#pragma once #include "stdafx.h" #include "MemoryManager.h" #include "IVideoDevice.h" enum PPURegisters { Control = 0x00, Control2 = 0x01, Status = 0x02, SpriteAddr = 0x03, SpriteData = 0x04, ScrollOffsets = 0x05, VideoMemoryAddr = 0x06, VideoMemoryData = 0x07, SpriteDMA = 0x4014, }; struct PPUControlFlags { uint16_t NameTableAddr; bool VerticalWrite; uint16_t SpritePatternAddr; uint16_t BackgroundPatternAddr; bool LargeSprites; bool VBlank; bool Grayscale; bool BackgroundMask; bool SpriteMask; bool BackgroundEnabled; bool SpritesEnabled; bool IntensifyRed; bool IntensifyGreen; bool IntensifyBlue; }; struct PPUStatusFlags { bool SpriteOverflow; bool Sprite0Hit; bool VerticalBlank; }; struct PPUState { uint8_t Control; uint8_t Control2; uint8_t Status; uint32_t SpriteRamAddr; uint16_t VideoRamAddr; uint8_t XScroll; uint16_t TmpVideoRamAddr; bool WriteToggle; uint16_t HighBitShift; uint16_t LowBitShift; }; struct TileInfo { uint8_t LowByte; uint8_t HighByte; uint8_t PaletteOffset; bool HorizontalMirror; }; class PPU : public IMemoryHandler { private: static IVideoDevice *VideoDevice; MemoryManager *_memoryManager; PPUState _state; int32_t _scanline = 0; uint32_t _cycle = 0; uint32_t _frameCount = 0; uint64_t _cycleCount = 0; uint8_t _memoryReadBuffer = 0; uint8_t _paletteRAM[0x100]; uint8_t _spriteRAM[0x100]; uint8_t _secondarySpriteRAM[0x40]; uint8_t *_outputBuffer; PPUControlFlags _flags; PPUStatusFlags _statusFlags; TileInfo _currentTile; TileInfo _nextTile; TileInfo _previousTile; int32_t _spriteX[8]; TileInfo _spriteTiles[8]; void UpdateStatusFlag(); void UpdateFlags(); bool CheckFlag(PPUControlFlags flag); bool IsRenderingEnabled(); void IncVerticalScrolling(); void IncHorizontalScrolling(); uint16_t GetNameTableAddr(); uint16_t GetAttributeAddr(); void ProcessPreVBlankScanline(); void ProcessPrerenderScanline(); void ProcessVisibleScanline(); void CopyOAMData(); void BeginVBlank(); void EndVBlank(); uint8_t GetBGPaletteEntry(uint8_t paletteOffset, uint8_t pixel); uint8_t GetSpritePaletteEntry(uint8_t paletteOffset, uint8_t pixel); uint8_t ReadPaletteRAM(uint16_t addr); void WritePaletteRAM(uint16_t addr, uint8_t value); void LoadTileInfo(); void LoadSpriteTileInfo(uint8_t spriteIndex); void ShiftTileRegisters(); void InitializeShiftRegisters(); void LoadNextTile(); void DrawPixel(); void CopyFrame(); PPURegisters GetRegisterID(uint16_t addr) { if(addr == 0x4014) { return PPURegisters::SpriteDMA; } else { return (PPURegisters)(addr & 0x07); } } public: PPU(MemoryManager *memoryManager); ~PPU(); vector> GetRAMAddresses() { return{ { { 0x2000, 0x3FFF } }, { {0x4014, 0x4014 } } }; } uint8_t ReadRAM(uint16_t addr); void WriteRAM(uint16_t addr, uint8_t value); void Exec(); static void RegisterVideoDevice(IVideoDevice *videoDevice) { PPU::VideoDevice = videoDevice; } uint32_t GetFrameCount() { return _frameCount; } };