Files
Mesen/Utilities/FolderUtilities.cpp
2022-04-06 19:50:17 +02:00

133 lines
3.1 KiB
C++

#include "stdafx.h"
#include <unordered_set>
#include <algorithm>
#include "FolderUtilities.h"
#include "UTF8Util.h"
string FolderUtilities::_homeFolder = "";
string FolderUtilities::_saveFolderOverride = "";
string FolderUtilities::_saveStateFolderOverride = "";
vector<string> FolderUtilities::_gameFolders = vector<string>();
void FolderUtilities::SetHomeFolder(string homeFolder)
{
_homeFolder = homeFolder;
CreateFolder(homeFolder);
}
string FolderUtilities::GetHomeFolder()
{
if(_homeFolder.size() == 0) {
throw std::runtime_error("Home folder not specified");
}
return _homeFolder;
}
void FolderUtilities::AddKnownGameFolder(string gameFolder)
{
bool alreadyExists = false;
string lowerCaseFolder = gameFolder;
std::transform(lowerCaseFolder.begin(), lowerCaseFolder.end(), lowerCaseFolder.begin(), ::tolower);
for(string folder : _gameFolders) {
std::transform(folder.begin(), folder.end(), folder.begin(), ::tolower);
if(folder.compare(lowerCaseFolder) == 0) {
alreadyExists = true;
break;
}
}
if(!alreadyExists) {
_gameFolders.push_back(gameFolder);
}
}
vector<string> FolderUtilities::GetKnownGameFolders()
{
return _gameFolders;
}
void FolderUtilities::SetFolderOverrides(string saveFolder, string saveStateFolder, string screenshotFolder)
{
_saveFolderOverride = saveFolder;
_saveStateFolderOverride = saveStateFolder;
}
string FolderUtilities::GetSaveFolder()
{
string folder;
if(_saveFolderOverride.empty()) {
folder = CombinePath(GetHomeFolder(), "Saves");
} else {
folder = _saveFolderOverride;
}
CreateFolder(folder);
return folder;
}
string FolderUtilities::GetHdPackFolder()
{
string folder = CombinePath(GetHomeFolder(), "HdPacks");
CreateFolder(folder);
return folder;
}
string FolderUtilities::GetSaveStateFolder()
{
string folder;
if(_saveStateFolderOverride.empty()) {
folder = CombinePath(GetHomeFolder(), "SaveStates");
} else {
folder = _saveStateFolderOverride;
}
CreateFolder(folder);
return folder;
}
//Libretro: Avoid using filesystem API.
#ifdef _WIN32
static const char* PATHSEPARATOR = "\\";
#else
static const char* PATHSEPARATOR = "/";
#endif
void FolderUtilities::CreateFolder(string folder)
{
}
vector<string> FolderUtilities::GetFolders(string rootFolder)
{
return vector<string>();
}
vector<string> FolderUtilities::GetFilesInFolder(string rootFolder, std::unordered_set<string> extensions, bool recursive)
{
return vector<string>();
}
string FolderUtilities::GetFilename(string filepath, bool includeExtension)
{
size_t index = filepath.find_last_of(PATHSEPARATOR);
string filename = (index == std::string::basic_string::npos) ? filepath : filepath.substr(index + 1);
if(!includeExtension) {
filename = filename.substr(0, filename.find_last_of("."));
}
return filename;
}
string FolderUtilities::GetFolderName(string filepath)
{
size_t index = filepath.find_last_of(PATHSEPARATOR);
return filepath.substr(0, index);
}
string FolderUtilities::CombinePath(string folder, string filename)
{
if(folder.find_last_of(PATHSEPARATOR) != folder.length() - 1) {
folder += PATHSEPARATOR;
}
return folder + filename;
}