#include "stdafx.h" #include "SaveStateManager.h" #include "MessageManager.h" #include "Console.h" #include "../Utilities/FolderUtilities.h" #include "EmulationSettings.h" string SaveStateManager::GetStateFilepath(int stateIndex) { string folder = FolderUtilities::GetSaveStateFolder(); string filename = FolderUtilities::GetFilename(Console::GetROMPath(), false) + "_" + std::to_string(stateIndex) + ".mst"; return FolderUtilities::CombinePath(folder, filename); } uint64_t SaveStateManager::GetStateInfo(int stateIndex) { string filepath = SaveStateManager::GetStateFilepath(stateIndex); ifstream file(filepath, ios::in | ios::binary); if(file) { file.close(); return FolderUtilities::GetFileModificationTime(filepath); } return 0; } void SaveStateManager::SaveState(int stateIndex) { string filepath = SaveStateManager::GetStateFilepath(stateIndex); ofstream file(filepath, ios::out | ios::binary); if(file) { Console::Pause(); uint32_t emuVersion = EmulationSettings::GetMesenVersion(); file.write("MST", 3); file.write((char*)&emuVersion, sizeof(emuVersion)); file.write((char*)&SaveStateManager::FileFormatVersion, sizeof(uint32_t)); Console::SaveState(file); Console::Resume(); file.close(); MessageManager::DisplayMessage("Game States", "State #" + std::to_string(stateIndex) + " saved."); } } bool SaveStateManager::LoadState(int stateIndex) { string filepath = SaveStateManager::GetStateFilepath(stateIndex); ifstream file(filepath, ios::in | ios::binary); bool result = false; if(file) { char header[3]; file.read(header, 3); if(memcmp(header, "MST", 3) == 0) { Console::Pause(); uint32_t emuVersion, fileFormatVersion; file.read((char*)&emuVersion, sizeof(emuVersion)); file.read((char*)&fileFormatVersion, sizeof(fileFormatVersion)); if(emuVersion != EmulationSettings::GetMesenVersion() || fileFormatVersion != SaveStateManager::FileFormatVersion) { MessageManager::DisplayMessage("Game States", "State #" + std::to_string(stateIndex) + " does not match emulator version."); } Console::LoadState(file); Console::Resume(); MessageManager::DisplayMessage("Game States", "State #" + std::to_string(stateIndex) + " loaded."); result = true; } file.close(); } if(!result) { MessageManager::DisplayMessage("Game States", "Slot is empty."); } return result; }