Bandai FCG/LZ93D50 (Mapper 16/153/157/159 support) - 24C01/24C02 EEPROM support is not implemented

This commit is contained in:
Souryo 2016-06-13 22:46:01 -04:00
parent f91d494744
commit ecd82d7f91
6 changed files with 146 additions and 4 deletions

122
Core/BandaiFcg.h Normal file
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@ -0,0 +1,122 @@
#pragma once
#include "BaseMapper.h"
#include "CPU.h"
class BandaiFcg : public BaseMapper
{
private:
bool _irqEnabled;
uint16_t _irqCounter;
uint16_t _irqReload;
uint8_t _prgPage;
uint8_t _prgBankSelect;
uint8_t _chrRegs[8];
protected:
uint16_t GetPRGPageSize() { return 0x4000; }
uint16_t GetCHRPageSize() { return 0x400; }
uint16_t RegisterStartAddress() { return 0x6000; }
uint16_t RegisterEndAddress() { return 0xFFFF; }
bool AllowRegisterRead() { return true; }
void InitMapper()
{
memset(_chrRegs, 0, sizeof(_chrRegs));
_irqEnabled = false;
_irqCounter = 0;
_irqReload = 0;
_prgPage = 0;
_prgBankSelect = 0;
//Only allow reads from 0x6000 to 0xFFFF
RemoveRegisterRange(0x8000, 0xFFFF, MemoryOperation::Read);
if(_mapperID != 16 || GetPRGPageCount() >= 0x20) {
//"For iNES Mapper 153 (with SRAM), the writeable ports must only be mirrored across $8000-$FFFF."
//"Mappers 157 and 159 do not need to support the FCG-1 and -2 and so should only mirror the ports across $8000-$FFFF."
RemoveRegisterRange(0x6000, 0x7FFF, MemoryOperation::Any);
}
//Last bank
SelectPRGPage(1, 0x0F);
}
void StreamState(bool saving)
{
BaseMapper::StreamState(saving);
ArrayInfo<uint8_t> chrRegs{ _chrRegs, 8 };
Stream(_irqEnabled, _irqCounter, _irqReload, _prgPage, _prgBankSelect, chrRegs);
}
void ProcessCpuClock()
{
if(_irqEnabled) {
//Checking counter before decrementing seems to be the only way to get both
//Famicom Jump II - Saikyou no 7 Nin (J) and Magical Taruruuto-kun 2 - Mahou Daibouken (J)
//to work without glitches with the same code.
if(_irqCounter == 0) {
CPU::SetIRQSource(IRQSource::External);
}
_irqCounter--;
}
}
uint8_t ReadRegister(uint16_t addr)
{
//Pretend EEPROM data is always 0
return 0;
}
void WriteRegister(uint16_t addr, uint8_t value)
{
switch(addr & 0x000F) {
case 0x00: case 0x01: case 0x02: case 0x03: case 0x04: case 0x05: case 0x06: case 0x07:
_chrRegs[addr & 0x07] = value;
if(_mapperID == 153 || GetPRGPageCount() >= 0x20) {
_prgBankSelect = 0;
for(int i = 0; i < 8; i++) {
_prgBankSelect |= (_chrRegs[i] & 0x01) << 4;
}
SelectPRGPage(0, _prgPage | _prgBankSelect);
SelectPRGPage(1, 0x0F | _prgBankSelect);
} else if(!HasChrRam() && _mapperID != 157) {
SelectCHRPage(addr & 0x07, value);
}
break;
case 0x08:
_prgPage = value & 0x0F;
SelectPRGPage(0, _prgPage | _prgBankSelect);
break;
case 0x09:
switch(value & 0x03) {
case 0: SetMirroringType(MirroringType::Vertical); break;
case 1: SetMirroringType(MirroringType::Horizontal); break;
case 2: SetMirroringType(MirroringType::ScreenAOnly); break;
case 3: SetMirroringType(MirroringType::ScreenBOnly); break;
}
break;
case 0x0A:
//Wiki claims there is no reload value, however this seems to be the only way to make Famicom Jump II - Saikyou no 7 Nin work properly
_irqEnabled = (value & 0x01) == 0x01;
_irqCounter = _irqReload;
CPU::ClearIRQSource(IRQSource::External);
break;
case 0x0B:
_irqReload = (_irqReload & 0xFF00) | value;
break;
case 0x0C:
_irqReload = (_irqReload & 0xFF) | (value << 8);
break;
case 0x0D:
//TODO: PRG RAM Enable / EEPROM Control
break;
}
}
};

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@ -267,6 +267,11 @@ void BaseMapper::InitializeChrRam(int32_t chrRamSize)
} }
} }
bool BaseMapper::HasChrRam()
{
return _chrRamSize > 0;
}
void BaseMapper::AddRegisterRange(uint16_t startAddr, uint16_t endAddr, MemoryOperation operation) void BaseMapper::AddRegisterRange(uint16_t startAddr, uint16_t endAddr, MemoryOperation operation)
{ {
for(int i = startAddr; i <= endAddr; i++) { for(int i = startAddr; i <= endAddr; i++) {
@ -386,6 +391,9 @@ void BaseMapper::Initialize(RomData &romData)
//Assume there is CHR RAM if no CHR ROM exists //Assume there is CHR RAM if no CHR ROM exists
_onlyChrRam = true; _onlyChrRam = true;
InitializeChrRam(romData.ChrRamSize); InitializeChrRam(romData.ChrRamSize);
//Map CHR RAM to 0x0000-0x1FFF by default when no CHR ROM exists
SetPpuMemoryMapping(0x0000, 0x1FFF, 0, ChrMemoryType::ChrRam);
_chrRomSize = _chrRamSize; _chrRomSize = _chrRamSize;
} else if(romData.ChrRamSize >= 0) { } else if(romData.ChrRamSize >= 0) {
InitializeChrRam(romData.ChrRamSize); InitializeChrRam(romData.ChrRamSize);

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@ -141,6 +141,7 @@ protected:
void RestoreOriginalPrgRam(); void RestoreOriginalPrgRam();
void InitializeChrRam(int32_t chrRamSize = -1); void InitializeChrRam(int32_t chrRamSize = -1);
bool HasChrRam();
void AddRegisterRange(uint16_t startAddr, uint16_t endAddr, MemoryOperation operation = MemoryOperation::Any); void AddRegisterRange(uint16_t startAddr, uint16_t endAddr, MemoryOperation operation = MemoryOperation::Any);
void RemoveRegisterRange(uint16_t startAddr, uint16_t endAddr, MemoryOperation operation = MemoryOperation::Any); void RemoveRegisterRange(uint16_t startAddr, uint16_t endAddr, MemoryOperation operation = MemoryOperation::Any);

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@ -386,6 +386,7 @@
<ClInclude Include="ArkanoidController.h" /> <ClInclude Include="ArkanoidController.h" />
<ClInclude Include="AutoRomTest.h" /> <ClInclude Include="AutoRomTest.h" />
<ClInclude Include="Bandai74161_7432.h" /> <ClInclude Include="Bandai74161_7432.h" />
<ClInclude Include="BandaiFcg.h" />
<ClInclude Include="BaseExpansionAudio.h" /> <ClInclude Include="BaseExpansionAudio.h" />
<ClInclude Include="BaseFdsChannel.h" /> <ClInclude Include="BaseFdsChannel.h" />
<ClInclude Include="BaseMapper.h" /> <ClInclude Include="BaseMapper.h" />

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@ -71,6 +71,9 @@
<Filter Include="Nes\Mappers\VRC"> <Filter Include="Nes\Mappers\VRC">
<UniqueIdentifier>{0de6642c-1ea6-4872-b21f-2c3009eee9ad}</UniqueIdentifier> <UniqueIdentifier>{0de6642c-1ea6-4872-b21f-2c3009eee9ad}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Nes\Mappers\Bandai">
<UniqueIdentifier>{2d5cebc1-c803-457f-bdeb-3c9dfba704ea}</UniqueIdentifier>
</Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="IAudioDevice.h"> <ClInclude Include="IAudioDevice.h">
@ -196,9 +199,6 @@
<ClInclude Include="Nina03_06.h"> <ClInclude Include="Nina03_06.h">
<Filter>Nes\Mappers</Filter> <Filter>Nes\Mappers</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Bandai74161_7432.h">
<Filter>Nes\Mappers</Filter>
</ClInclude>
<ClInclude Include="BnRom.h"> <ClInclude Include="BnRom.h">
<Filter>Nes\Mappers</Filter> <Filter>Nes\Mappers</Filter>
</ClInclude> </ClInclude>
@ -619,6 +619,12 @@
<ClInclude Include="Vrc6Audio.h"> <ClInclude Include="Vrc6Audio.h">
<Filter>Nes\Mappers\VRC</Filter> <Filter>Nes\Mappers\VRC</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Bandai74161_7432.h">
<Filter>Nes\Mappers\Bandai</Filter>
</ClInclude>
<ClInclude Include="BandaiFcg.h">
<Filter>Nes\Mappers\Bandai</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="stdafx.cpp"> <ClCompile Include="stdafx.cpp">

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@ -4,6 +4,7 @@
#include "RomLoader.h" #include "RomLoader.h"
#include "AXROM.h" #include "AXROM.h"
#include "Bandai74161_7432.h" #include "Bandai74161_7432.h"
#include "BandaiFcg.h"
#include "BnRom.h" #include "BnRom.h"
#include "BF909x.h" #include "BF909x.h"
#include "BF9096.h" #include "BF9096.h"
@ -115,7 +116,7 @@ BaseMapper* MapperFactory::GetMapperFromID(RomData &romData)
case 12: return new MMC3_12(); case 12: return new MMC3_12();
case 13: return new CpRom(); case 13: return new CpRom();
case 15: return new Mapper15(); case 15: return new Mapper15();
case 16: break; //18 games case 16: return new BandaiFcg();
case 18: return new JalecoSs88006(); case 18: return new JalecoSs88006();
case 19: return new Namco163(); case 19: return new Namco163();
case 21: return new VRC2_4(VRCVariant::VRC4a); //Conflicts: VRC4c case 21: return new VRC2_4(VRCVariant::VRC4a); //Conflicts: VRC4c
@ -188,7 +189,10 @@ BaseMapper* MapperFactory::GetMapperFromID(RomData &romData)
case 148: return new Sachen_148(); case 148: return new Sachen_148();
case 149: return new Sachen_149(); case 149: return new Sachen_149();
case 152: return new Bandai74161_7432(true); case 152: return new Bandai74161_7432(true);
case 153: return new BandaiFcg();
case 154: return new Namco108_154(); case 154: return new Namco108_154();
case 157: return new BandaiFcg();
case 159: return new BandaiFcg();
case 163: return new Nanjing(); case 163: return new Nanjing();
case 180: return new UnRom_180(); case 180: return new UnRom_180();
case 184: return new Sunsoft184(); case 184: return new Sunsoft184();