#pragma once #include "stdafx.h" #include "MMC3.h" class MMC3_45 : public MMC3 { private: uint8_t _regIndex; uint8_t _reg[4]; protected: virtual uint16_t RegisterStartAddress() override { return 0x8000; } virtual uint16_t RegisterEndAddress() override { return 0xFFFF; } virtual void InitMapper() override { MMC3::InitMapper(); //Needed by Famicom Yarou Vol 1 - Game apparently writes to CHR RAM before initializing the registers _registers[0] = 0; _registers[1] = 2; _registers[2] = 4; _registers[3] = 5; _registers[4] = 6; _registers[5] = 7; UpdateChrMapping(); } virtual void StreamState(bool saving) override { MMC3::StreamState(saving); ArrayInfo reg = { _reg, 4 }; Stream(_regIndex, reg); if(_reg[3] & 0x40) { RemoveRegisterRange(0x6000, 0x7FFF); } } virtual void Reset(bool softReset) override { AddRegisterRange(0x6000, 0x7FFF); _regIndex = 0; memset(_reg, 0, sizeof(_reg)); _reg[2] = 0x0F; UpdateState(); } virtual void SelectCHRPage(uint16_t slot, uint16_t page, ChrMemoryType memoryType = ChrMemoryType::Default) override { if(!HasChrRam()) { page &= 0xFF >> (0x0F - (_reg[2] & 0x0F)); page |= _reg[0] | ((_reg[2] & 0xF0) << 4); } MMC3::SelectCHRPage(slot, page, memoryType); } virtual void SelectPRGPage(uint16_t slot, uint16_t page, PrgMemoryType memoryType = PrgMemoryType::PrgRom) override { page &= 0x3F ^ (_reg[3] & 0x3F); page |= _reg[1]; MMC3::SelectPRGPage(slot, page, memoryType); } void WriteRegister(uint16_t addr, uint8_t value) override { if(addr < 0x8000) { if(!(_reg[3] & 0x40)) { _reg[_regIndex] = value; _regIndex = (_regIndex + 1) & 0x03; } if(_reg[3] & 0x40) { RemoveRegisterRange(0x6000, 0x7FFF); } UpdateState(); } else { MMC3::WriteRegister(addr, value); } } };