Mesen/Core/HdNesPack.h

50 lines
1.8 KiB
C++

#pragma once
#include "stdafx.h"
#include "HdData.h"
class EmulationSettings;
class HdNesPack
{
private:
shared_ptr<HdPackData> _hdData;
EmulationSettings *_settings;
int32_t _backgroundIndex = -1;
HdScreenInfo *_hdScreenInfo = nullptr;
uint32_t* _palette = nullptr;
bool _contoursEnabled = false;
HdPackTileInfo* _cachedTile = nullptr;
bool _cacheEnabled = false;
bool _useCachedTile = false;
int32_t _scrollX = 0;
int32_t _bgScrollX = 0;
int32_t _bgScrollY = 0;
__forceinline void BlendColors(uint8_t output[4], uint8_t input[4]);
__forceinline uint32_t AdjustBrightness(uint8_t input[4], uint16_t brightness);
__forceinline void DrawColor(uint32_t color, uint32_t* outputBuffer, uint32_t scale, uint32_t screenWidth);
__forceinline void DrawTile(HdPpuTileInfo &tileInfo, HdPackTileInfo &hdPackTileInfo, uint32_t* outputBuffer, uint32_t screenWidth);
__forceinline HdPackTileInfo* GetCachedMatchingTile(uint32_t x, uint32_t y, HdPpuTileInfo* tile);
__forceinline HdPackTileInfo* GetMatchingTile(uint32_t x, uint32_t y, HdPpuTileInfo* tile, bool* disableCache = nullptr);
__forceinline bool IsNextToSprite(uint32_t x, uint32_t y);
__forceinline void DrawCustomBackground(uint32_t *outputBuffer, uint32_t x, uint32_t y, uint32_t scale, uint32_t screenWidth);
void OnLineStart(HdPpuPixelInfo &lineFirstPixel);
void OnBeforeApplyFilter();
__forceinline void GetPixels(uint32_t x, uint32_t y, HdPpuPixelInfo &pixelInfo, uint32_t *outputBuffer, uint32_t screenWidth);
__forceinline void ProcessGrayscaleAndEmphasis(HdPpuPixelInfo &pixelInfo, uint32_t* outputBuffer, uint32_t hdScreenWidth);
public:
static constexpr uint32_t CurrentVersion = 102;
HdNesPack(shared_ptr<HdPackData> hdData, EmulationSettings* settings);
~HdNesPack();
uint32_t GetScale();
void Process(HdScreenInfo *hdScreenInfo, uint32_t *outputBuffer, OverscanDimensions &overscan);
};