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Fixed text typos
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@ -56,7 +56,7 @@
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<Message ID="HDNesTooltip">This option allows Mesen to load HDNes-format HD packs if they are found.

HD Packs should be placed in the "HdPacks" folder in a subfolder matching the name of the ROM.
e.g: MyRom.nes should have their HD Pack in "HdPacks\MyRom\hires.txt".</Message>
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<Message ID="HdPackBuilderScaleHelp">Selects the scale and video filter to use when generating the PNG files
for the HD Pack. Use the "Prescale" filters to generate the tiles
at a larger scale without applying any transformation to the pixels.</Message>
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<Message ID="HdPackBuilderBankSizeHelp">This option is only available for CHR RAM games. CHR RAM games have no
fixed "banks" - they are dynamically created by the game's code.
This option alters the HD Pack Builder's behavior when grouping the tiles into 
the PNG files - a smaller bank size will usually result in less PNG 
files (but depending on the game's code, it larger values may produce 
better results).</Message>
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<Message ID="HdPackBuilderBankSizeHelp">This option is only available for CHR RAM games. CHR RAM games have no
fixed "banks" - they are dynamically created by the game's code.
This option alters the HD Pack Builder's behavior when grouping the tiles into 
the PNG files - a smaller bank size will usually result in less PNG 
files (but depending on the game's code, larger values may produce 
better results).</Message>
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<Message ID="HdPackBuilderFrequencyHelp">When this option is enabled, the tiles in PNG files are sorted by the
frequency at which they are shown on the screen while recording (more 
common palettes will be grouped together in the first PNG for a specific bank 
number. If this option is unchecked, the PNGs will be sorted by palette - 
each PNG will only contain up to 4 different colors in this case.</Message>
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<Message ID="HdPackBuilderGroupBlankHelp">This option groups all the blank tiles sequentially into the same PNG
files - this helps reduce the number of PNG files produced by removing 
almost-empty PNG files containing only blank tiles.</Message>
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<Message ID="HdPackBuilderLargeSpritesHelp">When enabled, this option will alter the display order of CHR banks
that contain only sprites to make the sprites easier to edit in the PNG file.</Message>
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@ -668,7 +668,7 @@
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<Message ID="HDNesTooltip">このオプションを有効にすれば、MesenはHDNesのようにHDパックをロード出来るようになります。

HDパックはMesenのフォルダの中にある「HdPacks」のフォルダにゲームと同じ名前のサブフォルダに置くと自動的にロードされます。
例)ゲームファイルは「MyRom.nes」なら、「HdPacks\MyRom」にHDパックを置くとロードされます。</Message>
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<Message ID="HdPackBuilderScaleHelp">Selects the scale and video filter to use when generating the PNG files
for the HD Pack. Use the "Prescale" filters to generate the tiles
at a larger scale without applying any transformation to the pixels.</Message>
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<Message ID="HdPackBuilderBankSizeHelp">This option is only available for CHR RAM games. CHR RAM games have no
fixed "banks" - they are dynamically created by the game's code.
This option alters the HD Pack Builder's behavior when grouping the tiles into 
the PNG files - a smaller bank size will usually result in less PNG 
files (but depending on the game's code, it larger values may produce 
better results).</Message>
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<Message ID="HdPackBuilderBankSizeHelp">This option is only available for CHR RAM games. CHR RAM games have no
fixed "banks" - they are dynamically created by the game's code.
This option alters the HD Pack Builder's behavior when grouping the tiles into 
the PNG files - a smaller bank size will usually result in less PNG 
files (but depending on the game's code, larger values may produce 
better results).</Message>
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<Message ID="HdPackBuilderFrequencyHelp">When this option is enabled, the tiles in PNG files are sorted by the
frequency at which they are shown on the screen while recording (more 
common palettes will be grouped together in the first PNG for a specific bank 
number. If this option is unchecked, the PNGs will be sorted by palette - 
each PNG will only contain up to 4 different colors in this case.</Message>
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<Message ID="HdPackBuilderGroupBlankHelp">This option groups all the blank tiles sequentially into the same PNG
files - this helps reduce the number of PNG files produced by removing 
almost-empty PNG files containing only blank tiles.</Message>
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<Message ID="HdPackBuilderLargeSpritesHelp">When enabled, this option will alter the display order of CHR banks
that contain only sprites to make the sprites easier to edit in the PNG file.</Message>
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@ -673,7 +673,7 @@
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<Message ID="HDNesTooltip">Данная опция позволяет использовать HD packs для эмулятора HDNes если они найдены.

HD Packs должны быть помещены в папку "HdPacks" в папке с именем совпадающем с именем ROM.
например: HD Pack для MyRom.nes должны лежать в "HdPacks\MyRom\hires.txt".</Message>
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<Message ID="HdPackBuilderScaleHelp">Selects the scale and video filter to use when generating the PNG files
for the HD Pack. Use the "Prescale" filters to generate the tiles
at a larger scale without applying any transformation to the pixels.</Message>
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<Message ID="HdPackBuilderBankSizeHelp">This option is only available for CHR RAM games. CHR RAM games have no
fixed "banks" - they are dynamically created by the game's code.
This option alters the HD Pack Builder's behavior when grouping the tiles into 
the PNG files - a smaller bank size will usually result in less PNG 
files (but depending on the game's code, it larger values may produce 
better results).</Message>
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<Message ID="HdPackBuilderBankSizeHelp">This option is only available for CHR RAM games. CHR RAM games have no
fixed "banks" - they are dynamically created by the game's code.
This option alters the HD Pack Builder's behavior when grouping the tiles into 
the PNG files - a smaller bank size will usually result in less PNG 
files (but depending on the game's code, larger values may produce 
better results).</Message>
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<Message ID="HdPackBuilderFrequencyHelp">When this option is enabled, the tiles in PNG files are sorted by the
frequency at which they are shown on the screen while recording (more 
common palettes will be grouped together in the first PNG for a specific bank 
number. If this option is unchecked, the PNGs will be sorted by palette - 
each PNG will only contain up to 4 different colors in this case.</Message>
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<Message ID="HdPackBuilderGroupBlankHelp">This option groups all the blank tiles sequentially into the same PNG
files - this helps reduce the number of PNG files produced by removing 
almost-empty PNG files containing only blank tiles.</Message>
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<Message ID="HdPackBuilderLargeSpritesHelp">When enabled, this option will alter the display order of CHR banks
that contain only sprites to make the sprites easier to edit in the PNG file.</Message>
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@ -673,7 +673,7 @@
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<Message ID="HDNesTooltip">Дана опція дозволяє використовувати HD packs для емулятора HDNes якщо вони знайдени.

HD Packs повинні бути поміщені в папку "HdPacks" в папці з ім'ям збігається з ім'ям ROM.
наприклад: HD Pack для MyRom.nes повинні лежати в "HdPacks\MyRom\hires.txt".</Message>
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<Message ID="HdPackBuilderScaleHelp">Selects the scale and video filter to use when generating the PNG files
for the HD Pack. Use the "Prescale" filters to generate the tiles
at a larger scale without applying any transformation to the pixels.</Message>
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<Message ID="HdPackBuilderBankSizeHelp">This option is only available for CHR RAM games. CHR RAM games have no
fixed "banks" - they are dynamically created by the game's code.
This option alters the HD Pack Builder's behavior when grouping the tiles into 
the PNG files - a smaller bank size will usually result in less PNG 
files (but depending on the game's code, it larger values may produce 
better results).</Message>
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<Message ID="HdPackBuilderBankSizeHelp">This option is only available for CHR RAM games. CHR RAM games have no
fixed "banks" - they are dynamically created by the game's code.
This option alters the HD Pack Builder's behavior when grouping the tiles into 
the PNG files - a smaller bank size will usually result in less PNG 
files (but depending on the game's code, larger values may produce 
better results).</Message>
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<Message ID="HdPackBuilderFrequencyHelp">When this option is enabled, the tiles in PNG files are sorted by the
frequency at which they are shown on the screen while recording (more 
common palettes will be grouped together in the first PNG for a specific bank 
number. If this option is unchecked, the PNGs will be sorted by palette - 
each PNG will only contain up to 4 different colors in this case.</Message>
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<Message ID="HdPackBuilderGroupBlankHelp">This option groups all the blank tiles sequentially into the same PNG
files - this helps reduce the number of PNG files produced by removing 
almost-empty PNG files containing only blank tiles.</Message>
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<Message ID="HdPackBuilderLargeSpritesHelp">When enabled, this option will alter the display order of CHR banks
that contain only sprites to make the sprites easier to edit in the PNG file.</Message>
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