#pragma once #include "stdafx.h" #include "NetMessage.h" #include "ControlDeviceState.h" class MovieDataMessage : public NetMessage { private: uint8_t _portNumber; ControlDeviceState _inputState; protected: virtual void ProtectedStreamState() { Stream(_portNumber); StreamArray(_inputState.State); } public: MovieDataMessage(void* buffer, uint32_t length) : NetMessage(buffer, length) { } MovieDataMessage(ControlDeviceState state, uint8_t port) : NetMessage(MessageType::MovieData) { _portNumber = port; _inputState = state; } uint8_t GetPortNumber() { return _portNumber; } ControlDeviceState GetInputState() { return _inputState; } };