Mesen/Linux/SdlRenderer.cpp
2017-11-29 23:24:26 -05:00

178 lines
5.3 KiB
C++
Executable File

#include "SdlRenderer.h"
#include "../Core/VideoRenderer.h"
#include "../Core/VideoDecoder.h"
#include "../Core/EmulationSettings.h"
SdlRenderer::SdlRenderer(void* windowHandle) : _windowHandle(windowHandle)
{
_frameBuffer = nullptr;
SetScreenSize(256,240);
VideoRenderer::GetInstance()->RegisterRenderingDevice(this);
MessageManager::RegisterMessageManager(this);
}
SdlRenderer::~SdlRenderer()
{
VideoRenderer::GetInstance()->UnregisterRenderingDevice(this);
Cleanup();
}
void SdlRenderer::SetFullscreenMode(bool fullscreen, void* windowHandle, uint32_t monitorWidth, uint32_t monitorHeight)
{
//TODO: Implement exclusive fullscreen for Linux
}
void SdlRenderer::Init()
{
SDL_InitSubSystem(SDL_INIT_VIDEO);
_sdlWindow = SDL_CreateWindowFrom(_windowHandle);
//Hack to make this work properly - otherwise SDL_CreateRenderer never returns
_sdlWindow->flags |= SDL_WINDOW_OPENGL;
SDL_GL_LoadLibrary(NULL);
_sdlRenderer = SDL_CreateRenderer(_sdlWindow, -1, SDL_RENDERER_ACCELERATED);
_sdlTexture = SDL_CreateTexture(_sdlRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, _nesFrameWidth, _nesFrameHeight);
_spriteFont.reset(new SpriteFont(_sdlRenderer, "Resources/Font.24.spritefont"));
_largeFont.reset(new SpriteFont(_sdlRenderer, "Resources/Font.64.spritefont"));
SDL_SetWindowSize(_sdlWindow, _screenWidth, _screenHeight);
_frameBuffer = new uint8_t[_nesFrameHeight*_nesFrameWidth*_bytesPerPixel];
memset(_frameBuffer, 0, _nesFrameHeight*_nesFrameWidth*_bytesPerPixel);
}
void SdlRenderer::Cleanup()
{
if(_sdlTexture) {
SDL_DestroyTexture(_sdlTexture);
_sdlTexture = nullptr;
}
if(_sdlRenderer) {
SDL_DestroyRenderer(_sdlRenderer);
_sdlRenderer = nullptr;
}
if(_frameBuffer) {
delete[] _frameBuffer;
_frameBuffer = nullptr;
}
}
void SdlRenderer::Reset()
{
_frameLock.Acquire();
Cleanup();
Init();
_frameLock.Release();
}
void SdlRenderer::SetScreenSize(uint32_t width, uint32_t height)
{
ScreenSize screenSize;
VideoDecoder::GetInstance()->GetScreenSize(screenSize, false);
if(_screenHeight != (uint32_t)screenSize.Height || _screenWidth != (uint32_t)screenSize.Width || _nesFrameHeight != height || _nesFrameWidth != width || _resizeFilter != EmulationSettings::GetVideoResizeFilter()) {
_frameLock.Acquire();
_nesFrameHeight = height;
_nesFrameWidth = width;
_newFrameBufferSize = width*height;
_screenHeight = screenSize.Height;
_screenWidth = screenSize.Width;
_resizeFilter = EmulationSettings::GetVideoResizeFilter();
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, _resizeFilter == VideoResizeFilter::Bilinear ? "1" : "0");
_screenBufferSize = _screenHeight*_screenWidth;
Reset();
_frameLock.Release();
}
}
void SdlRenderer::UpdateFrame(void *frameBuffer, uint32_t width, uint32_t height)
{
_frameLock.Acquire();
SetScreenSize(width, height);
memcpy(_frameBuffer, frameBuffer, width*height*_bytesPerPixel);
_frameChanged = true;
_frameLock.Release();
}
void SdlRenderer::Render()
{
bool paused = EmulationSettings::IsPaused();
if(_noUpdateCount > 10 || _frameChanged || paused || IsMessageShown()) {
auto lock = _frameLock.AcquireSafe();
SDL_RenderClear(_sdlRenderer);
uint8_t *textureBuffer;
int rowPitch;
SDL_LockTexture(_sdlTexture, nullptr, (void**)&textureBuffer, &rowPitch);
uint32_t* ppuFrameBuffer = (uint32_t*)_frameBuffer;
for(uint32_t i = 0, iMax = _nesFrameHeight; i < iMax; i++) {
memcpy(textureBuffer, ppuFrameBuffer, _nesFrameWidth*_bytesPerPixel);
ppuFrameBuffer += _nesFrameWidth;
textureBuffer += rowPitch;
}
SDL_UnlockTexture(_sdlTexture);
if(_frameChanged) {
_renderedFrameCount++;
_frameChanged = false;
}
SDL_Rect source = {0, 0, (int)_nesFrameWidth, (int)_nesFrameHeight };
SDL_Rect dest = {0, 0, (int)_screenWidth, (int)_screenHeight };
SDL_RenderCopy(_sdlRenderer, _sdlTexture, &source, &dest);
if(paused && !EmulationSettings::CheckFlag(EmulationFlags::HidePauseOverlay)) {
DrawPauseScreen();
} else if(VideoDecoder::GetInstance()->IsRunning()) {
DrawCounters();
}
DrawToasts();
SDL_RenderPresent(_sdlRenderer);
} else {
_noUpdateCount++;
}
}
void SdlRenderer::DrawPauseScreen()
{
uint32_t textureData = 0x222222AA;
SDL_Surface* surf = SDL_CreateRGBSurfaceFrom((void*)&textureData, 1, 1, 32, 4, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF);
SDL_Texture* texture = SDL_CreateTextureFromSurface(_sdlRenderer, surf);
SDL_Rect source = {0, 0, 1, 1 };
SDL_Rect dest = {0, 0, (int)_screenWidth, (int)_screenHeight };
SDL_RenderCopy(_sdlRenderer, texture, &source, &dest);
SDL_DestroyTexture(texture);
SDL_FreeSurface(surf);
XMVECTOR stringDimensions = _largeFont->MeasureString(L"PAUSE");
float* measureF = (float*)&stringDimensions;
_largeFont->DrawString(_sdlRenderer, L"PAUSE", (int)(_screenWidth / 2 - measureF[0] / 2), (int)(_screenHeight / 2 - measureF[1] / 2 - 8), 250, 235, 215);
}
void SdlRenderer::DrawString(std::wstring message, int x, int y, uint8_t r, uint8_t g, uint8_t b, uint8_t opacity)
{
const wchar_t *text = message.c_str();
_spriteFont->DrawString(_sdlRenderer, text, x, y, r, g, b);
}
float SdlRenderer::MeasureString(std::wstring text)
{
XMVECTOR measure = _spriteFont->MeasureString(text.c_str());
float* measureF = (float*)&measure;
return measureF[0];
}
bool SdlRenderer::ContainsCharacter(wchar_t character)
{
return _spriteFont->ContainsCharacter(character);
}