Mesen/Core/IKeyManager.h

28 lines
647 B
C++

#pragma once
#include "stdafx.h"
enum class MouseButton
{
LeftButton = 0,
RightButton = 1,
MiddleButton = 2,
};
class IKeyManager
{
public:
virtual ~IKeyManager() {}
virtual void RefreshState() = 0;
virtual void UpdateDevices() = 0;
virtual bool IsMouseButtonPressed(MouseButton button) = 0;
virtual bool IsKeyPressed(uint32_t keyCode) = 0;
virtual vector<uint32_t> GetPressedKeys() = 0;
virtual string GetKeyName(uint32_t keyCode) = 0;
virtual uint32_t GetKeyCode(string keyName) = 0;
virtual void SetKeyState(uint16_t scanCode, bool state) = 0;
virtual void ResetKeyState() = 0;
virtual void SetDisabled(bool disabled) = 0;
};