#pragma once #include "stdafx.h" #include "DrawCommand.h" class DrawPixelCommand : public DrawCommand { private: int _x, _y, _color; protected: void InternalDraw() { DrawPixel(_x, _y, _color); } public: DrawPixelCommand(int x, int y, int color, int frameCount) : DrawCommand(frameCount), _x(x), _y(y), _color(color) { //Invert alpha byte - 0 = opaque, 255 = transparent (this way, no need to specifiy alpha channel all the time) _color = (~color & 0xFF000000) | (color & 0xFFFFFF); } };