mirror of
https://github.com/libretro/Mesen.git
synced 2024-11-30 04:20:33 +00:00
1548 lines
39 KiB
C++
1548 lines
39 KiB
C++
#include "stdafx.h"
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#include <random>
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#include <thread>
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#include "Console.h"
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#include "CPU.h"
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#include "PPU.h"
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#include "APU.h"
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#include "MemoryManager.h"
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#include "BaseMapper.h"
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#include "ControlManager.h"
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#include "VsControlManager.h"
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#include "MapperFactory.h"
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#include "Debugger.h"
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#include "MessageManager.h"
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#include "EmulationSettings.h"
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#include "../Utilities/sha1.h"
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#include "../Utilities/Timer.h"
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#include "../Utilities/FolderUtilities.h"
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#include "../Utilities/PlatformUtilities.h"
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#include "VirtualFile.h"
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#include "HdBuilderPpu.h"
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#include "HdPpu.h"
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#include "NsfPpu.h"
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#include "SoundMixer.h"
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#include "NsfMapper.h"
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#include "MovieManager.h"
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#include "RewindManager.h"
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#include "SaveStateManager.h"
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#include "HdPackBuilder.h"
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#include "HdAudioDevice.h"
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#include "FDS.h"
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#include "SystemActionManager.h"
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#include "FdsSystemActionManager.h"
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#include "VsSystemActionManager.h"
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#include "FamilyBasicDataRecorder.h"
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#include "IBarcodeReader.h"
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#include "IBattery.h"
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#include "KeyManager.h"
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#include "BatteryManager.h"
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#include "DebugHud.h"
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#include "RomLoader.h"
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#include "CheatManager.h"
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#include "VideoDecoder.h"
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#include "VideoRenderer.h"
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#include "DebugHud.h"
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#include "NotificationManager.h"
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#include "HistoryViewer.h"
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#include "ConsolePauseHelper.h"
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#include "EventManager.h"
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#include "PgoUtilities.h"
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Console::Console(shared_ptr<Console> master, EmulationSettings* initialSettings)
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{
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_master = master;
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if(_master) {
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//Slave console should use the same settings as the master
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_settings = _master->_settings;
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} else {
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if(initialSettings) {
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_settings.reset(new EmulationSettings(*initialSettings));
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} else {
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_settings.reset(new EmulationSettings());
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}
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KeyManager::SetSettings(_settings.get());
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}
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_pauseCounter = 0;
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_model = NesModel::NTSC;
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}
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Console::~Console()
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{
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MovieManager::Stop();
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}
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void Console::Init()
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{
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_notificationManager.reset(new NotificationManager());
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_batteryManager.reset(new BatteryManager());
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_videoRenderer.reset(new VideoRenderer(shared_from_this()));
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_videoDecoder.reset(new VideoDecoder(shared_from_this()));
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_saveStateManager.reset(new SaveStateManager(shared_from_this()));
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_cheatManager.reset(new CheatManager(shared_from_this()));
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_debugHud.reset(new DebugHud());
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_soundMixer.reset(new SoundMixer(shared_from_this()));
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_soundMixer->SetNesModel(_model);
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if(_master) {
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_emulationThreadId = _master->_emulationThreadId;
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}
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}
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void Console::Release(bool forShutdown)
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{
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if(_slave) {
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_slave->Release(true);
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_slave.reset();
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}
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if(forShutdown) {
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_videoDecoder->StopThread();
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_videoRenderer->StopThread();
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_videoDecoder.reset();
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_videoRenderer.reset();
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_debugHud.reset();
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_saveStateManager.reset();
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_cheatManager.reset();
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_soundMixer.reset();
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_notificationManager.reset();
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}
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if(_master) {
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_master->_notificationManager->SendNotification(ConsoleNotificationType::VsDualSystemStopped);
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}
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_rewindManager.reset();
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_hdPackBuilder.reset();
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_hdData.reset();
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_hdAudioDevice.reset();
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_systemActionManager.reset();
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_master.reset();
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_cpu.reset();
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_ppu.reset();
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_apu.reset();
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_debugger.reset();
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_mapper.reset();
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_memoryManager.reset();
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_controlManager.reset();
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}
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shared_ptr<BatteryManager> Console::GetBatteryManager()
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{
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return _batteryManager;
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}
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shared_ptr<SaveStateManager> Console::GetSaveStateManager()
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{
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return _saveStateManager;
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}
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shared_ptr<VideoDecoder> Console::GetVideoDecoder()
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{
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return _videoDecoder;
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}
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shared_ptr<VideoRenderer> Console::GetVideoRenderer()
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{
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return _videoRenderer;
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}
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shared_ptr<DebugHud> Console::GetDebugHud()
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{
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return _debugHud;
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}
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void Console::SaveBatteries()
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{
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shared_ptr<BaseMapper> mapper = _mapper;
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shared_ptr<ControlManager> controlManager = _controlManager;
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if(mapper) {
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mapper->SaveBattery();
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}
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if(controlManager) {
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shared_ptr<IBattery> device = std::dynamic_pointer_cast<IBattery>(controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort));
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if(device) {
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device->SaveBattery();
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}
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}
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}
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bool Console::LoadMatchingRom(string romName, HashInfo hashInfo)
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{
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if(_initialized) {
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string currentRomFilepath = GetRomPath().GetFilePath();
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if(!currentRomFilepath.empty()) {
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HashInfo gameHashInfo = GetRomInfo().Hash;
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if(gameHashInfo.Crc32 == hashInfo.Crc32 || gameHashInfo.Sha1.compare(hashInfo.Sha1) == 0 || gameHashInfo.PrgChrMd5.compare(hashInfo.PrgChrMd5) == 0) {
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//Current game matches, power cycle game and return
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PowerCycle();
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return true;
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}
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}
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}
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string match = FindMatchingRom(romName, hashInfo);
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if(!match.empty()) {
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return Initialize(match);
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}
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return false;
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}
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string Console::FindMatchingRom(string romName, HashInfo hashInfo)
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{
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if(_initialized) {
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VirtualFile currentRom = GetRomPath();
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if(currentRom.IsValid() && !GetPatchFile().IsValid()) {
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HashInfo gameHashInfo = GetRomInfo().Hash;
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if(gameHashInfo.Crc32 == hashInfo.Crc32 || gameHashInfo.Sha1.compare(hashInfo.Sha1) == 0 || gameHashInfo.PrgChrMd5.compare(hashInfo.PrgChrMd5) == 0) {
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//Current game matches
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return currentRom;
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}
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}
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}
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string lcRomname = romName;
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std::transform(lcRomname.begin(), lcRomname.end(), lcRomname.begin(), ::tolower);
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std::unordered_set<string> validExtensions = { { ".nes", ".fds", "*.unif", "*.unif", "*.nsf", "*.nsfe", "*.7z", "*.zip" } };
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vector<string> romFiles;
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for(string folder : FolderUtilities::GetKnownGameFolders()) {
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vector<string> files = FolderUtilities::GetFilesInFolder(folder, validExtensions, true);
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romFiles.insert(romFiles.end(), files.begin(), files.end());
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}
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if(!romName.empty()) {
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//Perform quick search based on file name
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string match = RomLoader::FindMatchingRom(romFiles, romName, hashInfo, true);
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if(!match.empty()) {
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return match;
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}
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}
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//Perform slow CRC32 search for ROM
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string match = RomLoader::FindMatchingRom(romFiles, romName, hashInfo, false);
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if(!match.empty()) {
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return match;
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}
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return "";
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}
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bool Console::Initialize(string romFile, string patchFile)
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{
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VirtualFile rom = romFile;
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VirtualFile patch = patchFile;
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return Initialize(rom, patch);
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}
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bool Console::Initialize(VirtualFile &romFile)
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{
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VirtualFile patchFile;
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return Initialize(romFile, patchFile);
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}
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bool Console::Initialize(VirtualFile &romFile, VirtualFile &patchFile, bool forPowerCycle)
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{
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if(romFile.IsValid()) {
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Pause();
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_soundMixer->StopAudio(true);
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if(!_romFilepath.empty() && _mapper) {
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//Ensure we save any battery file before loading a new game
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SaveBatteries();
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}
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shared_ptr<HdPackData> originalHdPackData = _hdData;
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LoadHdPack(romFile, patchFile);
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if(patchFile.IsValid()) {
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if(romFile.ApplyPatch(patchFile)) {
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MessageManager::DisplayMessage("Patch", "ApplyingPatch", patchFile.GetFileName());
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} else {
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//Patch failed
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}
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}
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_batteryManager->Initialize(FolderUtilities::GetFilename(romFile.GetFileName(), false));
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RomData romData;
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shared_ptr<BaseMapper> mapper = MapperFactory::InitializeFromFile(shared_from_this(), romFile, romData);
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if(mapper) {
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bool isDifferentGame = _romFilepath != (string)romFile || _patchFilename != (string)patchFile;
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if(_mapper) {
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if(isDifferentGame && _ppu->GetFrameCount() > 1) {
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//Save current game state before loading another one
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_saveStateManager->SaveRecentGame(GetRomInfo().RomName, _romFilepath, _patchFilename);
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}
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//Send notification only if a game was already running and we successfully loaded the new one
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_notificationManager->SendNotification(ConsoleNotificationType::GameStopped, (void*)1);
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}
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_videoDecoder->StopThread();
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if(isDifferentGame) {
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_romFilepath = romFile;
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_patchFilename = patchFile;
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//Changed game, stop all recordings
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MovieManager::Stop();
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_soundMixer->StopRecording();
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StopRecordingHdPack();
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}
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shared_ptr<BaseMapper> previousMapper = _mapper;
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_mapper = mapper;
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_memoryManager.reset(new MemoryManager(shared_from_this()));
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_cpu.reset(new CPU(shared_from_this()));
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_apu.reset(new APU(shared_from_this()));
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_mapper->SetConsole(shared_from_this());
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_mapper->Initialize(romData);
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if(!isDifferentGame && forPowerCycle) {
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_mapper->CopyPrgChrRom(previousMapper);
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}
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if(_slave) {
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_slave->Release(false);
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_slave.reset();
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}
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RomInfo romInfo = _mapper->GetRomInfo();
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if(!_master && romInfo.VsType == VsSystemType::VsDualSystem) {
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_slave.reset(new Console(shared_from_this()));
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_slave->Init();
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_slave->Initialize(romFile, patchFile);
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}
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switch(romInfo.System) {
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case GameSystem::FDS:
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_settings->SetPpuModel(PpuModel::Ppu2C02);
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_systemActionManager.reset(new FdsSystemActionManager(shared_from_this(), _mapper));
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break;
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case GameSystem::VsSystem:
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_settings->SetPpuModel(romInfo.VsPpuModel);
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_systemActionManager.reset(new VsSystemActionManager(shared_from_this()));
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break;
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default:
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_settings->SetPpuModel(PpuModel::Ppu2C02);
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_systemActionManager.reset(new SystemActionManager(shared_from_this())); break;
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}
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//Temporarely disable battery saves to prevent battery files from being created for the wrong game (for Battle Box & Turbo File)
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_batteryManager->SetSaveEnabled(false);
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uint32_t pollCounter = 0;
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if(_controlManager && !isDifferentGame) {
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//When power cycling, poll counter must be preserved to allow movies to playback properly
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pollCounter = _controlManager->GetPollCounter();
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}
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if(romInfo.System == GameSystem::VsSystem) {
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_controlManager.reset(new VsControlManager(shared_from_this(), _systemActionManager, _mapper->GetMapperControlDevice()));
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} else {
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_controlManager.reset(new ControlManager(shared_from_this(), _systemActionManager, _mapper->GetMapperControlDevice()));
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}
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_controlManager->SetPollCounter(pollCounter);
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_controlManager->UpdateControlDevices();
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//Re-enable battery saves
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_batteryManager->SetSaveEnabled(true);
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if(_hdData && (!_hdData->Tiles.empty() || !_hdData->Backgrounds.empty())) {
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_ppu.reset(new HdPpu(shared_from_this(), _hdData.get()));
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} else if(std::dynamic_pointer_cast<NsfMapper>(_mapper)) {
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//Disable most of the PPU for NSFs
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_ppu.reset(new NsfPpu(shared_from_this()));
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} else {
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_ppu.reset(new PPU(shared_from_this()));
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}
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_memoryManager->SetMapper(_mapper);
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_memoryManager->RegisterIODevice(_ppu.get());
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_memoryManager->RegisterIODevice(_apu.get());
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_memoryManager->RegisterIODevice(_controlManager.get());
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_memoryManager->RegisterIODevice(_mapper.get());
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if(_hdData && (!_hdData->BgmFilesById.empty() || !_hdData->SfxFilesById.empty())) {
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_hdAudioDevice.reset(new HdAudioDevice(shared_from_this(), _hdData.get()));
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_memoryManager->RegisterIODevice(_hdAudioDevice.get());
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} else {
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_hdAudioDevice.reset();
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}
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_model = NesModel::Auto;
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UpdateNesModel(false);
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_initialized = true;
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if(_debugger) {
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//Reset debugger if it was running before
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auto lock = _debuggerLock.AcquireSafe();
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StopDebugger();
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GetDebugger();
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}
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ResetComponents(false);
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//Reset components before creating rewindmanager, otherwise the first save state it takes will be invalid
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if(!forPowerCycle) {
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KeyManager::UpdateDevices();
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_rewindManager.reset(new RewindManager(shared_from_this()));
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_notificationManager->RegisterNotificationListener(_rewindManager);
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} else {
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_rewindManager->Initialize();
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}
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//Poll controller input after creating rewind manager, to make sure it catches the first frame's input
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_controlManager->UpdateInputState();
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_videoDecoder->StartThread();
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FolderUtilities::AddKnownGameFolder(romFile.GetFolderPath());
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if(IsMaster()) {
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if(!forPowerCycle) {
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string modelName = _model == NesModel::PAL ? "PAL" : (_model == NesModel::Dendy ? "Dendy" : "NTSC");
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string messageTitle = MessageManager::Localize("GameLoaded") + " (" + modelName + ")";
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MessageManager::DisplayMessage(messageTitle, FolderUtilities::GetFilename(GetRomInfo().RomName, false));
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}
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_settings->ClearFlags(EmulationFlags::ForceMaxSpeed);
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if(_slave) {
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_notificationManager->SendNotification(ConsoleNotificationType::VsDualSystemStarted);
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}
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}
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//Used by netplay to take save state after UpdateInputState() is called above, to ensure client+server are in sync
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if(!_master) {
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_notificationManager->SendNotification(ConsoleNotificationType::GameInitCompleted);
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}
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Resume();
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return true;
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} else {
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_hdData = originalHdPackData;
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//Reset battery source to current game if new game failed to load
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_batteryManager->Initialize(FolderUtilities::GetFilename(GetRomInfo().RomName, false));
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Resume();
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}
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}
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shared_ptr<Debugger> debugger = _debugger;
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if(debugger) {
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debugger->Resume();
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}
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MessageManager::DisplayMessage("Error", "CouldNotLoadFile", romFile.GetFileName());
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return false;
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}
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void Console::ProcessCpuClock()
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{
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_mapper->ProcessCpuClock();
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_apu->ProcessCpuClock();
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}
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CPU* Console::GetCpu()
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{
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return _cpu.get();
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}
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PPU* Console::GetPpu()
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{
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return _ppu.get();
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}
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APU* Console::GetApu()
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{
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return _apu.get();
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}
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shared_ptr<SoundMixer> Console::GetSoundMixer()
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{
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return _soundMixer;
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}
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shared_ptr<NotificationManager> Console::GetNotificationManager()
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{
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return _notificationManager;
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}
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EmulationSettings* Console::GetSettings()
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{
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return _settings.get();
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}
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bool Console::IsDualSystem()
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{
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return _slave != nullptr || _master != nullptr;
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}
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shared_ptr<Console> Console::GetDualConsole()
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{
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//When called from the master, returns the slave.
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//When called from the slave, returns the master.
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//Returns a null pointer when not running a dualsystem game
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return _slave ? _slave : _master;
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}
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bool Console::IsMaster()
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{
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return !_master;
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}
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BaseMapper* Console::GetMapper()
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{
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return _mapper.get();
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}
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ControlManager* Console::GetControlManager()
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{
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return _controlManager.get();
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}
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MemoryManager* Console::GetMemoryManager()
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{
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return _memoryManager.get();
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}
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CheatManager* Console::GetCheatManager()
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{
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return _cheatManager.get();
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}
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shared_ptr<RewindManager> Console::GetRewindManager()
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{
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return _rewindManager;
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}
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HistoryViewer* Console::GetHistoryViewer()
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{
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return _historyViewer.get();
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}
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VirtualFile Console::GetRomPath()
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{
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return static_cast<VirtualFile>(_romFilepath);
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}
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VirtualFile Console::GetPatchFile()
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{
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return (VirtualFile)_patchFilename;
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}
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RomInfo Console::GetRomInfo()
|
|
{
|
|
return _mapper ? _mapper->GetRomInfo() : (RomInfo {});
|
|
}
|
|
|
|
uint32_t Console::GetFrameCount()
|
|
{
|
|
return _ppu ? _ppu->GetFrameCount() : 0;
|
|
}
|
|
|
|
NesModel Console::GetModel()
|
|
{
|
|
return _model;
|
|
}
|
|
|
|
shared_ptr<SystemActionManager> Console::GetSystemActionManager()
|
|
{
|
|
return _systemActionManager;
|
|
}
|
|
|
|
void Console::PowerCycle()
|
|
{
|
|
ReloadRom(true);
|
|
}
|
|
|
|
void Console::ReloadRom(bool forPowerCycle)
|
|
{
|
|
if(_initialized && !_romFilepath.empty()) {
|
|
VirtualFile romFile = _romFilepath;
|
|
VirtualFile patchFile = _patchFilename;
|
|
Initialize(romFile, patchFile, forPowerCycle);
|
|
}
|
|
}
|
|
|
|
void Console::Reset(bool softReset)
|
|
{
|
|
if(_initialized) {
|
|
bool needSuspend = softReset ? _systemActionManager->Reset() : _systemActionManager->PowerCycle();
|
|
|
|
if(needSuspend) {
|
|
//Only do this if a reset/power cycle is not already pending - otherwise we'll end up calling Suspend() too many times
|
|
//Resume from code break if needed (otherwise reset doesn't happen right away)
|
|
shared_ptr<Debugger> debugger = _debugger;
|
|
if(debugger) {
|
|
debugger->Suspend();
|
|
debugger->Run();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Console::ResetComponents(bool softReset)
|
|
{
|
|
if(_slave) {
|
|
//Always reset/power cycle the slave alongside the master CPU
|
|
_slave->ResetComponents(softReset);
|
|
}
|
|
|
|
_soundMixer->StopAudio(true);
|
|
_debugHud->ClearScreen();
|
|
|
|
_memoryManager->Reset(softReset);
|
|
if(!_settings->CheckFlag(EmulationFlags::DisablePpuReset) || !softReset || IsNsf()) {
|
|
_ppu->Reset();
|
|
}
|
|
_apu->Reset(softReset);
|
|
_cpu->Reset(softReset, _model);
|
|
_controlManager->Reset(softReset);
|
|
|
|
_resetRunTimers = true;
|
|
|
|
//This notification MUST be sent before the UpdateInputState() below to allow MovieRecorder to grab the first frame's worth of inputs
|
|
if(!_master) {
|
|
_notificationManager->SendNotification(softReset ? ConsoleNotificationType::GameReset : ConsoleNotificationType::GameLoaded);
|
|
}
|
|
|
|
if(softReset) {
|
|
shared_ptr<Debugger> debugger = _debugger;
|
|
if(debugger) {
|
|
debugger->ResetCounters();
|
|
debugger->ProcessEvent(EventType::Reset);
|
|
debugger->Resume();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Console::Stop(int stopCode)
|
|
{
|
|
_stop = true;
|
|
_stopCode = stopCode;
|
|
|
|
shared_ptr<Debugger> debugger = _debugger;
|
|
if(debugger) {
|
|
debugger->Suspend();
|
|
}
|
|
_stopLock.Acquire();
|
|
_stopLock.Release();
|
|
}
|
|
|
|
void Console::Pause()
|
|
{
|
|
shared_ptr<Debugger> debugger = _debugger;
|
|
if(debugger) {
|
|
//Make sure debugger resumes if we try to pause the emu, otherwise we will get deadlocked.
|
|
debugger->Suspend();
|
|
}
|
|
|
|
if(_master) {
|
|
//When trying to pause/resume the slave, we need to pause/resume the master instead
|
|
_master->Pause();
|
|
} else {
|
|
_pauseCounter++;
|
|
_runLock.Acquire();
|
|
}
|
|
}
|
|
|
|
void Console::Resume()
|
|
{
|
|
if(_master) {
|
|
//When trying to pause/resume the slave, we need to pause/resume the master instead
|
|
_master->Resume();
|
|
} else {
|
|
_runLock.Release();
|
|
_pauseCounter--;
|
|
}
|
|
|
|
shared_ptr<Debugger> debugger = _debugger;
|
|
if(debugger) {
|
|
//Make sure debugger resumes if we try to pause the emu, otherwise we will get deadlocked.
|
|
debugger->Resume();
|
|
}
|
|
}
|
|
|
|
void Console::RunSingleFrame()
|
|
{
|
|
//Used by Libretro
|
|
uint32_t lastFrameNumber = _ppu->GetFrameCount();
|
|
_emulationThreadId = std::this_thread::get_id();
|
|
UpdateNesModel(true);
|
|
|
|
while(_ppu->GetFrameCount() == lastFrameNumber) {
|
|
_cpu->Exec();
|
|
if(_slave) {
|
|
RunSlaveCpu();
|
|
}
|
|
}
|
|
|
|
_settings->DisableOverclocking(_disableOcNextFrame || IsNsf());
|
|
_disableOcNextFrame = false;
|
|
|
|
_systemActionManager->ProcessSystemActions();
|
|
_apu->EndFrame();
|
|
}
|
|
|
|
void Console::RunSlaveCpu()
|
|
{
|
|
int64_t cycleGap;
|
|
while(true) {
|
|
//Run the slave until it catches up to the master CPU (and take into account the CPU count overflow that occurs every ~20mins)
|
|
cycleGap = (int64_t)(_cpu->GetCycleCount() - _slave->_cpu->GetCycleCount());
|
|
if(cycleGap > 5 || _ppu->GetFrameCount() > _slave->_ppu->GetFrameCount()) {
|
|
_slave->_cpu->Exec();
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Console::RunFrame()
|
|
{
|
|
uint32_t frameCount = _ppu->GetFrameCount();
|
|
while(_ppu->GetFrameCount() == frameCount) {
|
|
_cpu->Exec();
|
|
if(_slave) {
|
|
RunSlaveCpu();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Console::Run()
|
|
{
|
|
Timer clockTimer;
|
|
Timer lastFrameTimer;
|
|
double targetTime;
|
|
double lastDelay = GetFrameDelay();
|
|
|
|
_runLock.Acquire();
|
|
_stopLock.Acquire();
|
|
|
|
_emulationThreadId = std::this_thread::get_id();
|
|
if(_slave) {
|
|
_slave->_emulationThreadId = std::this_thread::get_id();
|
|
}
|
|
|
|
targetTime = lastDelay;
|
|
|
|
_videoDecoder->StartThread();
|
|
|
|
PlatformUtilities::DisableScreensaver();
|
|
|
|
UpdateNesModel(true);
|
|
|
|
_running = true;
|
|
|
|
bool crashed = false;
|
|
try {
|
|
while(true) {
|
|
stringstream runAheadState;
|
|
bool useRunAhead = _settings->GetRunAheadFrames() > 0 && !_debugger && !IsNsf() && !_rewindManager->IsRewinding() && _settings->GetEmulationSpeed() > 0 && _settings->GetEmulationSpeed() <= 100;
|
|
if(useRunAhead) {
|
|
RunFrameWithRunAhead(runAheadState);
|
|
} else {
|
|
RunFrame();
|
|
}
|
|
|
|
_soundMixer->ProcessEndOfFrame();
|
|
if(_slave) {
|
|
_slave->_soundMixer->ProcessEndOfFrame();
|
|
}
|
|
|
|
if(_historyViewer) {
|
|
_historyViewer->ProcessEndOfFrame();
|
|
}
|
|
_rewindManager->ProcessEndOfFrame();
|
|
_settings->DisableOverclocking(_disableOcNextFrame || IsNsf());
|
|
_disableOcNextFrame = false;
|
|
|
|
//Update model (ntsc/pal) and get delay for next frame
|
|
UpdateNesModel(true);
|
|
double delay = GetFrameDelay();
|
|
|
|
if(_resetRunTimers || delay != lastDelay || (clockTimer.GetElapsedMS() - targetTime) > 300) {
|
|
//Reset the timers, this can happen in 3 scenarios:
|
|
//1) Target frame rate changed
|
|
//2) The console was reset/power cycled or the emulation was paused (with or without the debugger)
|
|
//3) As a satefy net, if we overshoot our target by over 300 milliseconds, the timer is reset, too.
|
|
// This can happen when something slows the emulator down severely (or when breaking execution in VS when debugging Mesen itself, etc.)
|
|
clockTimer.Reset();
|
|
targetTime = 0;
|
|
|
|
_resetRunTimers = false;
|
|
lastDelay = delay;
|
|
}
|
|
|
|
targetTime += delay;
|
|
|
|
//When sleeping for a long time (e.g <= 25% speed), sleep in small chunks and check to see if we need to stop sleeping between each sleep call
|
|
while(targetTime - clockTimer.GetElapsedMS() > 50) {
|
|
clockTimer.WaitUntil(clockTimer.GetElapsedMS() + 40);
|
|
if(delay != GetFrameDelay() || _stop || _settings->NeedsPause() || _pauseCounter > 0) {
|
|
targetTime = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
//Sleep until we're ready to start the next frame
|
|
clockTimer.WaitUntil(targetTime);
|
|
|
|
if(useRunAhead) {
|
|
_settings->SetRunAheadFrameFlag(true);
|
|
LoadState(runAheadState);
|
|
_settings->SetRunAheadFrameFlag(false);
|
|
}
|
|
|
|
if(_pauseCounter > 0) {
|
|
//Need to temporarely pause the emu (to save/load a state, etc.)
|
|
_runLock.Release();
|
|
|
|
//Spin wait until we are allowed to start again
|
|
while(_pauseCounter > 0) { }
|
|
|
|
_runLock.Acquire();
|
|
}
|
|
|
|
if(_pauseOnNextFrameRequested) {
|
|
//Used by "Run Single Frame" option
|
|
_settings->SetFlags(EmulationFlags::Paused);
|
|
_pauseOnNextFrameRequested = false;
|
|
}
|
|
|
|
bool pausedRequired = _settings->NeedsPause();
|
|
if(pausedRequired && !_stop && !_settings->CheckFlag(EmulationFlags::DebuggerWindowEnabled)) {
|
|
_notificationManager->SendNotification(ConsoleNotificationType::GamePaused);
|
|
|
|
//Prevent audio from looping endlessly while game is paused
|
|
_soundMixer->StopAudio();
|
|
if(_slave) {
|
|
_slave->_soundMixer->StopAudio();
|
|
}
|
|
|
|
_runLock.Release();
|
|
|
|
PlatformUtilities::EnableScreensaver();
|
|
PlatformUtilities::RestoreTimerResolution();
|
|
while(pausedRequired && !_stop && !_settings->CheckFlag(EmulationFlags::DebuggerWindowEnabled)) {
|
|
//Sleep until emulation is resumed
|
|
std::this_thread::sleep_for(std::chrono::duration<int, std::milli>(30));
|
|
pausedRequired = _settings->NeedsPause();
|
|
_paused = true;
|
|
}
|
|
_paused = false;
|
|
|
|
PlatformUtilities::DisableScreensaver();
|
|
_runLock.Acquire();
|
|
_notificationManager->SendNotification(ConsoleNotificationType::GameResumed);
|
|
lastFrameTimer.Reset();
|
|
|
|
//Reset the timer to avoid speed up after a pause
|
|
_resetRunTimers = true;
|
|
}
|
|
|
|
if(_settings->CheckFlag(EmulationFlags::UseHighResolutionTimer)) {
|
|
PlatformUtilities::EnableHighResolutionTimer();
|
|
} else {
|
|
PlatformUtilities::RestoreTimerResolution();
|
|
}
|
|
|
|
_systemActionManager->ProcessSystemActions();
|
|
|
|
if(_stop) {
|
|
_stop = false;
|
|
break;
|
|
}
|
|
}
|
|
} catch(const std::runtime_error &ex) {
|
|
crashed = true;
|
|
_stopCode = -1;
|
|
MessageManager::DisplayMessage("Error", "GameCrash", ex.what());
|
|
}
|
|
|
|
_paused = false;
|
|
_running = false;
|
|
|
|
_notificationManager->SendNotification(ConsoleNotificationType::BeforeEmulationStop);
|
|
|
|
if(!crashed) {
|
|
_saveStateManager->SaveRecentGame(GetRomInfo().RomName, _romFilepath, _patchFilename);
|
|
}
|
|
|
|
_videoDecoder->StopThread();
|
|
StopRecordingHdPack();
|
|
|
|
_soundMixer->StopAudio();
|
|
MovieManager::Stop();
|
|
_soundMixer->StopRecording();
|
|
|
|
PlatformUtilities::EnableScreensaver();
|
|
PlatformUtilities::RestoreTimerResolution();
|
|
|
|
_settings->ClearFlags(EmulationFlags::ForceMaxSpeed);
|
|
|
|
_initialized = false;
|
|
|
|
if(!_romFilepath.empty() && _mapper) {
|
|
//Ensure we save any battery file before unloading anything
|
|
SaveBatteries();
|
|
}
|
|
|
|
_romFilepath = "";
|
|
|
|
Release(false);
|
|
|
|
_stopLock.Release();
|
|
_runLock.Release();
|
|
|
|
_emulationThreadId = std::thread::id();
|
|
|
|
_notificationManager->SendNotification(ConsoleNotificationType::GameStopped);
|
|
_notificationManager->SendNotification(ConsoleNotificationType::EmulationStopped);
|
|
}
|
|
|
|
void Console::RunFrameWithRunAhead(std::stringstream& runAheadState)
|
|
{
|
|
uint32_t runAheadFrames = _settings->GetRunAheadFrames();
|
|
_settings->SetRunAheadFrameFlag(true);
|
|
//Run a single frame and save the state (no audio/video)
|
|
RunFrame();
|
|
SaveState(runAheadState);
|
|
while(runAheadFrames > 1) {
|
|
//Run extra frames if the requested run ahead frame count is higher than 1
|
|
runAheadFrames--;
|
|
RunFrame();
|
|
}
|
|
_apu->EndFrame();
|
|
_settings->SetRunAheadFrameFlag(false);
|
|
|
|
//Run one frame normally (with audio/video output)
|
|
RunFrame();
|
|
_apu->EndFrame();
|
|
}
|
|
|
|
void Console::ResetRunTimers()
|
|
{
|
|
_resetRunTimers = true;
|
|
}
|
|
|
|
bool Console::IsRunning()
|
|
{
|
|
if(_master) {
|
|
//For slave CPU, return the master's state
|
|
return _master->IsRunning();
|
|
} else {
|
|
return !_stopLock.IsFree() && _running;
|
|
}
|
|
}
|
|
|
|
bool Console::IsExecutionStopped()
|
|
{
|
|
if(_master) {
|
|
//For slave CPU, return the master's state
|
|
return _master->IsPaused();
|
|
} else {
|
|
return _runLock.IsFree() || (!_runLock.IsFree() && _pauseCounter > 0) || !_running;
|
|
}
|
|
}
|
|
|
|
bool Console::IsPaused()
|
|
{
|
|
if(_master) {
|
|
return _master->_paused;
|
|
} else {
|
|
return _paused;
|
|
}
|
|
}
|
|
|
|
void Console::PauseOnNextFrame()
|
|
{
|
|
_pauseOnNextFrameRequested = true;
|
|
}
|
|
|
|
void Console::UpdateNesModel(bool sendNotification)
|
|
{
|
|
bool configChanged = false;
|
|
if(_settings->NeedControllerUpdate()) {
|
|
_controlManager->UpdateControlDevices();
|
|
configChanged = true;
|
|
}
|
|
|
|
NesModel model = _settings->GetNesModel();
|
|
if(model == NesModel::Auto) {
|
|
switch(_mapper->GetRomInfo().System) {
|
|
case GameSystem::NesPal: model = NesModel::PAL; break;
|
|
case GameSystem::Dendy: model = NesModel::Dendy; break;
|
|
default: model = NesModel::NTSC; break;
|
|
}
|
|
}
|
|
if(_model != model) {
|
|
_model = model;
|
|
configChanged = true;
|
|
|
|
if(sendNotification) {
|
|
MessageManager::DisplayMessage("Region", model == NesModel::PAL ? "PAL" : (model == NesModel::Dendy ? "Dendy" : "NTSC"));
|
|
}
|
|
}
|
|
|
|
_cpu->SetMasterClockDivider(model);
|
|
_mapper->SetNesModel(model);
|
|
_ppu->SetNesModel(model);
|
|
_apu->SetNesModel(model);
|
|
|
|
if(configChanged && sendNotification) {
|
|
_notificationManager->SendNotification(ConsoleNotificationType::ConfigChanged);
|
|
}
|
|
}
|
|
|
|
double Console::GetFrameDelay()
|
|
{
|
|
uint32_t emulationSpeed = _settings->GetEmulationSpeed();
|
|
double frameDelay;
|
|
if(emulationSpeed == 0) {
|
|
frameDelay = 0;
|
|
} else {
|
|
//60.1fps (NTSC), 50.01fps (PAL/Dendy)
|
|
switch(_model) {
|
|
default:
|
|
case NesModel::NTSC: frameDelay = _settings->CheckFlag(EmulationFlags::IntegerFpsMode) ? 16.6666666666666666667 : 16.63926405550947; break;
|
|
case NesModel::PAL:
|
|
case NesModel::Dendy: frameDelay = _settings->CheckFlag(EmulationFlags::IntegerFpsMode) ? 20 : 19.99720920217466; break;
|
|
}
|
|
frameDelay /= (double)emulationSpeed / 100.0;
|
|
}
|
|
|
|
return frameDelay;
|
|
}
|
|
|
|
double Console::GetFps()
|
|
{
|
|
if(_model == NesModel::NTSC) {
|
|
return _settings->CheckFlag(EmulationFlags::IntegerFpsMode) ? 60.0 : 60.098812;
|
|
} else {
|
|
return _settings->CheckFlag(EmulationFlags::IntegerFpsMode) ? 50.0 : 50.006978;
|
|
}
|
|
}
|
|
|
|
void Console::SaveState(ostream &saveStream)
|
|
{
|
|
if(_initialized) {
|
|
//Send any unprocessed sound to the SoundMixer - needed for rewind
|
|
_apu->EndFrame();
|
|
|
|
_cpu->SaveSnapshot(&saveStream);
|
|
_ppu->SaveSnapshot(&saveStream);
|
|
_memoryManager->SaveSnapshot(&saveStream);
|
|
_apu->SaveSnapshot(&saveStream);
|
|
_controlManager->SaveSnapshot(&saveStream);
|
|
_mapper->SaveSnapshot(&saveStream);
|
|
if(_hdAudioDevice) {
|
|
_hdAudioDevice->SaveSnapshot(&saveStream);
|
|
} else {
|
|
Snapshotable::WriteEmptyBlock(&saveStream);
|
|
}
|
|
|
|
if(_slave) {
|
|
//For VS Dualsystem, append the 2nd console's savestate
|
|
_slave->SaveState(saveStream);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Console::LoadState(istream &loadStream)
|
|
{
|
|
LoadState(loadStream, SaveStateManager::FileFormatVersion);
|
|
}
|
|
|
|
void Console::LoadState(istream &loadStream, uint32_t stateVersion)
|
|
{
|
|
if(_initialized) {
|
|
//Send any unprocessed sound to the SoundMixer - needed for rewind
|
|
_apu->EndFrame();
|
|
|
|
_cpu->LoadSnapshot(&loadStream, stateVersion);
|
|
_ppu->LoadSnapshot(&loadStream, stateVersion);
|
|
_memoryManager->LoadSnapshot(&loadStream, stateVersion);
|
|
_apu->LoadSnapshot(&loadStream, stateVersion);
|
|
_controlManager->LoadSnapshot(&loadStream, stateVersion);
|
|
_mapper->LoadSnapshot(&loadStream, stateVersion);
|
|
if(_hdAudioDevice) {
|
|
_hdAudioDevice->LoadSnapshot(&loadStream, stateVersion);
|
|
} else {
|
|
Snapshotable::SkipBlock(&loadStream);
|
|
}
|
|
|
|
if(_slave) {
|
|
//For VS Dualsystem, the slave console's savestate is appended to the end of the file
|
|
_slave->LoadState(loadStream, stateVersion);
|
|
}
|
|
|
|
shared_ptr<Debugger> debugger = _debugger;
|
|
if(debugger) {
|
|
debugger->ResetCounters();
|
|
}
|
|
|
|
_debugHud->ClearScreen();
|
|
_notificationManager->SendNotification(ConsoleNotificationType::StateLoaded);
|
|
UpdateNesModel(false);
|
|
}
|
|
}
|
|
|
|
void Console::LoadState(uint8_t *buffer, uint32_t bufferSize)
|
|
{
|
|
stringstream stream;
|
|
stream.write((char*)buffer, bufferSize);
|
|
stream.seekg(0, ios::beg);
|
|
LoadState(stream);
|
|
}
|
|
|
|
std::shared_ptr<Debugger> Console::GetDebugger(bool autoStart)
|
|
{
|
|
shared_ptr<Debugger> debugger = _debugger;
|
|
if(!debugger && autoStart) {
|
|
//Lock to make sure we don't try to start debuggers in 2 separate threads at once
|
|
auto lock = _debuggerLock.AcquireSafe();
|
|
debugger = _debugger;
|
|
if(!debugger) {
|
|
debugger.reset(new Debugger(shared_from_this(), _cpu, _ppu, _apu, _memoryManager, _mapper));
|
|
_debugger = debugger;
|
|
}
|
|
}
|
|
return debugger;
|
|
}
|
|
|
|
void Console::StopDebugger()
|
|
{
|
|
if(_debugger) {
|
|
_debugger->ReleaseDebugger(_running);
|
|
}
|
|
_debugger.reset();
|
|
}
|
|
|
|
std::thread::id Console::GetEmulationThreadId()
|
|
{
|
|
return _emulationThreadId;
|
|
}
|
|
|
|
uint32_t Console::GetLagCounter()
|
|
{
|
|
return _controlManager->GetLagCounter();
|
|
}
|
|
|
|
void Console::ResetLagCounter()
|
|
{
|
|
Pause();
|
|
_controlManager->ResetLagCounter();
|
|
Resume();
|
|
}
|
|
|
|
bool Console::IsDebuggerAttached()
|
|
{
|
|
return (bool)_debugger;
|
|
}
|
|
|
|
void Console::SetNextFrameOverclockStatus(bool disabled)
|
|
{
|
|
_disableOcNextFrame = disabled;
|
|
}
|
|
|
|
int32_t Console::GetStopCode()
|
|
{
|
|
return _stopCode;
|
|
}
|
|
|
|
void Console::InitializeRam(void* data, uint32_t length)
|
|
{
|
|
InitializeRam(_settings->GetRamPowerOnState(), data, length);
|
|
}
|
|
|
|
void Console::InitializeRam(RamPowerOnState powerOnState, void* data, uint32_t length)
|
|
{
|
|
switch(powerOnState) {
|
|
default:
|
|
case RamPowerOnState::AllZeros: memset(data, 0, length); break;
|
|
case RamPowerOnState::AllOnes: memset(data, 0xFF, length); break;
|
|
case RamPowerOnState::Random:
|
|
std::random_device rd;
|
|
std::mt19937 mt(rd());
|
|
std::uniform_int_distribution<> dist(0, 255);
|
|
for(uint32_t i = 0; i < length; i++) {
|
|
((uint8_t*)data)[i] = dist(mt);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
shared_ptr<HdPackData> Console::GetHdData()
|
|
{
|
|
return _hdData;
|
|
}
|
|
|
|
bool Console::IsHdPpu()
|
|
{
|
|
return _hdData && std::dynamic_pointer_cast<HdPpu>(_ppu) != nullptr;
|
|
}
|
|
|
|
void Console::LoadHdPack(VirtualFile &romFile, VirtualFile &patchFile)
|
|
{
|
|
_hdData.reset();
|
|
if(_settings->CheckFlag(EmulationFlags::UseHdPacks)) {
|
|
_hdData.reset(new HdPackData());
|
|
if(!HdPackLoader::LoadHdNesPack(romFile, *_hdData.get())) {
|
|
_hdData.reset();
|
|
} else {
|
|
auto result = _hdData->PatchesByHash.find(romFile.GetSha1Hash());
|
|
if(result != _hdData->PatchesByHash.end()) {
|
|
patchFile = result->second;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Console::StartRecordingHdPack(string saveFolder, ScaleFilterType filterType, uint32_t scale, uint32_t flags, uint32_t chrRamBankSize)
|
|
{
|
|
ConsolePauseHelper helper(this);
|
|
|
|
std::stringstream saveState;
|
|
SaveState(saveState);
|
|
|
|
_hdPackBuilder.reset();
|
|
_hdPackBuilder.reset(new HdPackBuilder(shared_from_this(), saveFolder, filterType, scale, flags, chrRamBankSize, !_mapper->HasChrRom()));
|
|
|
|
_memoryManager->UnregisterIODevice(_ppu.get());
|
|
_ppu.reset();
|
|
_ppu.reset(new HdBuilderPpu(shared_from_this(), _hdPackBuilder.get(), chrRamBankSize, _hdData));
|
|
_memoryManager->RegisterIODevice(_ppu.get());
|
|
|
|
shared_ptr<Debugger> debugger = _debugger;
|
|
if(debugger) {
|
|
debugger->SetPpu(_ppu);
|
|
}
|
|
|
|
LoadState(saveState);
|
|
|
|
_soundMixer->StopAudio();
|
|
}
|
|
|
|
void Console::StopRecordingHdPack()
|
|
{
|
|
if(_hdPackBuilder) {
|
|
ConsolePauseHelper helper(this);
|
|
|
|
std::stringstream saveState;
|
|
SaveState(saveState);
|
|
|
|
_memoryManager->UnregisterIODevice(_ppu.get());
|
|
_ppu.reset();
|
|
if(_hdData && (!_hdData->Tiles.empty() || !_hdData->Backgrounds.empty())) {
|
|
_ppu.reset(new HdPpu(shared_from_this(), _hdData.get()));
|
|
} else {
|
|
_ppu.reset(new PPU(shared_from_this()));
|
|
}
|
|
_memoryManager->RegisterIODevice(_ppu.get());
|
|
_hdPackBuilder.reset();
|
|
|
|
shared_ptr<Debugger> debugger = _debugger;
|
|
if(debugger) {
|
|
debugger->SetPpu(_ppu);
|
|
}
|
|
|
|
LoadState(saveState);
|
|
|
|
_soundMixer->StopAudio();
|
|
}
|
|
}
|
|
|
|
bool Console::UpdateHdPackMode()
|
|
{
|
|
//Switch back and forth between HD PPU and regular PPU as needed
|
|
Pause();
|
|
|
|
VirtualFile romFile = _romFilepath;
|
|
VirtualFile patchFile = _patchFilename;
|
|
LoadHdPack(romFile, patchFile);
|
|
|
|
bool isHdPackLoaded = std::dynamic_pointer_cast<HdPpu>(_ppu) != nullptr;
|
|
bool hdPackFound = _hdData && (!_hdData->Tiles.empty() || !_hdData->Backgrounds.empty());
|
|
|
|
bool modeChanged = false;
|
|
if(isHdPackLoaded != hdPackFound) {
|
|
std::stringstream saveState;
|
|
SaveState(saveState);
|
|
|
|
_memoryManager->UnregisterIODevice(_ppu.get());
|
|
_ppu.reset();
|
|
if(_hdData && (!_hdData->Tiles.empty() || !_hdData->Backgrounds.empty())) {
|
|
_ppu.reset(new HdPpu(shared_from_this(), _hdData.get()));
|
|
} else if(std::dynamic_pointer_cast<NsfMapper>(_mapper)) {
|
|
//Disable most of the PPU for NSFs
|
|
_ppu.reset(new NsfPpu(shared_from_this()));
|
|
} else {
|
|
_ppu.reset(new PPU(shared_from_this()));
|
|
}
|
|
_memoryManager->RegisterIODevice(_ppu.get());
|
|
|
|
LoadState(saveState);
|
|
modeChanged = true;
|
|
}
|
|
|
|
Resume();
|
|
|
|
return modeChanged;
|
|
}
|
|
|
|
uint32_t Console::GetDipSwitchCount()
|
|
{
|
|
shared_ptr<ControlManager> controlManager = _controlManager;
|
|
shared_ptr<BaseMapper> mapper = _mapper;
|
|
|
|
if(std::dynamic_pointer_cast<VsControlManager>(controlManager)) {
|
|
return IsDualSystem() ? 16 : 8;
|
|
} else if(mapper) {
|
|
return mapper->GetMapperDipSwitchCount();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
ConsoleFeatures Console::GetAvailableFeatures()
|
|
{
|
|
ConsoleFeatures features = ConsoleFeatures::None;
|
|
shared_ptr<BaseMapper> mapper = _mapper;
|
|
shared_ptr<ControlManager> controlManager = _controlManager;
|
|
if(mapper && controlManager) {
|
|
features = (ConsoleFeatures)((int)features | (int)mapper->GetAvailableFeatures());
|
|
|
|
if(dynamic_cast<VsControlManager*>(controlManager.get())) {
|
|
features = (ConsoleFeatures)((int)features | (int)ConsoleFeatures::VsSystem);
|
|
}
|
|
|
|
if(std::dynamic_pointer_cast<IBarcodeReader>(controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort))) {
|
|
features = (ConsoleFeatures)((int)features | (int)ConsoleFeatures::BarcodeReader);
|
|
}
|
|
|
|
if(std::dynamic_pointer_cast<FamilyBasicDataRecorder>(controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort2))) {
|
|
features = (ConsoleFeatures)((int)features | (int)ConsoleFeatures::TapeRecorder);
|
|
}
|
|
}
|
|
return features;
|
|
}
|
|
|
|
void Console::InputBarcode(uint64_t barcode, uint32_t digitCount)
|
|
{
|
|
shared_ptr<BaseMapper> mapper = _mapper;
|
|
shared_ptr<ControlManager> controlManager = _controlManager;
|
|
|
|
if(mapper) {
|
|
shared_ptr<IBarcodeReader> barcodeReader = std::dynamic_pointer_cast<IBarcodeReader>(mapper->GetMapperControlDevice());
|
|
if(barcodeReader) {
|
|
barcodeReader->InputBarcode(barcode, digitCount);
|
|
}
|
|
}
|
|
|
|
if(controlManager) {
|
|
shared_ptr<IBarcodeReader> barcodeReader = std::dynamic_pointer_cast<IBarcodeReader>(controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort));
|
|
if(barcodeReader) {
|
|
barcodeReader->InputBarcode(barcode, digitCount);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Console::LoadTapeFile(string filepath)
|
|
{
|
|
shared_ptr<ControlManager> controlManager = _controlManager;
|
|
if(controlManager) {
|
|
shared_ptr<FamilyBasicDataRecorder> dataRecorder = std::dynamic_pointer_cast<FamilyBasicDataRecorder>(controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort2));
|
|
if(dataRecorder) {
|
|
Pause();
|
|
dataRecorder->LoadFromFile(filepath);
|
|
Resume();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Console::StartRecordingTapeFile(string filepath)
|
|
{
|
|
shared_ptr<ControlManager> controlManager = _controlManager;
|
|
if(controlManager) {
|
|
shared_ptr<FamilyBasicDataRecorder> dataRecorder = std::dynamic_pointer_cast<FamilyBasicDataRecorder>(controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort2));
|
|
if(dataRecorder) {
|
|
Pause();
|
|
dataRecorder->StartRecording(filepath);
|
|
Resume();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Console::StopRecordingTapeFile()
|
|
{
|
|
shared_ptr<ControlManager> controlManager = _controlManager;
|
|
if(controlManager) {
|
|
shared_ptr<FamilyBasicDataRecorder> dataRecorder = std::dynamic_pointer_cast<FamilyBasicDataRecorder>(controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort2));
|
|
if(dataRecorder) {
|
|
Pause();
|
|
dataRecorder->StopRecording();
|
|
Resume();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Console::IsRecordingTapeFile()
|
|
{
|
|
shared_ptr<ControlManager> controlManager = _controlManager;
|
|
if(controlManager) {
|
|
shared_ptr<FamilyBasicDataRecorder> dataRecorder = std::dynamic_pointer_cast<FamilyBasicDataRecorder>(controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort2));
|
|
if(dataRecorder) {
|
|
return dataRecorder->IsRecording();
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Console::IsNsf()
|
|
{
|
|
return std::dynamic_pointer_cast<NsfMapper>(_mapper) != nullptr;
|
|
}
|
|
|
|
void Console::CopyRewindData(shared_ptr<Console> sourceConsole)
|
|
{
|
|
sourceConsole->Pause();
|
|
Pause();
|
|
|
|
//Disable battery saving for this instance
|
|
_batteryManager->SetSaveEnabled(false);
|
|
_historyViewer.reset(new HistoryViewer(shared_from_this()));
|
|
sourceConsole->_rewindManager->CopyHistory(_historyViewer);
|
|
|
|
Resume();
|
|
sourceConsole->Resume();
|
|
}
|
|
|
|
uint8_t* Console::GetRamBuffer(uint16_t address)
|
|
{
|
|
//Only used by libretro port for achievements - should not be used by anything else.
|
|
AddressTypeInfo addrInfo;
|
|
_mapper->GetAbsoluteAddressAndType(address, &addrInfo);
|
|
|
|
if(addrInfo.Address >= 0) {
|
|
if(addrInfo.Type == AddressType::InternalRam) {
|
|
return _memoryManager->GetInternalRAM() + addrInfo.Address;
|
|
} else if(addrInfo.Type == AddressType::WorkRam) {
|
|
return _mapper->GetWorkRam() + addrInfo.Address;
|
|
} else if(addrInfo.Type == AddressType::SaveRam) {
|
|
return _mapper->GetSaveRam() + addrInfo.Address;
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
void Console::DebugAddTrace(const char * log)
|
|
{
|
|
#ifndef LIBRETRO
|
|
if(_debugger) {
|
|
_debugger->AddTrace(log);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Console::DebugProcessPpuCycle()
|
|
{
|
|
#ifndef LIBRETRO
|
|
if(_debugger && _debugger->IsPpuCycleToProcess()) {
|
|
_debugger->ProcessPpuCycle();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Console::DebugProcessEvent(EventType type)
|
|
{
|
|
#ifndef LIBRETRO
|
|
if(_debugger) {
|
|
_debugger->ProcessEvent(type);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Console::DebugProcessInterrupt(uint16_t cpuAddr, uint16_t destCpuAddr, bool forNmi)
|
|
{
|
|
#ifndef LIBRETRO
|
|
if(_debugger) {
|
|
_debugger->ProcessInterrupt(cpuAddr, destCpuAddr, forNmi);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Console::DebugSetLastFramePpuScroll(uint16_t addr, uint8_t xScroll, bool updateHorizontalScrollOnly)
|
|
{
|
|
#ifndef LIBRETRO
|
|
if(_debugger) {
|
|
_debugger->SetLastFramePpuScroll(addr, xScroll, updateHorizontalScrollOnly);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Console::DebugAddDebugEvent(DebugEventType type)
|
|
{
|
|
#ifndef LIBRETRO
|
|
if(_debugger) {
|
|
_debugger->GetEventManager()->AddSpecialEvent(type);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
bool Console::DebugProcessRamOperation(MemoryOperationType type, uint16_t & addr, uint8_t & value)
|
|
{
|
|
#ifndef LIBRETRO
|
|
if(_debugger) {
|
|
return _debugger->ProcessRamOperation(type, addr, value);
|
|
}
|
|
return true;
|
|
#else
|
|
return true;
|
|
#endif
|
|
}
|
|
|
|
void Console::DebugProcessVramReadOperation(MemoryOperationType type, uint16_t addr, uint8_t & value)
|
|
{
|
|
#ifndef LIBRETRO
|
|
if(_debugger) {
|
|
_debugger->ProcessVramReadOperation(type, addr, value);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Console::DebugProcessVramWriteOperation(uint16_t addr, uint8_t & value)
|
|
{
|
|
#ifndef LIBRETRO
|
|
if(_debugger) {
|
|
_debugger->ProcessVramWriteOperation(addr, value);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Console::ExportStub()
|
|
{
|
|
//Force the compiler to export the PgoRunTest function - otherwise it seems to be ignored since it is unused
|
|
vector<string> testRoms;
|
|
PgoRunTest(testRoms, true);
|
|
}
|