Mesen/Core/IKeyManager.h

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#pragma once
#include "stdafx.h"
enum class MouseButton
{
LeftButton = 0,
RightButton = 1,
MiddleButton = 2,
};
class IKeyManager
{
public:
virtual void RefreshState() = 0;
virtual bool IsMouseButtonPressed(MouseButton button) = 0;
virtual bool IsKeyPressed(uint32_t keyCode) = 0;
virtual uint32_t GetPressedKey() = 0;
virtual string GetKeyName(uint32_t keyCode) = 0;
virtual uint32_t GetKeyCode(string keyName) = 0;
};