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https://github.com/libretro/Mesen.git
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Debugger: Improved callstack reliability
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parent
23c85a447b
commit
cdbef431d6
@ -355,55 +355,75 @@ int32_t Debugger::EvaluateExpression(string expression, EvalResultType &resultTy
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return _watchExpEval.Evaluate(expression, state, resultType, operationInfo);
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}
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void Debugger::RemoveExcessCallstackEntries()
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{
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while(_callstackRelative.size() >= 1022) {
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//Ensure callstack stays below 512 entries - some games never call RTI, causing an infinite stack
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_callstackRelative.pop_front();
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_callstackRelative.pop_front();
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_callstackAbsolute.pop_front();
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_callstackAbsolute.pop_front();
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}
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}
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void Debugger::UpdateCallstack(uint8_t instruction, uint32_t addr)
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{
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if((instruction == 0x60 || instruction == 0x40) && !_callstackRelative.empty()) {
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if((instruction == 0x60 || instruction == 0x40) && !_callstack.empty()) {
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//RTS & RTI
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_callstackRelative.pop_back();
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_callstackRelative.pop_back();
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_callstackAbsolute.pop_back();
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_callstackAbsolute.pop_back();
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uint16_t expectedReturnAddress = _callstack[_callstack.size() - 1].JumpSource;
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_callstack.pop_back();
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_subReturnAddresses.pop_back();
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int spOffset = instruction == 0x40 ? 2 : 1; //RTI has an extra byte on the stack (flags)
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uint16_t targetAddr = _memoryManager->DebugReadWord(0x100 + ((_debugState.CPU.SP + spOffset) & 0xFF));
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if(targetAddr < expectedReturnAddress || targetAddr - expectedReturnAddress > 3) {
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//Mismatch, pop that stack frame and add the new one
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if(!_callstack.empty()) {
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bool foundMatch = false;
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for(int i = (int)_callstack.size() - 1; i >= 0; i--) {
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if(targetAddr > _callstack[i].JumpSource && targetAddr < _callstack[i].JumpSource + 3) {
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//Found a matching stack frame, unstack until that point
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foundMatch = true;
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for(int j = (int)_callstack.size() - i - 1; j >= 0; j--) {
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_callstack.pop_back();
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_subReturnAddresses.pop_back();
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}
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break;
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}
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}
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if(!foundMatch) {
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//Couldn't find a matching frame, replace the current one
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AddCallstackFrame(expectedReturnAddress, targetAddr, StackFrameFlags::None);
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_subReturnAddresses.push_back(expectedReturnAddress + 3);
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}
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}
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}
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_profiler->UnstackFunction();
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} else if(instruction == 0x20) {
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//JSR
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RemoveExcessCallstackEntries();
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uint16_t targetAddr = _memoryManager->DebugRead(addr + 1) | (_memoryManager->DebugRead(addr + 2) << 8);
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_callstackRelative.push_back(addr);
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_callstackRelative.push_back(targetAddr);
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_callstackAbsolute.push_back(_mapper->ToAbsoluteAddress(addr));
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_callstackAbsolute.push_back(_mapper->ToAbsoluteAddress(targetAddr));
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AddCallstackFrame(addr, targetAddr, StackFrameFlags::None);
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_subReturnAddresses.push_back(addr + 3);
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_profiler->StackFunction(_mapper->ToAbsoluteAddress(addr), _mapper->ToAbsoluteAddress(targetAddr));
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_subReturnAddresses.push_back(addr + 3);
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}
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}
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void Debugger::AddCallstackFrame(uint16_t source, uint16_t target, StackFrameFlags flags)
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{
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if(_callstack.size() >= 511) {
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//Ensure callstack stays below 512 entries - games can use various tricks that could keep making the callstack grow
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_callstack.pop_front();
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_subReturnAddresses.pop_front();
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}
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StackFrameInfo stackFrame;
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stackFrame.JumpSource = source;
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stackFrame.JumpSourceAbsolute = _mapper->ToAbsoluteAddress(source);
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stackFrame.JumpTarget = target;
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stackFrame.JumpTargetAbsolute = _mapper->ToAbsoluteAddress(target);
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stackFrame.Flags = flags;
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_callstack.push_back(stackFrame);
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}
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void Debugger::PrivateProcessInterrupt(uint16_t cpuAddr, uint16_t destCpuAddr, bool forNmi)
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{
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RemoveExcessCallstackEntries();
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_callstackRelative.push_back(cpuAddr | (forNmi ? 0x40000 : 0x20000));
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_callstackRelative.push_back(destCpuAddr);
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_callstackAbsolute.push_back(_mapper->ToAbsoluteAddress(cpuAddr));
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_callstackAbsolute.push_back(_mapper->ToAbsoluteAddress(destCpuAddr));
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AddCallstackFrame(cpuAddr, destCpuAddr, forNmi ? StackFrameFlags::Nmi : StackFrameFlags::Irq);
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_subReturnAddresses.push_back(cpuAddr);
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_profiler->StackFunction(-1, _mapper->ToAbsoluteAddress(destCpuAddr));
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@ -963,21 +983,15 @@ void Debugger::ProcessVramWriteOperation(uint16_t addr, uint8_t &value)
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#endif
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}
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void Debugger::GetCallstack(int32_t* callstackAbsolute, int32_t* callstackRelative)
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void Debugger::GetCallstack(StackFrameInfo* callstackArray, uint32_t &callstackSize)
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{
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int callstackSize = std::min(1022, (int)_callstackRelative.size());
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for(int i = 0; i < callstackSize; i++) {
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callstackAbsolute[i] = _callstackAbsolute[i];
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int32_t relativeAddr = _callstackRelative[i];
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if(_mapper->FromAbsoluteAddress(_callstackAbsolute[i]) == -1) {
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//Mark address as an unmapped memory addr
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relativeAddr |= 0x10000;
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DebugBreakHelper helper(this);
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int i = 0;
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for(StackFrameInfo &info : _callstack) {
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callstackArray[i] = info;
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i++;
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}
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callstackRelative[i] = relativeAddr;
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}
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callstackAbsolute[callstackSize] = -2;
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callstackRelative[callstackSize] = -2;
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callstackSize = i;
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}
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int32_t Debugger::GetFunctionEntryPointCount()
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@ -73,8 +73,7 @@ private:
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vector<uint8_t> _frozenAddresses;
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deque<uint32_t> _callstackAbsolute;
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deque<uint32_t> _callstackRelative;
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deque<StackFrameInfo> _callstack;
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deque<int32_t> _subReturnAddresses;
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int32_t _stepOutReturnAddress;
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@ -131,14 +130,13 @@ private:
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void PrivateProcessVramWriteOperation(uint16_t addr, uint8_t &value);
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void ProcessBreakpoints(BreakpointType type, OperationInfo &operationInfo, bool allowBreak = true);
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void AddCallstackFrame(uint16_t source, uint16_t target, StackFrameFlags flags);
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void UpdateCallstack(uint8_t currentInstruction, uint32_t addr);
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void PrivateProcessInterrupt(uint16_t cpuAddr, uint16_t destCpuAddr, bool forNmi);
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void ProcessStepConditions(uint32_t addr);
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bool SleepUntilResume(BreakSource source = BreakSource::Break);
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void RemoveExcessCallstackEntries();
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void AddDebugEvent(DebugEventType type, uint16_t address = -1, uint8_t value = 0, int16_t breakpointId = -1, int8_t ppuLatch = -1);
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public:
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@ -155,7 +153,7 @@ public:
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void GetFunctionEntryPoints(int32_t* entryPoints, int32_t maxCount);
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int32_t GetFunctionEntryPointCount();
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void GetCallstack(int32_t* callstackAbsolute, int32_t* callstackRelative);
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void GetCallstack(StackFrameInfo* callstackArray, uint32_t &callstackSize);
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void GetApuState(ApuState *state);
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__forceinline void GetState(DebugState *state, bool includeMapperInfo = true);
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@ -148,3 +148,19 @@ enum class EventType
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SpriteZeroHit = 9,
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EventTypeSize
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};
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enum class StackFrameFlags : uint8_t
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{
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None = 0,
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Nmi = 1,
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Irq = 2
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};
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struct StackFrameInfo
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{
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int32_t JumpSourceAbsolute;
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int32_t JumpTargetAbsolute;
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uint16_t JumpSource;
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uint16_t JumpTarget;
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StackFrameFlags Flags;
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};
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@ -23,8 +23,7 @@ namespace Mesen.GUI.Debugger.Controls
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public event EventHandler FunctionSelected;
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private Int32[] _absoluteCallstack;
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private Int32[] _relativeCallstack;
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private StackFrameInfo[] _stackFrames;
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private Int32 _programCounter;
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public ctrlCallstack()
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@ -43,7 +42,7 @@ namespace Mesen.GUI.Debugger.Controls
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int nmiHandler = InteropEmu.DebugGetMemoryValue(DebugMemoryType.CpuMemory, 0xFFFA) | (InteropEmu.DebugGetMemoryValue(DebugMemoryType.CpuMemory, 0xFFFB) << 8);
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int irqHandler = InteropEmu.DebugGetMemoryValue(DebugMemoryType.CpuMemory, 0xFFFE) | (InteropEmu.DebugGetMemoryValue(DebugMemoryType.CpuMemory, 0xFFFF) << 8);
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InteropEmu.DebugGetCallstack(out _absoluteCallstack, out _relativeCallstack);
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_stackFrames = InteropEmu.DebugGetCallstack();
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DebugState state = new DebugState();
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InteropEmu.DebugGetState(ref state);
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_programCounter = state.CPU.DebugPC;
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@ -51,23 +50,19 @@ namespace Mesen.GUI.Debugger.Controls
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int relDestinationAddr = -1, absDestinationAddr = -1;
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List<StackInfo> stack = new List<StackInfo>();
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for(int i = 0, len = _relativeCallstack.Length; i < len; i+=2) {
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if(_relativeCallstack[i] == -2) {
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break;
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}
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int relSubEntryAddr = i == 0 ? -1 : _relativeCallstack[i-1] & 0xFFFF;
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int absSubEntryAddr = i == 0 ? -1 : _absoluteCallstack[i-1];
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for(int i = 0, len = _stackFrames.Length; i < len; i++) {
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int relSubEntryAddr = i == 0 ? -1 : _stackFrames[i-1].JumpTarget;
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int absSubEntryAddr = i == 0 ? -1 : _stackFrames[i-1].JumpTargetAbsolute;
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stack.Add(new StackInfo() {
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SubName = this.GetFunctionName(relSubEntryAddr, absSubEntryAddr, nmiHandler, irqHandler),
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IsMapped = (_relativeCallstack[i] & 0x10000) != 0x10000,
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CurrentRelativeAddr = _relativeCallstack[i] & 0xFFFF,
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CurrentAbsoluteAddr = _absoluteCallstack[i]
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IsMapped = _stackFrames[i].JumpSourceAbsolute < 0 ? false : InteropEmu.DebugGetRelativeAddress((uint)_stackFrames[i].JumpSourceAbsolute, AddressType.PrgRom) >= 0,
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CurrentRelativeAddr = _stackFrames[i].JumpSource,
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CurrentAbsoluteAddr = _stackFrames[i].JumpSourceAbsolute
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});
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relDestinationAddr = _relativeCallstack[i+1] & 0xFFFF;
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absDestinationAddr = _absoluteCallstack[i+1];
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relDestinationAddr = _stackFrames[i].JumpTarget;
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absDestinationAddr = _stackFrames[i].JumpTargetAbsolute;
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}
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//Add current location
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@ -110,11 +105,6 @@ namespace Mesen.GUI.Debugger.Controls
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this.lstCallstack.EndUpdate();
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}
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private void UpdateList()
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{
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}
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private string GetFunctionName(int relSubEntryAddr, int absSubEntryAddr, int nmiHandler, int irqHandler)
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{
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if(relSubEntryAddr < 0) {
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@ -122,7 +112,7 @@ namespace Mesen.GUI.Debugger.Controls
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}
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string funcName;
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CodeLabel label = LabelManager.GetLabel((UInt32)absSubEntryAddr, AddressType.PrgRom);
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CodeLabel label = absSubEntryAddr >= 0 ? LabelManager.GetLabel((UInt32)absSubEntryAddr, AddressType.PrgRom) : null;
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if(label != null) {
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funcName = label.Label + (relSubEntryAddr >= 0 ? (" ($" + relSubEntryAddr.ToString("X4") + ")") : "");
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} else {
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@ -143,10 +133,8 @@ namespace Mesen.GUI.Debugger.Controls
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if(this.lstCallstack.SelectedIndices[0] == 0) {
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this.FunctionSelected(_programCounter, null);
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} else {
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Int32 address = _relativeCallstack[(this.lstCallstack.Items.Count - 1 - this.lstCallstack.SelectedIndices[0]) * 2];
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if((address & 0x10000) == 0) {
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this.FunctionSelected?.Invoke(address & 0xFFFF, null);
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}
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StackFrameInfo stackFrameInfo = _stackFrames[(this.lstCallstack.Items.Count - 1 - this.lstCallstack.SelectedIndices[0])];
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this.FunctionSelected?.Invoke((int)stackFrameInfo.JumpSource, null);
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}
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}
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}
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@ -579,20 +579,21 @@ namespace Mesen.GUI
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return cdlData;
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}
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[DllImport(DLLPath, EntryPoint = "DebugGetCallstack")] private static extern void DebugGetCallstackWrapper(IntPtr callstackAbsolute, IntPtr callstackRelative);
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public static void DebugGetCallstack(out Int32[] callstackAbsolute, out Int32[] callstackRelative)
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[DllImport(DLLPath, EntryPoint = "DebugGetCallstack")] private static extern void DebugGetCallstackWrapper(IntPtr callstackArray, ref UInt32 callstackSize);
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public static StackFrameInfo[] DebugGetCallstack()
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{
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callstackAbsolute = new Int32[1024];
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callstackRelative = new Int32[1024];
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StackFrameInfo[] callstack = new StackFrameInfo[512];
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UInt32 callstackSize = 0;
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GCHandle hAbsolute = GCHandle.Alloc(callstackAbsolute, GCHandleType.Pinned);
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GCHandle hRelative = GCHandle.Alloc(callstackRelative, GCHandleType.Pinned);
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GCHandle hCallstack = GCHandle.Alloc(callstack, GCHandleType.Pinned);
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try {
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InteropEmu.DebugGetCallstackWrapper(hAbsolute.AddrOfPinnedObject(), hRelative.AddrOfPinnedObject());
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InteropEmu.DebugGetCallstackWrapper(hCallstack.AddrOfPinnedObject(), ref callstackSize);
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} finally {
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hAbsolute.Free();
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hRelative.Free();
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hCallstack.Free();
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}
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Array.Resize(ref callstack, (int)callstackSize);
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return callstack;
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}
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[DllImport(DLLPath)] private static extern Int32 DebugGetFunctionEntryPointCount();
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[DllImport(DLLPath, EntryPoint = "DebugGetFunctionEntryPoints")] private static extern void DebugGetFunctionEntryPointsWrapper(IntPtr callstackAbsolute, Int32 maxCount);
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@ -1124,6 +1125,22 @@ namespace Mesen.GUI
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public SByte PpuLatch;
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}
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public enum StackFrameFlags : byte
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{
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None = 0,
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Nmi = 1,
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Irq = 2
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}
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public struct StackFrameInfo
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{
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public Int32 JumpSourceAbsolute;
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public Int32 JumpTargetAbsolute;
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public UInt16 JumpSource;
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public UInt16 JumpTarget;
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public StackFrameFlags Flags;
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};
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public struct DebugState
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{
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public CPUState CPU;
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@ -63,7 +63,7 @@ extern "C"
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DllExport void __stdcall DebugGetSprites(uint32_t *frameBuffer) { GetDebugger()->GetMemoryDumper()->GetSprites(frameBuffer); }
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DllExport void __stdcall DebugGetPalette(uint32_t *frameBuffer) { GetDebugger()->GetMemoryDumper()->GetPalette(frameBuffer); }
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DllExport void __stdcall DebugGetCallstack(int32_t *callstackAbsolute, int32_t *callstackRelative) { GetDebugger()->GetCallstack(callstackAbsolute, callstackRelative); }
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DllExport void __stdcall DebugGetCallstack(StackFrameInfo *callstackArray, uint32_t &callstackSize) { GetDebugger()->GetCallstack(callstackArray, callstackSize); }
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DllExport int32_t __stdcall DebugGetFunctionEntryPointCount() { return GetDebugger()->GetFunctionEntryPointCount(); }
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DllExport void __stdcall DebugGetFunctionEntryPoints(int32_t *entryPoints, int32_t maxCount) { GetDebugger()->GetFunctionEntryPoints(entryPoints, maxCount); }
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