Mesen/Windows/WindowsKeyManager.h

59 lines
1.3 KiB
C++

#pragma once
#include "stdafx.h"
#include <unordered_map>
#include "../Core/IKeyManager.h"
#include "../Utilities/Timer.h"
#include "../Utilities/AutoResetEvent.h"
#include "XInputManager.h"
#include "DirectInputManager.h"
struct KeyDefinition {
string name;
uint32_t keyCode;
string description;
string extDescription;
};
class Console;
class WindowsKeyManager : public IKeyManager
{
private:
HWND _hWnd;
shared_ptr<Console> _console;
bool _keyState[0x200];
bool _mouseState[0x03];
unique_ptr<DirectInputManager> _directInput;
unique_ptr<XInputManager> _xInput;
std::unordered_map<uint32_t, string> _keyNames;
std::unordered_map<uint32_t, string> _keyExtendedNames;
std::unordered_map<string, uint32_t> _keyCodes;
AutoResetEvent _stopSignal;
std::thread _updateDeviceThread;
atomic<bool> _stopUpdateDeviceThread = false;
bool _disableAllKeys = false;
void StartUpdateDeviceThread();
public:
WindowsKeyManager(shared_ptr<Console> console, HWND hWnd);
~WindowsKeyManager();
void RefreshState();
bool IsKeyPressed(uint32_t key);
bool IsMouseButtonPressed(MouseButton button);
vector<uint32_t> GetPressedKeys();
string GetKeyName(uint32_t key);
uint32_t GetKeyCode(string keyName);
void SetKeyState(uint16_t scanCode, bool state);
void ResetKeyState();
void SetDisabled(bool disabled);
void UpdateDevices();
};