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52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
#pragma once
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#include "stdafx.h"
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#include <deque>
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#include "GameConnection.h"
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#include "../Utilities/AutoResetEvent.h"
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#include "../Utilities/SimpleLock.h"
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#include "StandardController.h"
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class ClientConnectionData;
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class GameClientConnection : public GameConnection, public INotificationListener
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{
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private:
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std::deque<uint8_t> _inputData[4];
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atomic<uint32_t> _inputSize[4];
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AutoResetEvent _waitForInput[4];
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SimpleLock _writeLock;
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atomic<bool> _shutdown;
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atomic<bool> _enableControllers = false;
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atomic<uint32_t> _minimumQueueSize = 3;
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vector<PlayerInfo> _playerList;
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shared_ptr<BaseControlDevice> _controlDevice;
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shared_ptr<BaseControlDevice> _newControlDevice;
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uint32_t _lastInputSent = 0x00;
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bool _gameLoaded = false;
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uint8_t _controllerPort = GameConnection::SpectatorPort;
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private:
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void SendHandshake();
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void SendControllerSelection(uint8_t port);
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void ClearInputData();
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void PushControllerState(uint8_t port, uint8_t state);
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void DisableControllers();
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protected:
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void ProcessMessage(NetMessage* message);
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public:
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GameClientConnection(shared_ptr<Socket> socket, shared_ptr<ClientConnectionData> connectionData);
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~GameClientConnection();
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void ProcessNotification(ConsoleNotificationType type, void* parameter);
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uint8_t GetControllerState(uint8_t port);
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void SendInput();
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void SelectController(uint8_t port);
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uint8_t GetAvailableControllers();
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uint8_t GetControllerPort();
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}; |