mirror of
https://github.com/libretro/Mesen.git
synced 2024-11-24 09:39:44 +00:00
23 lines
799 B
C++
23 lines
799 B
C++
#pragma once
|
|
#include "stdafx.h"
|
|
#include "EmulationSettings.h"
|
|
#include "FrameInfo.h"
|
|
|
|
struct ControlDeviceState;
|
|
class Console;
|
|
|
|
class VideoHud
|
|
{
|
|
private:
|
|
static const vector<uint32_t> _gamePads[4];
|
|
static const vector<uint32_t> _playIcon;
|
|
static const vector<uint32_t> _recordIcon;
|
|
|
|
void BlendColors(uint32_t* output, uint32_t input);
|
|
bool DisplayControllerInput(shared_ptr<Console> console, ControlDeviceState &state, int inputPort, uint32_t *outputBuffer, FrameInfo &frameInfo, OverscanDimensions &overscan, uint32_t displayIndex);
|
|
void DrawMovieIcons(shared_ptr<Console> console, uint32_t *outputBuffer, FrameInfo &frameInfo, OverscanDimensions &overscan);
|
|
|
|
public:
|
|
void DrawHud(shared_ptr<Console> console, uint32_t *outputBuffer, FrameInfo frameInfo, OverscanDimensions overscan);
|
|
};
|