Removed std::fill_n usage (compiler warning)

This commit is contained in:
Souryo 2014-06-24 02:48:31 -04:00
parent 4c5dc0f87b
commit 40b940f2a4

View File

@ -278,7 +278,10 @@ namespace NES
dd.DepthPitch = screenwidth* screenheight * 4;
_pDeviceContext->Map(_overlayTexture, 0, D3D11_MAP_WRITE_DISCARD, 0, &dd);
std::fill_n((uint32_t*)dd.pData, screenwidth*screenheight, 0x99222222);
for(uint32_t i = 0, len = screenwidth*screenheight; i < len; i++) {
//Gray transparent overlay
((uint32_t*)dd.pData)[i] = 0x99222222;
}
_pDeviceContext->Unmap(_overlayTexture, 0);
ID3D11ShaderResourceView *shaderResourceView = GetShaderResourceView(_overlayTexture);