Mesen/Core/SoundMixer.h

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#pragma once
#include "stdafx.h"
#include "EmulationSettings.h"
#include "../Utilities/LowPassFilter.h"
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#include "../Utilities/blip_buf.h"
#include "../Utilities/SimpleLock.h"
#include "IAudioDevice.h"
#include "Snapshotable.h"
#include "StereoPanningFilter.h"
#include "StereoDelayFilter.h"
#include "ReverbFilter.h"
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#include "CrossFeedFilter.h"
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class Console;
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class WaveRecorder;
class OggMixer;
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namespace orfanidis_eq {
class freq_grid;
class eq1;
}
class SoundMixer : public Snapshotable
{
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public:
static constexpr uint32_t CycleLength = 10000;
static constexpr uint32_t BitsPerSample = 16;
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private:
static constexpr uint32_t MaxSampleRate = 96000;
static constexpr uint32_t MaxSamplesPerFrame = MaxSampleRate / 60 * 4 * 2; //x4 to allow CPU overclocking up to 10x, x2 for panning stereo
static constexpr uint32_t MaxChannelCount = 11;
IAudioDevice* _audioDevice;
EmulationSettings* _settings;
unique_ptr<WaveRecorder> _waveRecorder;
SimpleLock _waveRecorderLock;
double _fadeRatio;
uint32_t _muteFrameCount;
unique_ptr<OggMixer> _oggMixer;
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unique_ptr<orfanidis_eq::freq_grid> _eqFrequencyGrid;
unique_ptr<orfanidis_eq::eq1> _equalizerLeft;
unique_ptr<orfanidis_eq::eq1> _equalizerRight;
shared_ptr<Console> _console;
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CrossFeedFilter _crossFeedFilter;
LowPassFilter _lowPassFilter;
StereoPanningFilter _stereoPanning;
StereoDelayFilter _stereoDelay;
ReverbFilter _reverbFilter;
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int16_t _previousOutputLeft = 0;
int16_t _previousOutputRight = 0;
vector<uint32_t> _timestamps;
int16_t _channelOutput[MaxChannelCount][CycleLength];
int16_t _currentOutput[MaxChannelCount];
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blip_t* _blipBufLeft;
blip_t* _blipBufRight;
int16_t *_outputBuffer;
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double _volumes[MaxChannelCount];
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double _panning[MaxChannelCount];
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NesModel _model;
uint32_t _sampleRate;
uint32_t _clockRate;
bool _hasPanning;
double _previousTargetRate;
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double GetChannelOutput(AudioChannel channel, bool forRightChannel);
int16_t GetOutputVolume(bool forRightChannel);
void EndFrame(uint32_t time);
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void UpdateRates(bool forceUpdate);
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void UpdateEqualizers(bool forceUpdate);
void ApplyEqualizer(orfanidis_eq::eq1* equalizer, size_t sampleCount);
void UpdateTargetSampleRate();
protected:
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virtual void StreamState(bool saving) override;
public:
SoundMixer(shared_ptr<Console> console);
~SoundMixer();
void SetNesModel(NesModel model);
void Reset();
void PlayAudioBuffer(uint32_t cycle);
void AddDelta(AudioChannel channel, uint32_t time, int16_t delta);
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void StartRecording(string filepath);
void StopRecording();
bool IsRecording();
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//For NSF/NSFe
uint32_t GetMuteFrameCount();
void ResetMuteFrameCount();
void SetFadeRatio(double fadeRatio);
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void StopAudio(bool clearBuffer = false);
void RegisterAudioDevice(IAudioDevice *audioDevice);
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OggMixer* GetOggMixer();
AudioStatistics GetStatistics();
void ProcessEndOfFrame();
};