Souryo
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8132c5cb25
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DirectInput: Various fixes
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2016-12-23 20:29:19 -05:00 |
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Souryo
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9ec309eaa1
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DirectInput: Fixed bug that caused directinput to constantly scan for new devices
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2016-12-14 20:49:41 -05:00 |
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Souryo
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cd1c53efa1
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Linux: Implemented mouse clicks for zapper/etc.
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2016-12-14 18:26:52 -05:00 |
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Souryo
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d4ba601e0c
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DirectInput: Fixed bug with multiport adapters only detecting gamepads in 1 port
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2016-12-12 20:42:10 -05:00 |
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Souryo
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3f3b3ffb3c
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Audio: Improve sound latency - can be set 4-5x lower than before without crackling sounds
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2016-12-09 10:30:09 -05:00 |
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Souryo
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aa14eb5981
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Code cleanup - Removed old unused feature
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2016-09-03 10:50:23 -04:00 |
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Souryo
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72ba4b5eb1
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Input: Detect new controllers at all times (for both XInput & DirectInput) - on another thread to prevent performance issues
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2016-08-30 19:23:49 -04:00 |
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Souryo
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124c8bc927
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Input: Prevent XInput devices from being used as DirectInput devices
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2016-08-13 15:44:43 -04:00 |
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Souryo
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8cb1b03949
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Input: Changed the way keyboard is handled. Removes some limitations in the previous model and should also work properly under Linux
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2016-07-28 17:45:18 -04:00 |
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Souryo
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3da2a56513
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DirectX: Added proper error checking to all calls, removed multi-threaded DirectX usage (fixes crashes on some machines)
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2016-07-23 07:34:43 -04:00 |
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Souryo
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25ee9c5326
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Fixed x86 build warnings
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2016-07-17 17:33:27 -04:00 |
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Souryo
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5bc05ba40c
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Input: File was missing from previous commit (DirectInput)
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2016-07-16 16:58:38 -04:00 |
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Souryo
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726d72c103
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Input: DirectInput support - most controllers/gamepads should now work. XInput is still prioritized when available.
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2016-07-16 16:25:57 -04:00 |
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Souryo
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ac69be19a5
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Overclocking: Added lag counter
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2016-07-10 18:22:37 -04:00 |
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Souryo
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298a789cfc
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7z support + Rom selection for archives containing multiple rom files + General fixes/improvements when dealing with archives (cheats, save states, saved data, etc.)
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2016-06-17 20:53:05 -04:00 |
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Souryo
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8b2408deea
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Build: Disabled minimal rebuild (generates warning with multi-cpu compilation switch on)
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2016-06-05 14:37:05 -04:00 |
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Souryo
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a7977cb3b9
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Build: Turned on multi-cpu compilation
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2016-06-04 09:09:57 -04:00 |
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Souryo
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4cb8ae7076
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Save states: Removed MS-specific extension usage & disabled extensions + Removed some errors/warnings caused by this change
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2016-06-02 23:56:11 -04:00 |
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Souryo
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0cfe0246cf
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Video: Bilinear Interpolation option
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2016-05-24 19:45:58 -04:00 |
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Souryo
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545962cfa7
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Google Drive Integration
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2016-05-22 14:43:07 -04:00 |
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Souryo
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a9fa9b9ba7
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Renderer: Fixed multithreading bug + fixed pause screen displaying incorrectly on some devices
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2016-05-22 11:14:01 -04:00 |
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Souryo
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778b7ada20
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Static Link PGO Builds
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2016-05-22 08:14:55 -04:00 |
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Souryo
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d89cdfab01
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Audio: Added stereo effects + reverb options
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2016-02-21 15:31:39 -05:00 |
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Souryo
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0c765aca59
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Localization: Mesen is now available in English, French and Japanese
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2016-02-19 13:05:04 -05:00 |
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Souryo
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b4b195d01b
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Input: Arkanoid controller support - NES & Famicom (Passes both test roms, works via NetPlay/Movies)
NetPlay: Fixed a few issues (crashes when connecting)
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2016-02-14 12:58:35 -05:00 |
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Souryo
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63d2c2f9d3
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UI: Changed all icons (to public domain ones) + redrew Mesen icon in blue. Hid/disabled some UI elements for things that are not implemented yet.
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2016-02-11 18:34:55 -05:00 |
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Souryo
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3f2d769d57
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UI: Changed display style for messages (uses brackets instead of colon)
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2016-02-07 17:26:45 -05:00 |
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Souryo
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32b8206e74
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Video: Fullscreen window mode + auto-adjust video to window
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2016-02-07 13:05:32 -05:00 |
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Souryo
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4277818b1b
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UI: Changed way notifications are displayed (text only)
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2016-02-06 18:33:24 -05:00 |
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Souryo
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3845c859a3
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XInput: Allow several XInput devices to be used (not just the first one) + Added left/right trigger & right stick support
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2016-02-05 23:49:03 -05:00 |
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Souryo
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c26a45ab8f
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Input: Reworked most of the input-related code. Zapper/Famicom support added. NetPlay and Movies now support any input type
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2016-02-05 23:14:27 -05:00 |
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Souryo
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28a29b536f
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Options: Added pause in background/allow background input options
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2016-01-31 13:53:17 -05:00 |
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Souryo
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5edf814b7d
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Audio: Slow down sound when playing emu at less than 100%
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2016-01-31 12:43:16 -05:00 |
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Souryo
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673ff6e4db
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Audio: Added options to reduce/mute sound while in background (+ Set menu icons to config forms)
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2016-01-31 11:58:41 -05:00 |
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Souryo
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3683d76088
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VideoRenderer: Split from VideoDecoder. Handles drawing to the screen - even when no game is running.
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2016-01-31 00:41:33 -05:00 |
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Souryo
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ac20a3cee4
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Project changes to simplify PGO builds
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2016-01-19 16:19:23 -05:00 |
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Souryo
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288d827cf0
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Audio: Prevent sound cutting temporarely when changing volume
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2016-01-18 18:43:30 -05:00 |
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Souryo
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e455dd3eb4
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Audio: Ability to select ouput device (e.g speakers, headphones)
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2016-01-17 22:16:20 -05:00 |
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Souryo
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8f3cd51743
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Updated to Visual Studio 2015 (only required minor changes)
Updated DirectX TK version
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2016-01-17 19:10:01 -05:00 |
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Souryo
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b47736fae1
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Merged all components into a stand-alone exe
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2016-01-16 22:40:41 -05:00 |
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Souryo
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a56aa15f28
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Win 8.1/10 support: Fixed crashes, added automatic download feature for the MSVC runtime
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2016-01-16 19:33:10 -05:00 |
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Souryo
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e4fa287e66
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Vista: Fixed a couple of issues that came up while testing on windows vista
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2016-01-16 12:29:17 -05:00 |
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Souryo
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ce34b517b1
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Fixed crash from previous audio commit
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2016-01-14 19:52:50 -05:00 |
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Souryo
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f8a0277c2e
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Audio: Added option to select sample rate
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2016-01-14 19:33:16 -05:00 |
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Souryo
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fbecf90a54
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Rendering: Fixed dropped frames in VideoDecoder (makes NTSC picture and full_palette tests a lot more stable).
+Fixed vertical sync causing high cpu usage.
+Reduced memory usage by removing useless buffers (Renderer)
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2016-01-12 19:42:28 -05:00 |
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Souryo
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d6bc37726c
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Video options - Vertical sync, Aspect Ratio + GUI
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2016-01-06 20:34:45 -05:00 |
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Souryo
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8d15b309c5
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Ntsc emulation support + resolution scale options
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2016-01-05 21:28:38 -05:00 |
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Souryo
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da0ef0e902
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Prevent FPS counters from outputting ridiculously high numbers
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2015-12-27 22:06:21 -05:00 |
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Souryo
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d648f18b8a
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Added automatic tests
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2015-12-26 17:11:00 -05:00 |
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Souryo
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37c3201057
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Frame decoding/Rendering is now handled by separate threads (i.e there are now 3 threads in the emu + UI thread)
Improved performance (less memory copying, less spin waiting, etc.) - uses less CPU at normal speed, and faster when no FPS limit
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2015-08-30 21:04:21 -04:00 |
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