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563 lines
15 KiB
C++
563 lines
15 KiB
C++
#include "stdafx.h"
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#include "../Utilities/IpsPatcher.h"
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#include "Console.h"
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#include "FDS.h"
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#include "PPU.h"
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#include "FdsAudio.h"
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#include "MemoryManager.h"
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#include "BatteryManager.h"
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void FDS::InitMapper()
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{
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_settings = _console->GetSettings();
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//FDS BIOS
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SetCpuMemoryMapping(0xE000, 0xFFFF, 0, PrgMemoryType::PrgRom, MemoryAccessType::Read);
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//Work RAM
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SetCpuMemoryMapping(0x6000, 0xDFFF, 0, PrgMemoryType::WorkRam, MemoryAccessType::ReadWrite);
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//8k of CHR RAM
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SelectCHRPage(0, 0);
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}
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void FDS::InitMapper(RomData &romData)
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{
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_audio.reset(new FdsAudio(_console));
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_romFilepath = romData.Info.Filename;
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_fdsDiskSides = romData.FdsDiskData;
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_fdsDiskHeaders = romData.FdsDiskHeaders;
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_fdsRawData = romData.RawData;
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FdsLoader loader;
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loader.LoadDiskData(_fdsRawData, _orgDiskSides, _orgDiskHeaders);
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//Apply save data (saved as an IPS file), if found
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vector<uint8_t> ipsData = _console->GetBatteryManager()->LoadBattery(".ips");
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LoadDiskData(ipsData);
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}
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void FDS::LoadDiskData(vector<uint8_t> ipsData)
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{
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_fdsDiskSides.clear();
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_fdsDiskHeaders.clear();
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FdsLoader loader;
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vector<uint8_t> patchedData;
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if(ipsData.size() > 0 && IpsPatcher::PatchBuffer(ipsData, _fdsRawData, patchedData)) {
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loader.LoadDiskData(patchedData, _fdsDiskSides, _fdsDiskHeaders);
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} else {
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loader.LoadDiskData(_fdsRawData, _fdsDiskSides, _fdsDiskHeaders);
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}
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}
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vector<uint8_t> FDS::CreateIpsPatch()
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{
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FdsLoader loader;
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bool needHeader = (memcmp(_fdsRawData.data(), "FDS\x1a", 4) == 0);
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vector<uint8_t> newData = loader.RebuildFdsFile(_fdsDiskSides, needHeader);
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return IpsPatcher::CreatePatch(_fdsRawData, newData);
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}
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void FDS::SaveBattery()
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{
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if(_needSave) {
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vector<uint8_t> ipsData = CreateIpsPatch();
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_console->GetBatteryManager()->SaveBattery(".ips", ipsData.data(), (uint32_t)ipsData.size());
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_needSave = false;
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}
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}
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void FDS::Reset(bool softReset)
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{
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_autoDiskEjectCounter = -1;
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_autoDiskSwitchCounter = -1;
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_disableAutoInsertDisk = false;
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_gameStarted = false;
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}
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uint32_t FDS::GetFdsDiskSideSize(uint8_t side)
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{
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assert(side < _fdsDiskSides.size());
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return (uint32_t)_fdsDiskSides[side].size();
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}
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uint8_t FDS::ReadFdsDisk()
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{
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assert(_diskNumber < _fdsDiskSides.size());
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assert(_diskPosition < _fdsDiskSides[_diskNumber].size());
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return _fdsDiskSides[_diskNumber][_diskPosition];
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}
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void FDS::WriteFdsDisk(uint8_t value)
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{
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assert(_diskNumber < _fdsDiskSides.size());
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assert(_diskPosition < _fdsDiskSides[_diskNumber].size());
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uint8_t currentValue = _fdsDiskSides[_diskNumber][_diskPosition - 2];
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if(currentValue != value) {
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_fdsDiskSides[_diskNumber][_diskPosition - 2] = value;
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_needSave = true;
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}
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}
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void FDS::ClockIrq()
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{
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if(_irqEnabled) {
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if(_irqCounter == 0) {
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_console->GetCpu()->SetIrqSource(IRQSource::External);
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_irqCounter = _irqReloadValue;
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if(!_irqRepeatEnabled) {
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_irqEnabled = false;
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}
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} else {
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_irqCounter--;
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}
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}
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}
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uint8_t FDS::ReadRAM(uint16_t addr)
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{
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if(addr == 0xE18C && !_gameStarted && (_console->GetMemoryManager()->DebugRead(0x100) & 0xC0) != 0) {
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//$E18B is the NMI entry point (using $E18C due to dummy reads)
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//When NMI occurs while $100 & $C0 != 0, it typically means that the game is starting.
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_gameStarted = true;
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} else if(addr == 0xE445 && IsAutoInsertDiskEnabled()) {
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//Game is trying to check if a specific disk/side is inserted
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//Find the matching disk and insert it automatically
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uint16_t bufferAddr = _console->GetMemoryManager()->DebugReadWord(0);
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uint8_t buffer[10];
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for(int i = 0; i < 10; i++) {
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//Prevent infinite recursion
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if(bufferAddr + i != 0xE445) {
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buffer[i] = _console->GetMemoryManager()->DebugRead(bufferAddr + i);
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} else {
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buffer[i] = 0;
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}
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}
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int matchCount = 0;
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int matchIndex = -1;
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for(int j = 0; j < (int)_fdsDiskHeaders.size(); j++) {
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bool match = true;
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for(int i = 0; i < 10; i++) {
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if(buffer[i] != 0xFF && buffer[i] != _fdsDiskHeaders[j][i + 14]) {
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match = false;
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break;
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}
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}
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if(match) {
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matchCount++;
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matchIndex = matchCount > 1 ? -1 : j;
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}
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}
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if(matchCount > 1) {
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//More than 1 disk matches, can happen in unlicensed games - disable auto insert logic
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_disableAutoInsertDisk = true;
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}
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if(matchIndex >= 0) {
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//Found a single match, insert it
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_diskNumber = matchIndex;
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if(_diskNumber != _previousDiskNumber) {
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MessageManager::Log("[FDS] Disk automatically inserted: Disk " + std::to_string((_diskNumber / 2) + 1) + ((_diskNumber & 0x01) ? " Side B" : " Side A"));
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_previousDiskNumber = _diskNumber;
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}
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if(matchIndex > 0) {
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//Make sure we disable fast forward
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_gameStarted = true;
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}
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}
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//Prevent disk from being switched again until the disk is actually read
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_autoDiskSwitchCounter = -1;
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_restartAutoInsertCounter = -1;
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}
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return BaseMapper::ReadRAM(addr);
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}
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void FDS::ProcessAutoDiskInsert()
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{
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if(IsAutoInsertDiskEnabled()) {
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bool fastForwardEnabled = _settings->CheckFlag(EmulationFlags::FdsFastForwardOnLoad);
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uint32_t currentFrame = _console->GetPpu()->GetFrameCount();
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if(_previousFrame != currentFrame) {
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_previousFrame = currentFrame;
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if(_autoDiskEjectCounter > 0) {
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//After reading a disk, wait until this counter reaches 0 before
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//automatically ejecting the disk the next time $4032 is read
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_autoDiskEjectCounter--;
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_settings->SetFlagState(EmulationFlags::ForceMaxSpeed, fastForwardEnabled && _autoDiskEjectCounter != 0);
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} else if(_autoDiskSwitchCounter > 0) {
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//After ejecting the disk, wait a bit before we insert a new one
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_autoDiskSwitchCounter--;
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_settings->SetFlagState(EmulationFlags::ForceMaxSpeed, fastForwardEnabled && _autoDiskSwitchCounter != 0);
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if(_autoDiskSwitchCounter == 0) {
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//Insert a disk (real disk/side will be selected when game executes $E445
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MessageManager::Log("[FDS] Auto-inserted dummy disk.");
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InsertDisk(0);
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//Restart process after 200 frames if the game hasn't read the disk yet
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_restartAutoInsertCounter = 200;
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}
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} else if(_restartAutoInsertCounter > 0) {
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//After ejecting the disk, wait a bit before we insert a new one
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_restartAutoInsertCounter--;
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_settings->SetFlagState(EmulationFlags::ForceMaxSpeed, fastForwardEnabled && _restartAutoInsertCounter != 0);
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if(_restartAutoInsertCounter == 0) {
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//Wait a bit before ejecting the disk (eject in ~34 frames)
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MessageManager::Log("[FDS] Game failed to load disk, try again.");
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_previousDiskNumber = FDS::NoDiskInserted;
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_autoDiskEjectCounter = 34;
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_autoDiskSwitchCounter = -1;
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}
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}
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}
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}
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}
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void FDS::ProcessCpuClock()
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{
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if(_settings->CheckFlag(EmulationFlags::FdsFastForwardOnLoad)) {
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_settings->SetFlagState(EmulationFlags::ForceMaxSpeed, _scanningDisk || !_gameStarted);
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} else {
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_settings->ClearFlags(EmulationFlags::ForceMaxSpeed);
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}
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ProcessAutoDiskInsert();
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ClockIrq();
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_audio->Clock();
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if(_diskNumber == FDS::NoDiskInserted || !_motorOn) {
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//Disk has been ejected
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_endOfHead = true;
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_scanningDisk = false;
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return;
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}
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if(_resetTransfer && !_scanningDisk) {
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return;
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}
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if(_endOfHead) {
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_delay = 50000;
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_endOfHead = false;
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_diskPosition = 0;
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_gapEnded = false;
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return;
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}
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if(_delay > 0) {
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_delay--;
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} else {
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_scanningDisk = true;
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_autoDiskEjectCounter = -1;
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_autoDiskSwitchCounter = -1;
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uint8_t diskData = 0;
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bool needIrq = _diskIrqEnabled;
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if(_readMode) {
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diskData = ReadFdsDisk();
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if(!_previousCrcControlFlag) {
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UpdateCrc(diskData);
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}
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if(!_diskReady) {
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_gapEnded = false;
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_crcAccumulator = 0;
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} else if(diskData && !_gapEnded) {
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_gapEnded = true;
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needIrq = false;
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}
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if(_gapEnded) {
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_transferComplete = true;
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_readDataReg = diskData;
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if(needIrq) {
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_console->GetCpu()->SetIrqSource(IRQSource::FdsDisk);
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}
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}
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} else {
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if(!_crcControl) {
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_transferComplete = true;
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diskData = _writeDataReg;
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if(needIrq) {
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_console->GetCpu()->SetIrqSource(IRQSource::FdsDisk);
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}
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}
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if(!_diskReady) {
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diskData = 0x00;
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}
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if(!_crcControl) {
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UpdateCrc(diskData);
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} else {
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if(!_previousCrcControlFlag) {
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//Finish CRC calculation
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UpdateCrc(0x00);
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UpdateCrc(0x00);
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}
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diskData = _crcAccumulator & 0xFF;
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_crcAccumulator >>= 8;
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}
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WriteFdsDisk(diskData);
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_gapEnded = false;
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}
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_previousCrcControlFlag = _crcControl;
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_diskPosition++;
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if(_diskPosition >= GetFdsDiskSideSize(_diskNumber)) {
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_motorOn = false;
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//Wait a bit before ejecting the disk (eject in ~77 frames)
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_autoDiskEjectCounter = 77;
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} else {
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//This delay used to be 150, but this triggers a bug in Ai Senshi Nicol
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//during the transition from level 2 to 3 - the 150 value causes an NMI
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//to occur between 2 writes to $2006 (vram addr), which ends up breaking
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//the PPU update logic and causes broken graphics when stage 3 loads
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//Both 149 or 151 fix the issue because they change the timing enough
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//that the NMI no longer interrupts the vram update routine.
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_delay = 149;
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}
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}
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}
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void FDS::UpdateCrc(uint8_t value)
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{
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for(uint16_t n = 0x01; n <= 0x80; n <<= 1) {
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uint8_t carry = (_crcAccumulator & 1);
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_crcAccumulator >>= 1;
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if(carry) {
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_crcAccumulator ^= 0x8408;
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}
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if(value & n) {
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_crcAccumulator ^= 0x8000;
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}
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}
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}
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void FDS::WriteRegister(uint16_t addr, uint8_t value)
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{
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if((!_diskRegEnabled && addr >= 0x4024 && addr <= 0x4026) || (!_soundRegEnabled && addr >= 0x4040)) {
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return;
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}
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switch(addr) {
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case 0x4020:
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_irqReloadValue = (_irqReloadValue & 0xFF00) | value;
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break;
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case 0x4021:
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_irqReloadValue = (_irqReloadValue & 0x00FF) | (value << 8);
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break;
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case 0x4022:
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_irqRepeatEnabled = (value & 0x01) == 0x01;
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_irqEnabled = (value & 0x02) == 0x02 && _diskRegEnabled;
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if(_irqEnabled) {
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_irqCounter = _irqReloadValue;
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} else {
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_console->GetCpu()->ClearIrqSource(IRQSource::External);
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}
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break;
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case 0x4023:
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_diskRegEnabled = (value & 0x01) == 0x01;
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_soundRegEnabled = (value & 0x02) == 0x02;
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if(!_diskRegEnabled) {
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_irqEnabled = false;
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_console->GetCpu()->ClearIrqSource(IRQSource::External);
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_console->GetCpu()->ClearIrqSource(IRQSource::FdsDisk);
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}
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break;
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case 0x4024:
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_writeDataReg = value;
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_transferComplete = false;
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//Unsure about clearing irq here: FCEUX/Nintendulator don't do this, puNES does.
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_console->GetCpu()->ClearIrqSource(IRQSource::FdsDisk);
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break;
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case 0x4025:
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_motorOn = (value & 0x01) == 0x01;
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_resetTransfer = (value & 0x02) == 0x02;
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_readMode = (value & 0x04) == 0x04;
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SetMirroringType(value & 0x08 ? MirroringType::Horizontal : MirroringType::Vertical);
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_crcControl = (value & 0x10) == 0x10;
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//Bit 6 is not used, always 1
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_diskReady = (value & 0x40) == 0x40;
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_diskIrqEnabled = (value & 0x80) == 0x80;
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//Writing to $4025 clears IRQ according to FCEUX, puNES & Nintendulator
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//Fixes issues in some unlicensed games (error $20 at power on)
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_console->GetCpu()->ClearIrqSource(IRQSource::FdsDisk);
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break;
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case 0x4026:
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_extConWriteReg = value;
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break;
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default:
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if(addr >= 0x4040) {
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_audio->WriteRegister(addr, value);
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}
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break;
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}
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}
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uint8_t FDS::ReadRegister(uint16_t addr)
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{
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uint8_t value = _console->GetMemoryManager()->GetOpenBus();
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if(_soundRegEnabled && addr >= 0x4040) {
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return _audio->ReadRegister(addr);
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} else if(_diskRegEnabled && addr <= 0x4033) {
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switch(addr) {
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case 0x4030:
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//These 3 pins are open bus
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value &= 0x2C;
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value |= _console->GetCpu()->HasIrqSource(IRQSource::External) ? 0x01 : 0x00;
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value |= _transferComplete ? 0x02 : 0x00;
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value |= _badCrc ? 0x10 : 0x00;
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//value |= _endOfHead ? 0x40 : 0x00;
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//value |= _diskRegEnabled ? 0x80 : 0x00;
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_transferComplete = false;
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_console->GetCpu()->ClearIrqSource(IRQSource::External);
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_console->GetCpu()->ClearIrqSource(IRQSource::FdsDisk);
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return value;
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case 0x4031:
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_transferComplete = false;
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_console->GetCpu()->ClearIrqSource(IRQSource::FdsDisk);
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return _readDataReg;
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case 0x4032:
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//These 5 pins are open bus
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value &= 0xF8;
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value |= !IsDiskInserted() ? 0x01 : 0x00; //Disk not in drive
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value |= (!IsDiskInserted() || !_scanningDisk) ? 0x02 : 0x00; //Disk not ready
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value |= !IsDiskInserted() ? 0x04 : 0x00; //Disk not writable
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if(IsAutoInsertDiskEnabled()) {
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if(_console->GetPpu()->GetFrameCount() - _lastDiskCheckFrame < 100) {
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_successiveChecks++;
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} else {
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_successiveChecks = 0;
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}
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_lastDiskCheckFrame = _console->GetPpu()->GetFrameCount();
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if(_successiveChecks > 20 && _autoDiskEjectCounter == 0 && _autoDiskSwitchCounter == -1) {
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//Game tried to check if a disk was inserted or not - this is usually done when the disk needs to be changed
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//Eject the current disk and insert the new one in ~77 frames
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_lastDiskCheckFrame = 0;
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_successiveChecks = 0;
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_autoDiskSwitchCounter = 77;
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_previousDiskNumber = _diskNumber;
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_diskNumber = NoDiskInserted;
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MessageManager::Log("[FDS] Disk automatically ejected.");
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}
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}
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return value;
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case 0x4033:
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//Always return good battery
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return _extConWriteReg;
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}
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}
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return _console->GetMemoryManager()->GetOpenBus();
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}
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void FDS::StreamState(bool saving)
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{
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BaseMapper::StreamState(saving);
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SnapshotInfo audio{ _audio.get() };
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Stream(_irqReloadValue, _irqCounter, _irqEnabled, _irqRepeatEnabled, _diskRegEnabled, _soundRegEnabled, _writeDataReg, _motorOn, _resetTransfer,
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_readMode, _crcControl, _diskReady, _diskIrqEnabled, _extConWriteReg, _badCrc, _endOfHead, _readWriteEnabled, _readDataReg, _diskWriteProtected,
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_diskNumber, _diskPosition, _delay, _previousCrcControlFlag, _gapEnded, _scanningDisk, _transferComplete, audio,
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_autoDiskEjectCounter, _autoDiskSwitchCounter, _restartAutoInsertCounter, _previousFrame, _lastDiskCheckFrame,
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_successiveChecks, _previousDiskNumber, _crcAccumulator
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);
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if(saving) {
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for(size_t i = 0; i < _fdsDiskSides.size(); i++) {
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vector<uint8_t> ipsData = IpsPatcher::CreatePatch(_orgDiskSides[i], _fdsDiskSides[i]);
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VectorInfo<uint8_t> data { &ipsData };
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Stream(data);
|
|
}
|
|
} else {
|
|
for(size_t i = 0; i < _fdsDiskSides.size(); i++) {
|
|
vector<uint8_t> ipsData;
|
|
VectorInfo<uint8_t> data { &ipsData };
|
|
Stream(data);
|
|
IpsPatcher::PatchBuffer(ipsData, _orgDiskSides[i], _fdsDiskSides[i]);
|
|
}
|
|
|
|
//Make sure we disable fast forwarding when loading a state
|
|
//Otherwise it's possible to get stuck in fast forward mode
|
|
_gameStarted = true;
|
|
}
|
|
}
|
|
|
|
FDS::~FDS()
|
|
{
|
|
//Restore emulation speed to normal when closing
|
|
_settings->ClearFlags(EmulationFlags::ForceMaxSpeed);
|
|
}
|
|
|
|
ConsoleFeatures FDS::GetAvailableFeatures()
|
|
{
|
|
return ConsoleFeatures::Fds;
|
|
}
|
|
|
|
uint32_t FDS::GetSideCount()
|
|
{
|
|
return (uint32_t)_fdsDiskSides.size();
|
|
}
|
|
|
|
void FDS::EjectDisk()
|
|
{
|
|
_diskNumber = FDS::NoDiskInserted;
|
|
}
|
|
|
|
void FDS::InsertDisk(uint32_t diskNumber)
|
|
{
|
|
if(_diskNumber == FDS::NoDiskInserted) {
|
|
_diskNumber = diskNumber % GetSideCount();
|
|
}
|
|
}
|
|
|
|
uint32_t FDS::GetCurrentDisk()
|
|
{
|
|
return _diskNumber;
|
|
}
|
|
|
|
bool FDS::IsDiskInserted()
|
|
{
|
|
return _diskNumber != FDS::NoDiskInserted;
|
|
}
|
|
|
|
bool FDS::IsAutoInsertDiskEnabled()
|
|
{
|
|
return !_disableAutoInsertDisk && _settings->CheckFlag(EmulationFlags::FdsAutoInsertDisk);
|
|
}
|