Mesen/Core/Bandai74161_7432.h
2015-12-30 20:25:19 -05:00

53 lines
1.5 KiB
C++

#pragma once
#include "stdafx.h"
#include "BaseMapper.h"
class Bandai74161_7432 : public BaseMapper
{
private:
bool _enableMirroringControl;
protected:
virtual uint16_t GetPRGPageSize() { return 0x4000; }
virtual uint16_t GetCHRPageSize() { return 0x2000; }
void InitMapper()
{
SelectPRGPage(0, 0);
SelectPRGPage(1, -1);
SelectCHRPage(0, 0);
//Hack to make Kamen Rider Club - Gekitotsu Shocker Land work correctly (bad header)
SetMirroringType(MirroringType::Vertical);
}
void WriteRegister(uint16_t addr, uint8_t value)
{
bool mirroringBit = (value & 0x80) == 0x80;
if(mirroringBit) {
//If any game tries to set the bit to true, assume it will use mirroring switches
//This is a hack to make as many games as possible work without CRC checks
_enableMirroringControl = true;
}
if(_enableMirroringControl) {
SetMirroringType(mirroringBit ? MirroringType::ScreenBOnly : MirroringType::ScreenAOnly);
}
//Biggest PRG ROM I could find for mapper 70/152 is 128kb, so the 4th bit will never be used on those
SelectPRGPage(0, (value >> 4) & 0x07);
SelectCHRPage(0, value & 0x0F);
}
virtual void StreamState(bool saving)
{
BaseMapper::StreamState(saving);
Stream<bool>(_enableMirroringControl);
}
public:
Bandai74161_7432(bool enableMirroringControl) : _enableMirroringControl(enableMirroringControl)
{
//According to NesDev Wiki, Mapper 70 is meant to have mirroring forced (by the board) and Mapper 152 allows the code to specify the mirroring type
}
};