mirror of
https://github.com/libretro/Mesen.git
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230 lines
7.2 KiB
C++
230 lines
7.2 KiB
C++
#include "stdafx.h"
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#include "VsControlManager.h"
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#include "VsSystem.h"
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#include "SystemActionManager.h"
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#include "VsSystemActionManager.h"
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ControllerType VsControlManager::GetControllerType(uint8_t port)
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{
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ControllerType type = ControlManager::GetControllerType(port);
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if(type == ControllerType::Zapper) {
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type = ControllerType::VsZapper;
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}
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return type;
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}
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void VsControlManager::Reset(bool softReset)
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{
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ControlManager::Reset(softReset);
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_protectionCounter = 0;
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//Unsure about this, needed for VS Wrecking Crew
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UpdateSlaveMasterBit(_console->IsMaster() ? 0x00 : 0x02);
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_vsSystemType = _console->GetRomInfo().VsType;
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if(!softReset && !_console->IsMaster() && _console->GetDualConsole()) {
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UnregisterInputProvider(this);
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RegisterInputProvider(this);
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}
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}
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VsControlManager::~VsControlManager()
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{
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UnregisterInputProvider(this);
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}
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void VsControlManager::StreamState(bool saving)
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{
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ControlManager::StreamState(saving);
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Stream(_prgChrSelectBit, _protectionCounter, _refreshState);
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}
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void VsControlManager::GetMemoryRanges(MemoryRanges &ranges)
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{
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ControlManager::GetMemoryRanges(ranges);
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ranges.AddHandler(MemoryOperation::Read, 0x4020, 0x5FFF);
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ranges.AddHandler(MemoryOperation::Write, 0x4020, 0x5FFF);
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}
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uint8_t VsControlManager::GetPrgChrSelectBit()
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{
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return _prgChrSelectBit;
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}
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void VsControlManager::RemapControllerButtons()
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{
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std::shared_ptr<StandardController> controllers[2];
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controllers[0] = std::dynamic_pointer_cast<StandardController>(GetControlDevice(0));
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controllers[1] = std::dynamic_pointer_cast<StandardController>(GetControlDevice(1));
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if(!controllers[0] || !controllers[1]) {
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return;
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}
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GameInputType inputType = _console->GetRomInfo().InputType;
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if(inputType == GameInputType::VsSystemSwapped) {
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//Swap controllers 1 & 2
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ControlDeviceState port1State = controllers[0]->GetRawState();
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ControlDeviceState port2State = controllers[1]->GetRawState();
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controllers[0]->SetRawState(port2State);
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controllers[1]->SetRawState(port1State);
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//But don't swap the start/select buttons
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BaseControlDevice::SwapButtons(controllers[0], StandardController::Buttons::Start, controllers[1], StandardController::Buttons::Start);
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BaseControlDevice::SwapButtons(controllers[0], StandardController::Buttons::Select, controllers[1], StandardController::Buttons::Select);
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} else if(inputType == GameInputType::VsSystemSwapAB) {
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//Swap buttons P1 A & P2 B (Pinball (Japan))
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BaseControlDevice::SwapButtons(controllers[0], StandardController::Buttons::B, controllers[1], StandardController::Buttons::A);
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}
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//Swap Start/Select for all configurations (makes it more intuitive)
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BaseControlDevice::SwapButtons(controllers[0], StandardController::Buttons::Start, controllers[0], StandardController::Buttons::Select);
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BaseControlDevice::SwapButtons(controllers[1], StandardController::Buttons::Start, controllers[1], StandardController::Buttons::Select);
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if(_vsSystemType == VsSystemType::RaidOnBungelingBayProtection || _vsSystemType == VsSystemType::IceClimberProtection) {
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//Bit 3 of the input status must always be on
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controllers[0]->SetBit(StandardController::Buttons::Start);
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controllers[1]->SetBit(StandardController::Buttons::Start);
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}
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}
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uint8_t VsControlManager::GetOpenBusMask(uint8_t port)
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{
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return 0x00;
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}
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uint8_t VsControlManager::ReadRAM(uint16_t addr)
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{
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uint8_t value = 0;
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if(!_console->IsMaster()) {
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//Copy the insert coin 3/4 + service button "2" bits from the main console to this one
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std::shared_ptr<Console> masterConsole = _console->GetDualConsole();
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_systemActionManager->SetBitValue(VsSystemActionManager::VsButtons::InsertCoin1, masterConsole->GetSystemActionManager()->IsPressed(VsSystemActionManager::VsButtons::InsertCoin3));
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_systemActionManager->SetBitValue(VsSystemActionManager::VsButtons::InsertCoin2, masterConsole->GetSystemActionManager()->IsPressed(VsSystemActionManager::VsButtons::InsertCoin4));
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_systemActionManager->SetBitValue(VsSystemActionManager::VsButtons::ServiceButton, masterConsole->GetSystemActionManager()->IsPressed(VsSystemActionManager::VsButtons::ServiceButton2));
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}
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switch(addr) {
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case 0x4016: {
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uint32_t dipSwitches = _console->GetSettings()->GetDipSwitches();
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if(!_console->IsMaster()) {
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dipSwitches >>= 8;
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}
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value = ControlManager::ReadRAM(addr) & 0x65;
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value |= ((dipSwitches & 0x01) ? 0x08 : 0x00);
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value |= ((dipSwitches & 0x02) ? 0x10 : 0x00);
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value |= (_console->IsMaster() ? 0x00 : 0x80);
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break;
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}
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case 0x4017: {
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value = ControlManager::ReadRAM(addr) & 0x01;
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uint32_t dipSwitches = _console->GetSettings()->GetDipSwitches();
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if(!_console->IsMaster()) {
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dipSwitches >>= 8;
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}
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value |= ((dipSwitches & 0x04) ? 0x04 : 0x00);
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value |= ((dipSwitches & 0x08) ? 0x08 : 0x00);
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value |= ((dipSwitches & 0x10) ? 0x10 : 0x00);
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value |= ((dipSwitches & 0x20) ? 0x20 : 0x00);
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value |= ((dipSwitches & 0x40) ? 0x40 : 0x00);
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value |= ((dipSwitches & 0x80) ? 0x80 : 0x00);
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break;
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}
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case 0x5E00:
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_protectionCounter = 0;
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break;
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case 0x5E01:
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if(_vsSystemType == VsSystemType::TkoBoxingProtection) {
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value = _protectionData[0][_protectionCounter++ & 0x1F];
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} else if(_vsSystemType == VsSystemType::RbiBaseballProtection) {
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value = _protectionData[1][_protectionCounter++ & 0x1F];
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}
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break;
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default:
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if(_vsSystemType == VsSystemType::SuperXeviousProtection) {
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return _protectionData[2][_protectionCounter++ & 0x1F];
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}
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break;
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}
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return value;
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}
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void VsControlManager::WriteRAM(uint16_t addr, uint8_t value)
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{
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ControlManager::WriteRAM(addr, value);
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_refreshState = (value & 0x01) == 0x01;
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if(addr == 0x4016) {
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_prgChrSelectBit = (value >> 2) & 0x01;
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//Bit 2: DualSystem-only
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uint8_t slaveMasterBit = (value & 0x02);
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if(slaveMasterBit != _slaveMasterBit) {
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UpdateSlaveMasterBit(slaveMasterBit);
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}
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}
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}
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void VsControlManager::UpdateSlaveMasterBit(uint8_t slaveMasterBit)
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{
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std::shared_ptr<Console> dualConsole = _console->GetDualConsole();
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if(dualConsole) {
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VsSystem* mapper = dynamic_cast<VsSystem*>(_console->GetMapper());
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if(_console->IsMaster()) {
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mapper->UpdateMemoryAccess(slaveMasterBit);
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}
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if(slaveMasterBit) {
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dualConsole->GetCpu()->ClearIrqSource(IRQSource::External);
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} else {
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//When low, asserts /IRQ on the other CPU
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dualConsole->GetCpu()->SetIrqSource(IRQSource::External);
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}
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}
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_slaveMasterBit = slaveMasterBit;
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}
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void VsControlManager::UpdateControlDevices()
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{
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if(_console->GetDualConsole()) {
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_controlDevices.clear();
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RegisterControlDevice(_systemActionManager);
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//Force 4x standard controllers
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//P3 & P4 will be sent to the slave CPU - see SetInput() below.
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for(int i = 0; i < 4; i++) {
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std::shared_ptr<BaseControlDevice> device = CreateControllerDevice(ControllerType::StandardController, i, _console);
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if(device) {
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RegisterControlDevice(device);
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}
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}
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} else {
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ControlManager::UpdateControlDevices();
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}
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}
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bool VsControlManager::SetInput(BaseControlDevice* device)
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{
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uint8_t port = device->GetPort();
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ControlManager* masterControlManager = _console->GetDualConsole()->GetControlManager();
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if(masterControlManager && port <= 1) {
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std::shared_ptr<BaseControlDevice> controlDevice = masterControlManager->GetControlDevice(port + 2);
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if(controlDevice) {
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ControlDeviceState state = controlDevice->GetRawState();
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device->SetRawState(state);
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}
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}
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return true;
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}
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