Mesen/Windows
2017-04-15 15:57:15 -04:00
..
DirectXTK Updated to Visual Studio 2015 (only required minor changes) 2016-01-17 19:10:01 -05:00
Resources UI: Changed all icons (to public domain ones) + redrew Mesen icon in blue. Hid/disabled some UI elements for things that are not implemented yet. 2016-02-11 18:34:55 -05:00
DirectInputManager.cpp DirectInput: Various fixes 2016-12-23 20:29:19 -05:00
DirectInputManager.h DirectInput: Various fixes 2016-12-23 20:29:19 -05:00
Renderer.cpp UI: Added option to display play/record icon when playing/recording movies + option to hide the pause overlay 2017-04-15 15:57:15 -04:00
Renderer.h Code cleanup - Removed old unused feature 2016-09-03 10:50:23 -04:00
SoundManager.cpp Audio: Improve sound latency - can be set 4-5x lower than before without crackling sounds 2016-12-09 10:30:09 -05:00
SoundManager.h Audio: Added stereo effects + reverb options 2016-02-21 15:31:39 -05:00
stdafx.cpp -Rewrote entire GUI in .NET 2015-07-01 23:17:14 -04:00
stdafx.h Audio: Ability to select ouput device (e.g speakers, headphones) 2016-01-17 22:16:20 -05:00
targetver.h -Rewrote entire GUI in .NET 2015-07-01 23:17:14 -04:00
Windows.vcxproj Input: DirectInput support - most controllers/gamepads should now work. XInput is still prioritized when available. 2016-07-16 16:25:57 -04:00
Windows.vcxproj.filters Input: DirectInput support - most controllers/gamepads should now work. XInput is still prioritized when available. 2016-07-16 16:25:57 -04:00
WindowsKeyManager.cpp Linux: Implemented mouse clicks for zapper/etc. 2016-12-14 18:26:52 -05:00
WindowsKeyManager.h Linux: Implemented mouse clicks for zapper/etc. 2016-12-14 18:26:52 -05:00
XInputManager.cpp Input: Detect new controllers at all times (for both XInput & DirectInput) - on another thread to prevent performance issues 2016-08-30 19:23:49 -04:00
XInputManager.h Input: Detect new controllers at all times (for both XInput & DirectInput) - on another thread to prevent performance issues 2016-08-30 19:23:49 -04:00