2014-06-14 15:27:55 +00:00
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#include "stdafx.h"
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2015-07-02 03:17:14 +00:00
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#include <thread>
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2014-06-14 15:27:55 +00:00
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#include "Console.h"
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2015-07-02 03:17:14 +00:00
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#include "BaseMapper.h"
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2016-05-01 00:08:53 +00:00
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#include "ControlManager.h"
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#include "VsControlManager.h"
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2014-06-24 06:47:32 +00:00
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#include "MapperFactory.h"
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2015-07-02 03:17:14 +00:00
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#include "Debugger.h"
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2015-07-18 00:58:57 +00:00
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#include "MessageManager.h"
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2016-01-29 01:47:16 +00:00
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#include "RomLoader.h"
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2015-07-18 00:58:57 +00:00
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#include "EmulationSettings.h"
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2014-06-23 23:02:09 +00:00
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#include "../Utilities/Timer.h"
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2014-07-09 22:29:07 +00:00
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#include "../Utilities/FolderUtilities.h"
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2015-08-15 01:50:14 +00:00
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#include "HdPpu.h"
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2016-06-26 00:46:54 +00:00
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#include "NsfPpu.h"
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2016-01-15 00:33:16 +00:00
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#include "SoundMixer.h"
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2016-06-26 00:46:54 +00:00
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#include "NsfMapper.h"
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2014-06-14 15:27:55 +00:00
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2015-07-06 02:23:44 +00:00
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shared_ptr<Console> Console::Instance(new Console());
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2014-06-21 23:03:13 +00:00
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2015-07-06 02:23:44 +00:00
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Console::Console()
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2014-06-14 15:27:55 +00:00
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{
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2014-07-09 22:29:07 +00:00
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}
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Console::~Console()
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{
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Movie::Stop();
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2016-06-05 18:36:20 +00:00
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SoundMixer::StopRecording();
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2014-07-09 22:29:07 +00:00
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}
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2015-07-02 03:17:14 +00:00
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shared_ptr<Console> Console::GetInstance()
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2014-07-09 22:29:07 +00:00
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{
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return Console::Instance;
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}
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2015-07-21 03:20:41 +00:00
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void Console::Release()
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{
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Console::Instance.reset(new Console());
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}
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2016-06-18 00:53:05 +00:00
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void Console::Initialize(string romFilename, stringstream *filestream, string ipsFilename, int32_t archiveFileIndex)
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2014-07-09 22:29:07 +00:00
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{
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2016-06-19 20:55:26 +00:00
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SoundMixer::StopAudio();
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2016-07-26 23:19:28 +00:00
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if(_mapper) {
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//Ensure we save any battery file before loading a new game
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_mapper->SaveBattery();
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}
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2015-07-05 23:05:33 +00:00
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MessageManager::SendNotification(ConsoleNotificationType::GameStopped);
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2016-06-18 00:53:05 +00:00
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shared_ptr<BaseMapper> mapper = MapperFactory::InitializeFromFile(romFilename, filestream, ipsFilename, archiveFileIndex);
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2015-12-26 22:11:00 +00:00
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2014-07-10 23:25:35 +00:00
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if(mapper) {
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2015-12-27 23:41:38 +00:00
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_romFilepath = romFilename;
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2015-08-31 01:04:21 +00:00
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VideoDecoder::GetInstance()->StopThread();
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2014-06-22 12:38:42 +00:00
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2014-07-10 23:25:35 +00:00
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_mapper = mapper;
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_memoryManager.reset(new MemoryManager(_mapper));
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_cpu.reset(new CPU(_memoryManager.get()));
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2015-08-15 01:50:14 +00:00
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if(HdNesPack::HasHdPack(_romFilepath)) {
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_ppu.reset(new HdPpu(_memoryManager.get()));
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2016-06-26 00:46:54 +00:00
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} else if(NsfMapper::GetInstance()) {
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//Disable most of the PPU for NSFs
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_ppu.reset(new NsfPpu(_memoryManager.get()));
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2015-08-15 01:50:14 +00:00
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} else {
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_ppu.reset(new PPU(_memoryManager.get()));
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}
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2014-07-10 23:25:35 +00:00
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_apu.reset(new APU(_memoryManager.get()));
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2014-06-23 02:15:35 +00:00
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2016-06-16 01:59:34 +00:00
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_controlManager.reset(_mapper->GetGameSystem() == GameSystem::VsUniSystem ? new VsControlManager() : new ControlManager());
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2016-06-22 23:23:08 +00:00
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_controlManager->UpdateControlDevices();
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2014-06-21 19:43:41 +00:00
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2014-07-10 23:25:35 +00:00
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_memoryManager->RegisterIODevice(_ppu.get());
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_memoryManager->RegisterIODevice(_apu.get());
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_memoryManager->RegisterIODevice(_controlManager.get());
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2016-06-26 00:46:54 +00:00
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_memoryManager->RegisterIODevice(_mapper.get());
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2014-06-19 23:58:15 +00:00
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2016-07-10 23:15:00 +00:00
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_model = NesModel::Auto;
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2016-02-11 02:41:51 +00:00
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UpdateNesModel(false);
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2016-01-23 05:52:06 +00:00
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2015-07-06 02:23:44 +00:00
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_initialized = true;
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2016-01-29 03:34:23 +00:00
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2016-06-04 12:55:52 +00:00
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if(_debugger) {
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2016-07-31 18:31:44 +00:00
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auto lock = _debuggerLock.AcquireSafe();
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2016-06-04 12:55:52 +00:00
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StopDebugger();
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GetDebugger();
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}
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2016-01-29 03:34:23 +00:00
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ResetComponents(false);
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2016-01-23 05:52:06 +00:00
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2015-08-31 01:04:21 +00:00
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VideoDecoder::GetInstance()->StartThread();
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2015-07-06 02:23:44 +00:00
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2015-12-27 23:41:38 +00:00
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FolderUtilities::AddKnowGameFolder(FolderUtilities::GetFolderName(romFilename));
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2016-07-10 23:15:00 +00:00
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string modelName = _model == NesModel::PAL ? "PAL" : (_model == NesModel::Dendy ? "Dendy" : "NTSC");
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string messageTitle = MessageManager::Localize("GameLoaded") + " (" + modelName + ")";
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MessageManager::DisplayMessage(messageTitle, FolderUtilities::GetFilename(_mapper->GetRomName(), false));
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2016-06-12 22:11:31 +00:00
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if(EmulationSettings::GetOverclockRate() != 100) {
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MessageManager::DisplayMessage("ClockRate", std::to_string(EmulationSettings::GetOverclockRate()) + "%");
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}
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2014-07-10 23:25:35 +00:00
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} else {
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2016-02-19 18:05:04 +00:00
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MessageManager::DisplayMessage("Error", "CouldNotLoadFile", FolderUtilities::GetFilename(romFilename, true));
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2014-07-10 23:25:35 +00:00
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}
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2015-07-06 02:23:44 +00:00
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}
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2014-07-01 16:44:01 +00:00
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2016-08-21 02:07:56 +00:00
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void Console::LoadROM(string filepath, stringstream *filestream, int32_t archiveFileIndex, string ipsFile)
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2015-12-27 23:41:38 +00:00
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{
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Console::Pause();
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2016-08-21 02:07:56 +00:00
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Instance->Initialize(filepath, filestream, ipsFile, archiveFileIndex);
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2015-07-06 02:23:44 +00:00
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Console::Resume();
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2014-06-14 15:27:55 +00:00
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}
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2015-07-11 12:27:22 +00:00
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bool Console::LoadROM(string filename, uint32_t crc32Hash)
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2014-06-14 15:27:55 +00:00
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{
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2015-07-11 12:27:22 +00:00
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string currentRomFilepath = Console::GetROMPath();
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string currentFolder = FolderUtilities::GetFolderName(currentRomFilepath);
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2015-07-06 02:23:44 +00:00
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if(!currentRomFilepath.empty()) {
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2016-06-18 00:53:05 +00:00
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if(Console::GetCrc32() == crc32Hash) {
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2015-07-06 02:23:44 +00:00
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//Current game matches, no need to do anything
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return true;
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}
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2016-02-09 04:34:48 +00:00
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}
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2015-07-06 02:23:44 +00:00
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2016-06-18 00:53:05 +00:00
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int32_t archiveFileIndex = -1;
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2016-02-09 04:34:48 +00:00
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for(string folder : FolderUtilities::GetKnowGameFolders()) {
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2016-06-18 00:53:05 +00:00
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string match = RomLoader::FindMatchingRomInFolder(folder, filename, crc32Hash, true, archiveFileIndex);
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2015-07-06 02:23:44 +00:00
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if(!match.empty()) {
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2016-06-18 00:53:05 +00:00
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Console::LoadROM(match, nullptr, archiveFileIndex);
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2015-07-06 02:23:44 +00:00
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return true;
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}
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}
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2016-02-09 04:34:48 +00:00
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//Perform slow CRC32 search for ROM
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2015-07-11 12:27:22 +00:00
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for(string folder : FolderUtilities::GetKnowGameFolders()) {
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2016-06-18 00:53:05 +00:00
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string match = RomLoader::FindMatchingRomInFolder(folder, filename, crc32Hash, false, archiveFileIndex);
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2016-02-09 04:34:48 +00:00
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if(!match.empty()) {
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2016-06-18 00:53:05 +00:00
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Console::LoadROM(match, nullptr, archiveFileIndex);
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2016-02-09 04:34:48 +00:00
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return true;
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2015-07-06 02:23:44 +00:00
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}
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2014-07-09 22:29:07 +00:00
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}
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2016-02-09 04:34:48 +00:00
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2015-07-06 02:23:44 +00:00
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return false;
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2014-07-09 22:29:07 +00:00
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}
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2015-07-11 12:27:22 +00:00
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string Console::GetROMPath()
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2014-07-09 22:29:07 +00:00
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{
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2015-07-11 12:27:22 +00:00
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return Instance->_romFilepath;
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2014-06-14 15:27:55 +00:00
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}
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2016-06-18 00:53:05 +00:00
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string Console::GetRomName()
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{
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if(Instance->_mapper) {
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return Instance->_mapper->GetRomName();
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} else {
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return "";
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}
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}
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2016-01-29 01:47:16 +00:00
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uint32_t Console::GetCrc32()
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{
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2016-06-18 00:53:05 +00:00
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if(Instance->_mapper) {
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return Instance->_mapper->GetCrc32();
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} else {
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return 0;
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}
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2016-01-29 01:47:16 +00:00
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}
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2016-07-10 13:05:41 +00:00
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uint32_t Console::GetPrgCrc32()
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{
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if(Instance->_mapper) {
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return Instance->_mapper->GetPrgCrc32();
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} else {
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return 0;
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}
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}
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2016-07-02 03:54:31 +00:00
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NesModel Console::GetModel()
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{
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return Instance->_model;
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}
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2015-07-05 23:35:38 +00:00
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void Console::Reset(bool softReset)
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2014-06-14 15:27:55 +00:00
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{
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2014-07-01 22:05:54 +00:00
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Movie::Stop();
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2016-06-05 18:36:20 +00:00
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SoundMixer::StopRecording();
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2015-07-06 02:23:44 +00:00
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if(Instance->_initialized) {
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2015-07-02 03:17:14 +00:00
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Console::Pause();
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2015-12-26 22:11:00 +00:00
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if(softReset) {
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Instance->ResetComponents(softReset);
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} else {
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//Full reset of all objects to ensure the emulator always starts in the exact same state
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Instance->Initialize(Instance->_romFilepath);
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}
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2015-07-02 03:17:14 +00:00
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Console::Resume();
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2014-07-01 16:44:01 +00:00
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}
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2014-06-14 15:27:55 +00:00
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}
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2014-06-25 17:30:02 +00:00
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void Console::ResetComponents(bool softReset)
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2014-06-24 06:47:32 +00:00
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{
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2015-07-06 02:23:44 +00:00
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Movie::Stop();
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2016-06-05 18:36:20 +00:00
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SoundMixer::StopRecording();
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2015-07-06 02:23:44 +00:00
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2016-07-17 18:07:22 +00:00
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_memoryManager->Reset(softReset);
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2014-06-24 06:47:32 +00:00
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_ppu->Reset();
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2015-07-19 05:30:13 +00:00
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_apu->Reset(softReset);
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2015-07-02 03:17:14 +00:00
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_cpu->Reset(softReset);
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2016-06-22 02:13:26 +00:00
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_controlManager->Reset(softReset);
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2016-07-10 22:22:37 +00:00
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_lagCounter = 0;
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2016-06-26 00:46:54 +00:00
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2016-01-15 00:33:16 +00:00
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SoundMixer::StopAudio(true);
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2015-08-25 00:27:07 +00:00
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2015-07-02 03:17:14 +00:00
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if(softReset) {
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MessageManager::SendNotification(ConsoleNotificationType::GameReset);
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} else {
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MessageManager::SendNotification(ConsoleNotificationType::GameLoaded);
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}
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2014-06-24 06:47:32 +00:00
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}
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2014-06-21 01:48:55 +00:00
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void Console::Stop()
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{
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_stop = true;
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2015-07-18 00:58:57 +00:00
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EmulationSettings::ClearFlags(EmulationFlags::Paused);
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2016-07-31 18:31:44 +00:00
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shared_ptr<Debugger> debugger = _debugger;
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if(debugger) {
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debugger->Run();
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2015-08-22 02:42:44 +00:00
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}
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2015-07-05 23:12:41 +00:00
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_stopLock.Acquire();
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_stopLock.Release();
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2014-06-21 23:03:13 +00:00
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}
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2014-07-01 16:44:01 +00:00
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void Console::Pause()
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{
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2016-07-31 18:31:44 +00:00
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shared_ptr<Debugger> debugger = Console::Instance->_debugger;
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if(debugger) {
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2015-08-22 02:42:44 +00:00
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//Make sure debugger resumes if we try to pause the emu, otherwise we will get deadlocked.
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2016-07-31 18:31:44 +00:00
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debugger->Suspend();
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2015-08-22 02:42:44 +00:00
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}
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2015-07-06 02:23:44 +00:00
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Console::Instance->_pauseLock.Acquire();
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//Spin wait until emu pauses
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Console::Instance->_runLock.Acquire();
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2014-07-01 16:44:01 +00:00
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}
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void Console::Resume()
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{
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2015-07-06 02:23:44 +00:00
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Console::Instance->_runLock.Release();
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Console::Instance->_pauseLock.Release();
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2016-06-04 12:55:52 +00:00
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2016-07-31 18:31:44 +00:00
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shared_ptr<Debugger> debugger = Console::Instance->_debugger;
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if(debugger) {
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2016-06-04 12:55:52 +00:00
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//Make sure debugger resumes if we try to pause the emu, otherwise we will get deadlocked.
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2016-07-31 18:31:44 +00:00
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debugger->Resume();
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2016-06-04 12:55:52 +00:00
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}
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2014-07-01 16:44:01 +00:00
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}
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2014-06-14 15:27:55 +00:00
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void Console::Run()
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{
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2014-06-21 19:43:41 +00:00
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Timer clockTimer;
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2015-07-22 03:05:27 +00:00
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double targetTime;
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uint32_t lastFrameNumber = -1;
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2015-07-15 01:51:39 +00:00
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2015-07-05 23:05:33 +00:00
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_runLock.Acquire();
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_stopLock.Acquire();
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2014-07-06 23:54:47 +00:00
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2016-07-10 23:15:00 +00:00
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targetTime = GetFrameDelay();
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2015-07-22 03:05:27 +00:00
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2015-08-31 01:04:21 +00:00
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VideoDecoder::GetInstance()->StartThread();
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2014-06-21 19:43:41 +00:00
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while(true) {
|
2016-02-12 03:59:31 +00:00
|
|
|
try {
|
|
|
|
_cpu->Exec();
|
|
|
|
} catch(const std::runtime_error &ex) {
|
2016-02-19 18:05:04 +00:00
|
|
|
MessageManager::DisplayMessage("Error", "GameCrash", ex.what());
|
2016-02-12 03:59:31 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2015-07-16 20:55:16 +00:00
|
|
|
uint32_t currentFrameNumber = PPU::GetFrameCount();
|
|
|
|
if(currentFrameNumber != lastFrameNumber) {
|
|
|
|
lastFrameNumber = currentFrameNumber;
|
2014-06-30 18:44:30 +00:00
|
|
|
|
2015-08-31 01:04:21 +00:00
|
|
|
//Sleep until we're ready to start the next frame
|
|
|
|
clockTimer.WaitUntil(targetTime);
|
2016-06-26 00:46:54 +00:00
|
|
|
|
|
|
|
if(_resetRequested) {
|
|
|
|
//Used by NSF player to reset console after changing track
|
|
|
|
ResetComponents(true);
|
|
|
|
_resetRequested = false;
|
|
|
|
}
|
2015-08-31 01:04:21 +00:00
|
|
|
|
2015-07-05 23:05:33 +00:00
|
|
|
if(!_pauseLock.IsFree()) {
|
2014-07-06 23:54:47 +00:00
|
|
|
//Need to temporarely pause the emu (to save/load a state, etc.)
|
2015-07-05 23:05:33 +00:00
|
|
|
_runLock.Release();
|
2014-07-06 23:54:47 +00:00
|
|
|
|
|
|
|
//Spin wait until we are allowed to start again
|
2015-07-05 23:05:33 +00:00
|
|
|
_pauseLock.WaitForRelease();
|
2014-07-01 16:44:01 +00:00
|
|
|
|
2015-07-05 23:05:33 +00:00
|
|
|
_runLock.Acquire();
|
2014-07-01 16:44:01 +00:00
|
|
|
}
|
2014-07-06 23:54:47 +00:00
|
|
|
|
2016-02-06 04:14:27 +00:00
|
|
|
bool paused = EmulationSettings::IsPaused();
|
2016-01-31 18:53:17 +00:00
|
|
|
if(paused && !_stop) {
|
2015-07-02 03:17:14 +00:00
|
|
|
MessageManager::SendNotification(ConsoleNotificationType::GamePaused);
|
2015-07-05 23:05:33 +00:00
|
|
|
_runLock.Release();
|
2015-07-02 03:17:14 +00:00
|
|
|
|
|
|
|
//Prevent audio from looping endlessly while game is paused
|
2016-01-15 00:33:16 +00:00
|
|
|
SoundMixer::StopAudio();
|
2015-07-02 03:17:14 +00:00
|
|
|
|
2016-01-31 18:53:17 +00:00
|
|
|
while(paused) {
|
2014-07-10 01:48:54 +00:00
|
|
|
//Sleep until emulation is resumed
|
|
|
|
std::this_thread::sleep_for(std::chrono::duration<int, std::milli>(100));
|
2016-02-06 04:14:27 +00:00
|
|
|
paused = EmulationSettings::IsPaused();
|
2014-07-10 01:48:54 +00:00
|
|
|
}
|
2015-07-05 23:05:33 +00:00
|
|
|
_runLock.Acquire();
|
2015-07-02 03:17:14 +00:00
|
|
|
MessageManager::SendNotification(ConsoleNotificationType::GameResumed);
|
2014-07-10 01:48:54 +00:00
|
|
|
}
|
2015-07-22 03:05:27 +00:00
|
|
|
|
2015-08-31 01:04:21 +00:00
|
|
|
//Get next target time, and adjust based on whether we are ahead or behind
|
|
|
|
double timeLag = EmulationSettings::GetEmulationSpeed() == 0 ? 0 : clockTimer.GetElapsedMS() - targetTime;
|
2016-07-10 23:15:00 +00:00
|
|
|
UpdateNesModel(true);
|
|
|
|
targetTime = GetFrameDelay();
|
|
|
|
|
2014-07-06 23:54:47 +00:00
|
|
|
clockTimer.Reset();
|
2015-08-31 01:04:21 +00:00
|
|
|
targetTime -= timeLag;
|
|
|
|
if(targetTime < 0) {
|
|
|
|
targetTime = 0;
|
|
|
|
}
|
2016-07-10 22:22:37 +00:00
|
|
|
|
|
|
|
if(_controlManager->GetLagFlag()) {
|
|
|
|
_lagCounter++;
|
|
|
|
}
|
2014-07-06 23:54:47 +00:00
|
|
|
|
|
|
|
if(_stop) {
|
|
|
|
_stop = false;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2014-06-14 22:20:56 +00:00
|
|
|
}
|
2016-01-15 00:33:16 +00:00
|
|
|
SoundMixer::StopAudio();
|
2015-12-26 22:11:00 +00:00
|
|
|
Movie::Stop();
|
2016-06-05 18:36:20 +00:00
|
|
|
SoundMixer::StopRecording();
|
2015-08-31 01:04:21 +00:00
|
|
|
|
|
|
|
VideoDecoder::GetInstance()->StopThread();
|
|
|
|
|
2016-01-31 05:41:33 +00:00
|
|
|
_initialized = false;
|
2016-01-29 03:34:23 +00:00
|
|
|
_romFilepath = "";
|
|
|
|
|
2015-07-05 23:05:33 +00:00
|
|
|
_stopLock.Release();
|
|
|
|
_runLock.Release();
|
2014-06-26 01:52:37 +00:00
|
|
|
}
|
|
|
|
|
2016-02-14 17:58:35 +00:00
|
|
|
bool Console::IsRunning()
|
|
|
|
{
|
|
|
|
return !Instance->_stopLock.IsFree();
|
|
|
|
}
|
|
|
|
|
2016-07-10 23:15:00 +00:00
|
|
|
void Console::UpdateNesModel(bool sendNotification)
|
2015-07-22 03:05:27 +00:00
|
|
|
{
|
2016-02-06 04:14:27 +00:00
|
|
|
bool configChanged = false;
|
|
|
|
if(EmulationSettings::NeedControllerUpdate()) {
|
|
|
|
_controlManager->UpdateControlDevices();
|
|
|
|
configChanged = true;
|
|
|
|
}
|
|
|
|
|
2015-07-22 03:05:27 +00:00
|
|
|
NesModel model = EmulationSettings::GetNesModel();
|
|
|
|
if(model == NesModel::Auto) {
|
2016-06-16 01:59:34 +00:00
|
|
|
switch(_mapper->GetGameSystem()) {
|
|
|
|
case GameSystem::NesPal: model = NesModel::PAL; break;
|
|
|
|
case GameSystem::Dendy: model = NesModel::Dendy; break;
|
|
|
|
default: model = NesModel::NTSC; break;
|
|
|
|
}
|
2015-07-22 03:05:27 +00:00
|
|
|
}
|
2016-02-06 04:14:27 +00:00
|
|
|
if(_model != model) {
|
|
|
|
_model = model;
|
|
|
|
configChanged = true;
|
2016-07-10 23:15:00 +00:00
|
|
|
|
|
|
|
if(sendNotification) {
|
|
|
|
MessageManager::DisplayMessage("Region", model == NesModel::PAL ? "PAL" : (model == NesModel::Dendy ? "Dendy" : "NTSC"));
|
|
|
|
}
|
2016-02-06 04:14:27 +00:00
|
|
|
}
|
2016-07-10 23:15:00 +00:00
|
|
|
|
|
|
|
_mapper->SetNesModel(model);
|
|
|
|
_ppu->SetNesModel(model);
|
|
|
|
_apu->SetNesModel(model);
|
|
|
|
|
|
|
|
if(configChanged && sendNotification) {
|
|
|
|
MessageManager::SendNotification(ConsoleNotificationType::ConfigChanged);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
double Console::GetFrameDelay()
|
|
|
|
{
|
|
|
|
uint32_t emulationSpeed = EmulationSettings::GetEmulationSpeed();
|
2016-01-23 05:52:06 +00:00
|
|
|
double frameDelay;
|
2015-08-25 00:27:07 +00:00
|
|
|
if(emulationSpeed == 0) {
|
2015-08-24 00:24:24 +00:00
|
|
|
frameDelay = 0;
|
|
|
|
} else {
|
2016-01-31 00:33:32 +00:00
|
|
|
//60.1fps (NTSC), 50.01fps (PAL/Dendy)
|
2016-07-10 23:15:00 +00:00
|
|
|
switch(_model) {
|
2016-06-03 03:56:11 +00:00
|
|
|
default:
|
2016-01-31 00:33:32 +00:00
|
|
|
case NesModel::NTSC: frameDelay = 16.63926405550947; break;
|
|
|
|
case NesModel::PAL:
|
|
|
|
case NesModel::Dendy: frameDelay = 19.99720920217466; break;
|
|
|
|
}
|
2015-08-25 00:27:07 +00:00
|
|
|
frameDelay /= (double)emulationSpeed / 100.0;
|
2015-08-24 00:24:24 +00:00
|
|
|
}
|
2015-08-25 00:27:07 +00:00
|
|
|
|
2016-01-23 05:52:06 +00:00
|
|
|
return frameDelay;
|
2015-07-22 03:05:27 +00:00
|
|
|
}
|
|
|
|
|
2014-07-01 16:44:01 +00:00
|
|
|
void Console::SaveState(ostream &saveStream)
|
2014-06-26 01:52:37 +00:00
|
|
|
{
|
2015-07-06 02:23:44 +00:00
|
|
|
if(Instance->_initialized) {
|
2014-07-06 23:54:47 +00:00
|
|
|
Instance->_cpu->SaveSnapshot(&saveStream);
|
|
|
|
Instance->_ppu->SaveSnapshot(&saveStream);
|
|
|
|
Instance->_memoryManager->SaveSnapshot(&saveStream);
|
|
|
|
Instance->_apu->SaveSnapshot(&saveStream);
|
|
|
|
Instance->_controlManager->SaveSnapshot(&saveStream);
|
2016-06-11 20:08:16 +00:00
|
|
|
Instance->_mapper->SaveSnapshot(&saveStream);
|
2014-07-06 23:54:47 +00:00
|
|
|
}
|
2014-07-01 16:44:01 +00:00
|
|
|
}
|
2014-06-26 01:52:37 +00:00
|
|
|
|
2014-07-01 16:44:01 +00:00
|
|
|
void Console::LoadState(istream &loadStream)
|
|
|
|
{
|
2015-07-06 02:23:44 +00:00
|
|
|
if(Instance->_initialized) {
|
2016-07-19 20:36:07 +00:00
|
|
|
//Stop any movie that might have been playing/recording if a state is loaded
|
|
|
|
//(Note: Loading a state is disabled in the UI while a movie is playing/recording)
|
|
|
|
Movie::Stop();
|
|
|
|
|
2014-07-06 23:54:47 +00:00
|
|
|
Instance->_cpu->LoadSnapshot(&loadStream);
|
|
|
|
Instance->_ppu->LoadSnapshot(&loadStream);
|
|
|
|
Instance->_memoryManager->LoadSnapshot(&loadStream);
|
|
|
|
Instance->_apu->LoadSnapshot(&loadStream);
|
|
|
|
Instance->_controlManager->LoadSnapshot(&loadStream);
|
2016-06-11 20:08:16 +00:00
|
|
|
Instance->_mapper->LoadSnapshot(&loadStream);
|
2014-07-10 01:11:02 +00:00
|
|
|
|
2015-07-02 03:17:14 +00:00
|
|
|
MessageManager::SendNotification(ConsoleNotificationType::StateLoaded);
|
2014-07-06 23:54:47 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Console::LoadState(uint8_t *buffer, uint32_t bufferSize)
|
|
|
|
{
|
|
|
|
stringstream stream;
|
|
|
|
stream.write((char*)buffer, bufferSize);
|
|
|
|
stream.seekg(0, ios::beg);
|
|
|
|
LoadState(stream);
|
2014-06-26 01:52:37 +00:00
|
|
|
}
|
|
|
|
|
2016-06-04 12:55:52 +00:00
|
|
|
std::shared_ptr<Debugger> Console::GetDebugger()
|
2015-06-24 23:26:19 +00:00
|
|
|
{
|
2016-07-31 18:31:44 +00:00
|
|
|
auto lock = _debuggerLock.AcquireSafe();
|
2015-08-22 02:42:44 +00:00
|
|
|
if(!_debugger) {
|
|
|
|
_debugger.reset(new Debugger(Console::Instance, _cpu, _ppu, _memoryManager, _mapper));
|
|
|
|
}
|
|
|
|
return _debugger;
|
2015-06-24 23:26:19 +00:00
|
|
|
}
|
2015-08-22 02:42:44 +00:00
|
|
|
|
|
|
|
void Console::StopDebugger()
|
|
|
|
{
|
|
|
|
_debugger.reset();
|
2016-02-06 04:14:27 +00:00
|
|
|
}
|
|
|
|
|
2016-06-26 00:46:54 +00:00
|
|
|
void Console::RequestReset()
|
|
|
|
{
|
|
|
|
Instance->_resetRequested = true;
|
|
|
|
}
|
|
|
|
|
2016-02-06 04:14:27 +00:00
|
|
|
NesModel Console::GetNesModel()
|
|
|
|
{
|
|
|
|
return Instance->_model;
|
2016-07-10 22:22:37 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
uint32_t Console::GetLagCounter()
|
|
|
|
{
|
|
|
|
return Instance->_lagCounter;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Console::ResetLagCounter()
|
|
|
|
{
|
|
|
|
Instance->_lagCounter = 0;
|
2015-08-22 02:42:44 +00:00
|
|
|
}
|