Mesen/Core/FDS.cpp

563 lines
15 KiB
C++

#include "stdafx.h"
#include "../Utilities/IpsPatcher.h"
#include "Console.h"
#include "FDS.h"
#include "PPU.h"
#include "FdsAudio.h"
#include "MemoryManager.h"
#include "BatteryManager.h"
void FDS::InitMapper()
{
_settings = _console->GetSettings();
//FDS BIOS
SetCpuMemoryMapping(0xE000, 0xFFFF, 0, PrgMemoryType::PrgRom, MemoryAccessType::Read);
//Work RAM
SetCpuMemoryMapping(0x6000, 0xDFFF, 0, PrgMemoryType::WorkRam, MemoryAccessType::ReadWrite);
//8k of CHR RAM
SelectCHRPage(0, 0);
}
void FDS::InitMapper(RomData &romData)
{
_audio.reset(new FdsAudio(_console));
_romFilepath = romData.Info.Filename;
_fdsDiskSides = romData.FdsDiskData;
_fdsDiskHeaders = romData.FdsDiskHeaders;
_fdsRawData = romData.RawData;
FdsLoader loader;
loader.LoadDiskData(_fdsRawData, _orgDiskSides, _orgDiskHeaders);
//Apply save data (saved as an IPS file), if found
vector<uint8_t> ipsData = _console->GetBatteryManager()->LoadBattery(".ips");
LoadDiskData(ipsData);
}
void FDS::LoadDiskData(vector<uint8_t> ipsData)
{
_fdsDiskSides.clear();
_fdsDiskHeaders.clear();
FdsLoader loader;
vector<uint8_t> patchedData;
if(ipsData.size() > 0 && IpsPatcher::PatchBuffer(ipsData, _fdsRawData, patchedData)) {
loader.LoadDiskData(patchedData, _fdsDiskSides, _fdsDiskHeaders);
} else {
loader.LoadDiskData(_fdsRawData, _fdsDiskSides, _fdsDiskHeaders);
}
}
vector<uint8_t> FDS::CreateIpsPatch()
{
FdsLoader loader;
bool needHeader = (memcmp(_fdsRawData.data(), "FDS\x1a", 4) == 0);
vector<uint8_t> newData = loader.RebuildFdsFile(_fdsDiskSides, needHeader);
return IpsPatcher::CreatePatch(_fdsRawData, newData);
}
void FDS::SaveBattery()
{
if(_needSave) {
vector<uint8_t> ipsData = CreateIpsPatch();
_console->GetBatteryManager()->SaveBattery(".ips", ipsData.data(), (uint32_t)ipsData.size());
_needSave = false;
}
}
void FDS::Reset(bool softReset)
{
_autoDiskEjectCounter = -1;
_autoDiskSwitchCounter = -1;
_disableAutoInsertDisk = false;
_gameStarted = false;
}
uint32_t FDS::GetFdsDiskSideSize(uint8_t side)
{
assert(side < _fdsDiskSides.size());
return (uint32_t)_fdsDiskSides[side].size();
}
uint8_t FDS::ReadFdsDisk()
{
assert(_diskNumber < _fdsDiskSides.size());
assert(_diskPosition < _fdsDiskSides[_diskNumber].size());
return _fdsDiskSides[_diskNumber][_diskPosition];
}
void FDS::WriteFdsDisk(uint8_t value)
{
assert(_diskNumber < _fdsDiskSides.size());
assert(_diskPosition < _fdsDiskSides[_diskNumber].size());
uint8_t currentValue = _fdsDiskSides[_diskNumber][_diskPosition - 2];
if(currentValue != value) {
_fdsDiskSides[_diskNumber][_diskPosition - 2] = value;
_needSave = true;
}
}
void FDS::ClockIrq()
{
if(_irqEnabled) {
if(_irqCounter == 0) {
_console->GetCpu()->SetIrqSource(IRQSource::External);
_irqCounter = _irqReloadValue;
if(!_irqRepeatEnabled) {
_irqEnabled = false;
}
} else {
_irqCounter--;
}
}
}
uint8_t FDS::ReadRAM(uint16_t addr)
{
if(addr == 0xE18C && !_gameStarted && (_console->GetMemoryManager()->DebugRead(0x100) & 0xC0) != 0) {
//$E18B is the NMI entry point (using $E18C due to dummy reads)
//When NMI occurs while $100 & $C0 != 0, it typically means that the game is starting.
_gameStarted = true;
} else if(addr == 0xE445 && IsAutoInsertDiskEnabled()) {
//Game is trying to check if a specific disk/side is inserted
//Find the matching disk and insert it automatically
uint16_t bufferAddr = _console->GetMemoryManager()->DebugReadWord(0);
uint8_t buffer[10];
for(int i = 0; i < 10; i++) {
//Prevent infinite recursion
if(bufferAddr + i != 0xE445) {
buffer[i] = _console->GetMemoryManager()->DebugRead(bufferAddr + i);
} else {
buffer[i] = 0;
}
}
int matchCount = 0;
int matchIndex = -1;
for(int j = 0; j < (int)_fdsDiskHeaders.size(); j++) {
bool match = true;
for(int i = 0; i < 10; i++) {
if(buffer[i] != 0xFF && buffer[i] != _fdsDiskHeaders[j][i + 14]) {
match = false;
break;
}
}
if(match) {
matchCount++;
matchIndex = matchCount > 1 ? -1 : j;
}
}
if(matchCount > 1) {
//More than 1 disk matches, can happen in unlicensed games - disable auto insert logic
_disableAutoInsertDisk = true;
}
if(matchIndex >= 0) {
//Found a single match, insert it
_diskNumber = matchIndex;
if(_diskNumber != _previousDiskNumber) {
MessageManager::Log("[FDS] Disk automatically inserted: Disk " + std::to_string((_diskNumber / 2) + 1) + ((_diskNumber & 0x01) ? " Side B" : " Side A"));
_previousDiskNumber = _diskNumber;
}
if(matchIndex > 0) {
//Make sure we disable fast forward
_gameStarted = true;
}
}
//Prevent disk from being switched again until the disk is actually read
_autoDiskSwitchCounter = -1;
_restartAutoInsertCounter = -1;
}
return BaseMapper::ReadRAM(addr);
}
void FDS::ProcessAutoDiskInsert()
{
if(IsAutoInsertDiskEnabled()) {
bool fastForwardEnabled = _settings->CheckFlag(EmulationFlags::FdsFastForwardOnLoad);
uint32_t currentFrame = _console->GetPpu()->GetFrameCount();
if(_previousFrame != currentFrame) {
_previousFrame = currentFrame;
if(_autoDiskEjectCounter > 0) {
//After reading a disk, wait until this counter reaches 0 before
//automatically ejecting the disk the next time $4032 is read
_autoDiskEjectCounter--;
_settings->SetFlagState(EmulationFlags::ForceMaxSpeed, fastForwardEnabled && _autoDiskEjectCounter != 0);
} else if(_autoDiskSwitchCounter > 0) {
//After ejecting the disk, wait a bit before we insert a new one
_autoDiskSwitchCounter--;
_settings->SetFlagState(EmulationFlags::ForceMaxSpeed, fastForwardEnabled && _autoDiskSwitchCounter != 0);
if(_autoDiskSwitchCounter == 0) {
//Insert a disk (real disk/side will be selected when game executes $E445
MessageManager::Log("[FDS] Auto-inserted dummy disk.");
InsertDisk(0);
//Restart process after 200 frames if the game hasn't read the disk yet
_restartAutoInsertCounter = 200;
}
} else if(_restartAutoInsertCounter > 0) {
//After ejecting the disk, wait a bit before we insert a new one
_restartAutoInsertCounter--;
_settings->SetFlagState(EmulationFlags::ForceMaxSpeed, fastForwardEnabled && _restartAutoInsertCounter != 0);
if(_restartAutoInsertCounter == 0) {
//Wait a bit before ejecting the disk (eject in ~34 frames)
MessageManager::Log("[FDS] Game failed to load disk, try again.");
_previousDiskNumber = FDS::NoDiskInserted;
_autoDiskEjectCounter = 34;
_autoDiskSwitchCounter = -1;
}
}
}
}
}
void FDS::ProcessCpuClock()
{
if(_settings->CheckFlag(EmulationFlags::FdsFastForwardOnLoad)) {
_settings->SetFlagState(EmulationFlags::ForceMaxSpeed, _scanningDisk || !_gameStarted);
} else {
_settings->ClearFlags(EmulationFlags::ForceMaxSpeed);
}
ProcessAutoDiskInsert();
ClockIrq();
_audio->Clock();
if(_diskNumber == FDS::NoDiskInserted || !_motorOn) {
//Disk has been ejected
_endOfHead = true;
_scanningDisk = false;
return;
}
if(_resetTransfer && !_scanningDisk) {
return;
}
if(_endOfHead) {
_delay = 50000;
_endOfHead = false;
_diskPosition = 0;
_gapEnded = false;
return;
}
if(_delay > 0) {
_delay--;
} else {
_scanningDisk = true;
_autoDiskEjectCounter = -1;
_autoDiskSwitchCounter = -1;
uint8_t diskData = 0;
bool needIrq = _diskIrqEnabled;
if(_readMode) {
diskData = ReadFdsDisk();
if(!_previousCrcControlFlag) {
UpdateCrc(diskData);
}
if(!_diskReady) {
_gapEnded = false;
_crcAccumulator = 0;
} else if(diskData && !_gapEnded) {
_gapEnded = true;
needIrq = false;
}
if(_gapEnded) {
_transferComplete = true;
_readDataReg = diskData;
if(needIrq) {
_console->GetCpu()->SetIrqSource(IRQSource::FdsDisk);
}
}
} else {
if(!_crcControl) {
_transferComplete = true;
diskData = _writeDataReg;
if(needIrq) {
_console->GetCpu()->SetIrqSource(IRQSource::FdsDisk);
}
}
if(!_diskReady) {
diskData = 0x00;
}
if(!_crcControl) {
UpdateCrc(diskData);
} else {
if(!_previousCrcControlFlag) {
//Finish CRC calculation
UpdateCrc(0x00);
UpdateCrc(0x00);
}
diskData = _crcAccumulator & 0xFF;
_crcAccumulator >>= 8;
}
WriteFdsDisk(diskData);
_gapEnded = false;
}
_previousCrcControlFlag = _crcControl;
_diskPosition++;
if(_diskPosition >= GetFdsDiskSideSize(_diskNumber)) {
_motorOn = false;
//Wait a bit before ejecting the disk (eject in ~77 frames)
_autoDiskEjectCounter = 77;
} else {
//This delay used to be 150, but this triggers a bug in Ai Senshi Nicol
//during the transition from level 2 to 3 - the 150 value causes an NMI
//to occur between 2 writes to $2006 (vram addr), which ends up breaking
//the PPU update logic and causes broken graphics when stage 3 loads
//Both 149 or 151 fix the issue because they change the timing enough
//that the NMI no longer interrupts the vram update routine.
_delay = 149;
}
}
}
void FDS::UpdateCrc(uint8_t value)
{
for(uint16_t n = 0x01; n <= 0x80; n <<= 1) {
uint8_t carry = (_crcAccumulator & 1);
_crcAccumulator >>= 1;
if(carry) {
_crcAccumulator ^= 0x8408;
}
if(value & n) {
_crcAccumulator ^= 0x8000;
}
}
}
void FDS::WriteRegister(uint16_t addr, uint8_t value)
{
if((!_diskRegEnabled && addr >= 0x4024 && addr <= 0x4026) || (!_soundRegEnabled && addr >= 0x4040)) {
return;
}
switch(addr) {
case 0x4020:
_irqReloadValue = (_irqReloadValue & 0xFF00) | value;
break;
case 0x4021:
_irqReloadValue = (_irqReloadValue & 0x00FF) | (value << 8);
break;
case 0x4022:
_irqRepeatEnabled = (value & 0x01) == 0x01;
_irqEnabled = (value & 0x02) == 0x02 && _diskRegEnabled;
if(_irqEnabled) {
_irqCounter = _irqReloadValue;
} else {
_console->GetCpu()->ClearIrqSource(IRQSource::External);
}
break;
case 0x4023:
_diskRegEnabled = (value & 0x01) == 0x01;
_soundRegEnabled = (value & 0x02) == 0x02;
if(!_diskRegEnabled) {
_irqEnabled = false;
_console->GetCpu()->ClearIrqSource(IRQSource::External);
_console->GetCpu()->ClearIrqSource(IRQSource::FdsDisk);
}
break;
case 0x4024:
_writeDataReg = value;
_transferComplete = false;
//Unsure about clearing irq here: FCEUX/Nintendulator don't do this, puNES does.
_console->GetCpu()->ClearIrqSource(IRQSource::FdsDisk);
break;
case 0x4025:
_motorOn = (value & 0x01) == 0x01;
_resetTransfer = (value & 0x02) == 0x02;
_readMode = (value & 0x04) == 0x04;
SetMirroringType(value & 0x08 ? MirroringType::Horizontal : MirroringType::Vertical);
_crcControl = (value & 0x10) == 0x10;
//Bit 6 is not used, always 1
_diskReady = (value & 0x40) == 0x40;
_diskIrqEnabled = (value & 0x80) == 0x80;
//Writing to $4025 clears IRQ according to FCEUX, puNES & Nintendulator
//Fixes issues in some unlicensed games (error $20 at power on)
_console->GetCpu()->ClearIrqSource(IRQSource::FdsDisk);
break;
case 0x4026:
_extConWriteReg = value;
break;
default:
if(addr >= 0x4040) {
_audio->WriteRegister(addr, value);
}
break;
}
}
uint8_t FDS::ReadRegister(uint16_t addr)
{
uint8_t value = _console->GetMemoryManager()->GetOpenBus();
if(_soundRegEnabled && addr >= 0x4040) {
return _audio->ReadRegister(addr);
} else if(_diskRegEnabled && addr <= 0x4033) {
switch(addr) {
case 0x4030:
//These 3 pins are open bus
value &= 0x2C;
value |= _console->GetCpu()->HasIrqSource(IRQSource::External) ? 0x01 : 0x00;
value |= _transferComplete ? 0x02 : 0x00;
value |= _badCrc ? 0x10 : 0x00;
//value |= _endOfHead ? 0x40 : 0x00;
//value |= _diskRegEnabled ? 0x80 : 0x00;
_transferComplete = false;
_console->GetCpu()->ClearIrqSource(IRQSource::External);
_console->GetCpu()->ClearIrqSource(IRQSource::FdsDisk);
return value;
case 0x4031:
_transferComplete = false;
_console->GetCpu()->ClearIrqSource(IRQSource::FdsDisk);
return _readDataReg;
case 0x4032:
//These 5 pins are open bus
value &= 0xF8;
value |= !IsDiskInserted() ? 0x01 : 0x00; //Disk not in drive
value |= (!IsDiskInserted() || !_scanningDisk) ? 0x02 : 0x00; //Disk not ready
value |= !IsDiskInserted() ? 0x04 : 0x00; //Disk not writable
if(IsAutoInsertDiskEnabled()) {
if(_console->GetPpu()->GetFrameCount() - _lastDiskCheckFrame < 100) {
_successiveChecks++;
} else {
_successiveChecks = 0;
}
_lastDiskCheckFrame = _console->GetPpu()->GetFrameCount();
if(_successiveChecks > 20 && _autoDiskEjectCounter == 0 && _autoDiskSwitchCounter == -1) {
//Game tried to check if a disk was inserted or not - this is usually done when the disk needs to be changed
//Eject the current disk and insert the new one in ~77 frames
_lastDiskCheckFrame = 0;
_successiveChecks = 0;
_autoDiskSwitchCounter = 77;
_previousDiskNumber = _diskNumber;
_diskNumber = NoDiskInserted;
MessageManager::Log("[FDS] Disk automatically ejected.");
}
}
return value;
case 0x4033:
//Always return good battery
return _extConWriteReg;
}
}
return _console->GetMemoryManager()->GetOpenBus();
}
void FDS::StreamState(bool saving)
{
BaseMapper::StreamState(saving);
SnapshotInfo audio{ _audio.get() };
Stream(_irqReloadValue, _irqCounter, _irqEnabled, _irqRepeatEnabled, _diskRegEnabled, _soundRegEnabled, _writeDataReg, _motorOn, _resetTransfer,
_readMode, _crcControl, _diskReady, _diskIrqEnabled, _extConWriteReg, _badCrc, _endOfHead, _readWriteEnabled, _readDataReg, _diskWriteProtected,
_diskNumber, _diskPosition, _delay, _previousCrcControlFlag, _gapEnded, _scanningDisk, _transferComplete, audio,
_autoDiskEjectCounter, _autoDiskSwitchCounter, _restartAutoInsertCounter, _previousFrame, _lastDiskCheckFrame,
_successiveChecks, _previousDiskNumber, _crcAccumulator
);
if(saving) {
for(size_t i = 0; i < _fdsDiskSides.size(); i++) {
vector<uint8_t> ipsData = IpsPatcher::CreatePatch(_orgDiskSides[i], _fdsDiskSides[i]);
VectorInfo<uint8_t> data { &ipsData };
Stream(data);
}
} else {
for(size_t i = 0; i < _fdsDiskSides.size(); i++) {
vector<uint8_t> ipsData;
VectorInfo<uint8_t> data { &ipsData };
Stream(data);
IpsPatcher::PatchBuffer(ipsData, _orgDiskSides[i], _fdsDiskSides[i]);
}
//Make sure we disable fast forwarding when loading a state
//Otherwise it's possible to get stuck in fast forward mode
_gameStarted = true;
}
}
FDS::~FDS()
{
//Restore emulation speed to normal when closing
_settings->ClearFlags(EmulationFlags::ForceMaxSpeed);
}
ConsoleFeatures FDS::GetAvailableFeatures()
{
return ConsoleFeatures::Fds;
}
uint32_t FDS::GetSideCount()
{
return (uint32_t)_fdsDiskSides.size();
}
void FDS::EjectDisk()
{
_diskNumber = FDS::NoDiskInserted;
}
void FDS::InsertDisk(uint32_t diskNumber)
{
if(_diskNumber == FDS::NoDiskInserted) {
_diskNumber = diskNumber % GetSideCount();
}
}
uint32_t FDS::GetCurrentDisk()
{
return _diskNumber;
}
bool FDS::IsDiskInserted()
{
return _diskNumber != FDS::NoDiskInserted;
}
bool FDS::IsAutoInsertDiskEnabled()
{
return !_disableAutoInsertDisk && _settings->CheckFlag(EmulationFlags::FdsAutoInsertDisk);
}