint32_t address, uint8_t value, bool preventRebuildCache = false, bool disableSideEffects = true);
void SetMemoryValueWord(DebugMemoryType memoryType, uint32_t address, uint16_t value, bool preventRebuildCache = false, bool disableSideEffects = true);
void SetMemoryValues(DebugMemoryType memoryType, uint32_t address, uint8_t* data, int32_t length);
void SetMemoryState(DebugMemoryType type, uint8_t *buffer);
};