mirror of
https://github.com/libretro/Mesen.git
synced 2024-12-12 19:36:23 +00:00
572 lines
25 KiB
C++
572 lines
25 KiB
C++
#include "stdafx.h"
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#include "../Core/MessageManager.h"
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#include "../Core/Console.h"
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#include "../Core/GameServer.h"
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#include "../Core/GameClient.h"
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#include "../Core/ClientConnectionData.h"
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#include "../Core/SaveStateManager.h"
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#include "../Core/CheatManager.h"
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#include "../Core/EmulationSettings.h"
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#include "../Core/VideoDecoder.h"
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#include "../Core/VideoRenderer.h"
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#include "../Core/AutomaticRomTest.h"
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#include "../Core/RecordedRomTest.h"
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#include "../Core/FDS.h"
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#include "../Core/VsControlManager.h"
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#include "../Core/SoundMixer.h"
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#include "../Core/RomLoader.h"
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#include "../Core/NsfMapper.h"
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#include "../Core/IRenderingDevice.h"
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#include "../Core/IAudioDevice.h"
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#include "../Core/MovieManager.h"
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#include "../Core/VirtualFile.h"
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#include "../Core/HdPackBuilder.h"
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#include "../Utilities/AviWriter.h"
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#include "../Core/ShortcutKeyHandler.h"
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#include "../Core/SystemActionManager.h"
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#include "../Core/FdsSystemActionManager.h"
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#include "../Core/VsSystemActionManager.h"
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#include "../Core/KeyManager.h"
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#ifdef _WIN32
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#include "../Windows/Renderer.h"
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#include "../Windows/SoundManager.h"
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#include "../Windows/WindowsKeyManager.h"
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#else
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#include "../Linux/SdlRenderer.h"
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#include "../Linux/SdlSoundManager.h"
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#include "../Linux/LinuxKeyManager.h"
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#endif
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IRenderingDevice *_renderer = nullptr;
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IAudioDevice *_soundManager = nullptr;
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IKeyManager *_keyManager = nullptr;
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unique_ptr<ShortcutKeyHandler> _shortcutKeyHandler;
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void* _windowHandle = nullptr;
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void* _viewerHandle = nullptr;
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string _returnString;
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string _logString;
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RecordedRomTest *_recordedRomTest = nullptr;
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typedef void (__stdcall *NotificationListenerCallback)(int, void*);
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namespace InteropEmu {
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class InteropNotificationListener : public INotificationListener
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{
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NotificationListenerCallback _callback;
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public:
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InteropNotificationListener(NotificationListenerCallback callback)
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{
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_callback = callback;
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}
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void ProcessNotification(ConsoleNotificationType type, void* parameter)
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{
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_callback((int)type, parameter);
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}
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};
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struct RomInfo
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{
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const char* RomName;
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uint32_t Crc32;
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uint32_t PrgCrc32;
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RomFormat Format;
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bool IsChrRam;
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};
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extern "C" {
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DllExport bool __stdcall TestDll()
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{
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return true;
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}
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DllExport uint32_t __stdcall GetMesenVersion() { return EmulationSettings::GetMesenVersion(); }
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DllExport void __stdcall InitializeEmu(const char* homeFolder, void *windowHandle, void *viewerHandle, bool noAudio, bool noVideo, bool noInput)
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{
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FolderUtilities::SetHomeFolder(homeFolder);
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_shortcutKeyHandler.reset(new ShortcutKeyHandler());
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if(windowHandle != nullptr && viewerHandle != nullptr) {
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_windowHandle = windowHandle;
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_viewerHandle = viewerHandle;
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if(!noVideo) {
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#ifdef _WIN32
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_renderer = new NES::Renderer((HWND)_viewerHandle);
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#else
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_renderer = new SdlRenderer(_viewerHandle);
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#endif
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}
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if(!noAudio) {
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#ifdef _WIN32
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_soundManager = new SoundManager((HWND)_windowHandle);
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#else
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_soundManager = new SdlSoundManager();
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#endif
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}
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if(!noInput) {
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#ifdef _WIN32
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_keyManager = new WindowsKeyManager((HWND)_windowHandle);
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#else
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_keyManager = new LinuxKeyManager();
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#endif
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KeyManager::RegisterKeyManager(_keyManager);
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}
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}
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}
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DllExport void __stdcall SetFullscreenMode(bool fullscreen, void *windowHandle, uint32_t monitorWidth, uint32_t monitorHeight)
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{
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if(_renderer) {
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_renderer->SetFullscreenMode(fullscreen, windowHandle, monitorWidth, monitorHeight);
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}
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}
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DllExport bool __stdcall IsRunning() { return Console::IsRunning(); }
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DllExport void __stdcall LoadROM(char* filename, char* patchFile) { Console::LoadROM((string)filename, (string)patchFile); }
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DllExport void __stdcall AddKnownGameFolder(char* folder) { FolderUtilities::AddKnownGameFolder(folder); }
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DllExport void __stdcall SetFolderOverrides(char* saveFolder, char* saveStateFolder, char* screenshotFolder) { FolderUtilities::SetFolderOverrides(saveFolder, saveStateFolder, screenshotFolder); }
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DllExport void __stdcall LoadRecentGame(char* filepath, bool resetGame) { SaveStateManager::LoadRecentGame(filepath, resetGame); }
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DllExport const char* __stdcall GetArchiveRomList(char* filename) {
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std::ostringstream out;
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shared_ptr<ArchiveReader> reader = ArchiveReader::GetReader(filename);
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if(reader) {
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for(string romName : reader->GetFileList(VirtualFile::RomExtensions)) {
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out << romName << "[!|!]";
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}
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}
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_returnString = out.str();
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return _returnString.c_str();
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}
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DllExport void __stdcall SetControllerType(uint32_t port, ControllerType type) { EmulationSettings::SetControllerType(port, type); }
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DllExport void __stdcall SetControllerKeys(uint32_t port, KeyMappingSet mappings) { EmulationSettings::SetControllerKeys(port, mappings); }
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DllExport void __stdcall SetZapperDetectionRadius(uint32_t detectionRadius) { EmulationSettings::SetZapperDetectionRadius(detectionRadius); }
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DllExport void __stdcall SetExpansionDevice(ExpansionPortDevice device) { EmulationSettings::SetExpansionDevice(device); }
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DllExport void __stdcall SetConsoleType(ConsoleType type) { EmulationSettings::SetConsoleType(type); }
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DllExport void __stdcall SetMouseSensitivity(MouseDevice device, double sensitivity) { EmulationSettings::SetMouseSensitivity(device, sensitivity); }
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DllExport void __stdcall ClearShortcutKeys() { EmulationSettings::ClearShortcutKeys(); }
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DllExport void __stdcall SetShortcutKey(EmulatorShortcut shortcut, KeyCombination keyCombination, int keySetIndex) { EmulationSettings::SetShortcutKey(shortcut, keyCombination, keySetIndex); }
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DllExport ControllerType __stdcall GetControllerType(uint32_t port) { return EmulationSettings::GetControllerType(port); }
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DllExport ExpansionPortDevice GetExpansionDevice() { return EmulationSettings::GetExpansionDevice(); }
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DllExport ConsoleType __stdcall GetConsoleType() { return EmulationSettings::GetConsoleType(); }
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DllExport bool __stdcall HasZapper() { return EmulationSettings::HasZapper(); }
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DllExport bool __stdcall HasFourScore() { return EmulationSettings::CheckFlag(EmulationFlags::HasFourScore); }
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DllExport bool __stdcall HasArkanoidPaddle() { return EmulationSettings::HasArkanoidPaddle(); }
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DllExport void __stdcall SetMousePosition(double x, double y) { KeyManager::SetMousePosition(x, y); }
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DllExport void __stdcall SetMouseMovement(int16_t x, int16_t y) { KeyManager::SetMouseMovement(x, y); }
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DllExport void __stdcall UpdateInputDevices() { if(_keyManager) { _keyManager->UpdateDevices(); } }
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DllExport void __stdcall GetPressedKeys(uint32_t *keyBuffer) {
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vector<uint32_t> pressedKeys = KeyManager::GetPressedKeys();
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for(size_t i = 0; i < pressedKeys.size() && i < 3; i++) {
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keyBuffer[i] = pressedKeys[i];
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}
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}
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DllExport void __stdcall DisableAllKeys(bool disabled) {
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if(_keyManager) {
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_keyManager->SetDisabled(disabled);
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}
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}
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DllExport void __stdcall SetKeyState(int32_t scanCode, bool state) {
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if(_keyManager) {
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_keyManager->SetKeyState(scanCode, state);
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_shortcutKeyHandler->ProcessKeys();
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}
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}
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DllExport void __stdcall ResetKeyState() { if(_keyManager) { _keyManager->ResetKeyState(); } }
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DllExport const char* __stdcall GetKeyName(uint32_t keyCode)
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{
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_returnString = KeyManager::GetKeyName(keyCode);
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return _returnString.c_str();
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}
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DllExport uint32_t __stdcall GetKeyCode(char* keyName) {
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if(keyName) {
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return KeyManager::GetKeyCode(keyName);
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} else {
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return 0;
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}
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}
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DllExport void __stdcall Run()
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{
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if(Console::GetInstance()) {
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Console::GetInstance()->Run();
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}
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}
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DllExport void __stdcall Resume() { EmulationSettings::ClearFlags(EmulationFlags::Paused); }
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DllExport bool __stdcall IsPaused() { return EmulationSettings::CheckFlag(EmulationFlags::Paused); }
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DllExport void __stdcall Stop()
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{
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if(Console::GetInstance()) {
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GameServer::StopServer();
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GameClient::Disconnect();
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Console::GetInstance()->Stop();
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}
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}
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DllExport const void __stdcall GetRomInfo(RomInfo &romInfo, char* filename)
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{
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string romPath = filename;
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if(romPath.empty()) {
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_returnString = Console::GetRomPath();
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romInfo.RomName = _returnString.c_str();
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romInfo.Crc32 = Console::GetHashInfo().Crc32Hash;
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romInfo.PrgCrc32 = Console::GetHashInfo().PrgCrc32Hash;
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romInfo.Format = Console::GetRomFormat();
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romInfo.IsChrRam = Console::IsChrRam();
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} else {
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RomLoader romLoader;
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if(romLoader.LoadFile(romPath)) {
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RomData romData = romLoader.GetRomData();
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_returnString = romPath;
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romInfo.RomName = _returnString.c_str();
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romInfo.Crc32 = romData.Crc32;
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romInfo.PrgCrc32 = romData.PrgCrc32;
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romInfo.Format = RomFormat::Unknown;
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romInfo.IsChrRam = romData.ChrRom.size() == 0;
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} else {
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_returnString = "";
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romInfo.RomName = _returnString.c_str();
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romInfo.Crc32 = 0;
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romInfo.PrgCrc32 = 0;
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romInfo.Format = RomFormat::Unknown;
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romInfo.IsChrRam = false;
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}
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}
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}
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DllExport void __stdcall Reset() { Console::Reset(true); }
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DllExport void __stdcall PowerCycle() { Console::Reset(false); }
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DllExport void __stdcall ResetLagCounter() { Console::ResetLagCounter(); }
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DllExport void __stdcall StartServer(uint16_t port, char* hostPlayerName) { GameServer::StartServer(port, hostPlayerName); }
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DllExport void __stdcall StopServer() { GameServer::StopServer(); }
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DllExport bool __stdcall IsServerRunning() { return GameServer::Started(); }
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DllExport void __stdcall Connect(char* host, uint16_t port, char* playerName, bool spectator)
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{
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shared_ptr<ClientConnectionData> connectionData(new ClientConnectionData(
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host,
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port,
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playerName,
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spectator
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));
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GameClient::Connect(connectionData);
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}
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DllExport void __stdcall Disconnect() { GameClient::Disconnect(); }
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DllExport bool __stdcall IsConnected() { return GameClient::Connected(); }
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DllExport ControllerType __stdcall NetPlayGetControllerType(int32_t port) { return EmulationSettings::GetControllerType(port); }
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DllExport int32_t __stdcall NetPlayGetAvailableControllers()
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{
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if(GameServer::Started()) {
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return GameServer::GetAvailableControllers();
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} else {
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return GameClient::GetAvailableControllers();
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}
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}
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DllExport void __stdcall NetPlaySelectController(int32_t port)
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{
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if(GameServer::Started()) {
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return GameServer::SetHostControllerPort(port);
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} else {
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return GameClient::SelectController(port);
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}
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}
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DllExport int32_t __stdcall NetPlayGetControllerPort()
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{
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if(GameServer::Started()) {
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return GameServer::GetHostControllerPort();
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} else {
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return GameClient::GetControllerPort();
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}
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}
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DllExport void __stdcall Pause()
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{
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if(!IsConnected()) {
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EmulationSettings::SetFlags(EmulationFlags::Paused);
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}
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}
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DllExport void __stdcall Release()
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{
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_shortcutKeyHandler.reset();
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Console::GetInstance()->Stop();
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VideoDecoder::GetInstance()->StopThread();
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VideoDecoder::Release();
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VideoRenderer::GetInstance()->StopThread();
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VideoRenderer::Release();
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Console::Release();
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GameServer::StopServer();
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GameClient::Disconnect();
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MessageManager::RegisterMessageManager(nullptr);
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if(_renderer) {
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delete _renderer;
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_renderer = nullptr;
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}
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if(_soundManager) {
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delete _soundManager;
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_soundManager = nullptr;
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}
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}
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DllExport void __stdcall TakeScreenshot() { VideoDecoder::GetInstance()->TakeScreenshot(); }
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DllExport INotificationListener* __stdcall RegisterNotificationCallback(NotificationListenerCallback callback)
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{
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INotificationListener* listener = new InteropNotificationListener(callback);
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MessageManager::RegisterNotificationListener(listener);
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return listener;
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}
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DllExport void __stdcall UnregisterNotificationCallback(INotificationListener *listener) { MessageManager::UnregisterNotificationListener(listener); }
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DllExport void __stdcall DisplayMessage(char* title, char* message, char* param1) { MessageManager::DisplayMessage(title, message, param1 ? param1 : ""); }
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DllExport const char* __stdcall GetLog()
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{
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_logString = MessageManager::GetLog();
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return _logString.c_str();
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}
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DllExport void __stdcall SaveState(uint32_t stateIndex) { SaveStateManager::SaveState(stateIndex); }
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DllExport void __stdcall LoadState(uint32_t stateIndex) { SaveStateManager::LoadState(stateIndex); }
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DllExport void __stdcall SaveStateFile(char* filepath) { SaveStateManager::SaveState(filepath); }
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DllExport void __stdcall LoadStateFile(char* filepath) { SaveStateManager::LoadState(filepath); }
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DllExport int64_t __stdcall GetStateInfo(uint32_t stateIndex) { return SaveStateManager::GetStateInfo(stateIndex); }
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DllExport void __stdcall MoviePlay(char* filename) { MovieManager::Play(string(filename)); }
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DllExport void __stdcall MovieRecord(RecordMovieOptions *options)
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{
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RecordMovieOptions opt = *options;
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MovieManager::Record(opt);
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}
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DllExport void __stdcall MovieStop() { MovieManager::Stop(); }
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DllExport bool __stdcall MoviePlaying() { return MovieManager::Playing(); }
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DllExport bool __stdcall MovieRecording() { return MovieManager::Recording(); }
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DllExport void __stdcall AviRecord(char* filename, VideoCodec codec, uint32_t compressionLevel) { VideoRenderer::GetInstance()->StartRecording(filename, codec, compressionLevel); }
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DllExport void __stdcall AviStop() { VideoRenderer::GetInstance()->StopRecording(); }
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DllExport bool __stdcall AviIsRecording() { return VideoRenderer::GetInstance()->IsRecording(); }
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DllExport void __stdcall WaveRecord(char* filename) { SoundMixer::StartRecording(filename); }
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DllExport void __stdcall WaveStop() { SoundMixer::StopRecording(); }
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DllExport bool __stdcall WaveIsRecording() { return SoundMixer::IsRecording(); }
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DllExport int32_t __stdcall RunRecordedTest(char* filename)
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{
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RecordedRomTest romTest;
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return romTest.Run(filename);
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}
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DllExport int32_t __stdcall RunAutomaticTest(char* filename)
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{
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AutomaticRomTest romTest;
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return romTest.Run(filename);
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}
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DllExport void __stdcall RomTestRecord(char* filename, bool reset)
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{
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if(_recordedRomTest) {
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delete _recordedRomTest;
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}
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_recordedRomTest = new RecordedRomTest();
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_recordedRomTest->Record(filename, reset);
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}
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DllExport void __stdcall RomTestRecordFromMovie(char* testFilename, char* movieFilename)
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{
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_recordedRomTest = new RecordedRomTest();
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_recordedRomTest->RecordFromMovie(testFilename, string(movieFilename));
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}
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DllExport void __stdcall RomTestRecordFromTest(char* newTestFilename, char* existingTestFilename)
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{
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_recordedRomTest = new RecordedRomTest();
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_recordedRomTest->RecordFromTest(newTestFilename, existingTestFilename);
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}
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DllExport void __stdcall RomTestStop()
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{
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if(_recordedRomTest) {
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_recordedRomTest->Stop();
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delete _recordedRomTest;
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_recordedRomTest = nullptr;
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}
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}
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DllExport bool __stdcall RomTestRecording() { return _recordedRomTest != nullptr; }
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DllExport void __stdcall SetCheats(CheatInfo cheats[], uint32_t length) { CheatManager::SetCheats(cheats, length); }
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DllExport bool __stdcall CheckFlag(EmulationFlags flags) { return EmulationSettings::CheckFlag(flags); }
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DllExport void __stdcall SetFlags(EmulationFlags flags) { EmulationSettings::SetFlags(flags); }
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DllExport void __stdcall ClearFlags(EmulationFlags flags) { EmulationSettings::ClearFlags(flags); }
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DllExport void __stdcall SetRamPowerOnState(RamPowerOnState state) { EmulationSettings::SetRamPowerOnState(state); }
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DllExport void __stdcall SetDisplayLanguage(Language lang) { EmulationSettings::SetDisplayLanguage(lang); }
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DllExport void __stdcall SetChannelVolume(uint32_t channel, double volume) { EmulationSettings::SetChannelVolume((AudioChannel)channel, volume); }
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DllExport void __stdcall SetChannelPanning(uint32_t channel, double panning) { EmulationSettings::SetChannelPanning((AudioChannel)channel, panning); }
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DllExport void __stdcall SetEqualizerFilterType(EqualizerFilterType filter) { EmulationSettings::SetEqualizerFilterType(filter); }
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DllExport void __stdcall SetBandGain(uint32_t band, double gain) { EmulationSettings::SetBandGain(band, gain); }
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DllExport void __stdcall SetEqualizerBands(double *bands, uint32_t bandCount) { EmulationSettings::SetEqualizerBands(bands, bandCount); }
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DllExport void __stdcall SetMasterVolume(double volume) { EmulationSettings::SetMasterVolume(volume); }
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DllExport void __stdcall SetSampleRate(uint32_t sampleRate) { EmulationSettings::SetSampleRate(sampleRate); }
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DllExport void __stdcall SetAudioLatency(uint32_t msLatency) { EmulationSettings::SetAudioLatency(msLatency); }
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DllExport void __stdcall SetStereoFilter(StereoFilter stereoFilter) { EmulationSettings::SetStereoFilter(stereoFilter); }
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DllExport void __stdcall SetStereoDelay(int32_t delay) { EmulationSettings::SetStereoDelay(delay); }
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DllExport void __stdcall SetStereoPanningAngle(double angle) { EmulationSettings::SetStereoPanningAngle(angle); }
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DllExport void __stdcall SetReverbParameters(double strength, double delay) { EmulationSettings::SetReverbParameters(strength, delay); }
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DllExport void __stdcall SetCrossFeedRatio(uint32_t ratio) { EmulationSettings::SetCrossFeedRatio(ratio); }
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DllExport void __stdcall SetNesModel(uint32_t model) { EmulationSettings::SetNesModel((NesModel)model); }
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DllExport void __stdcall SetOverscanDimensions(uint32_t left, uint32_t right, uint32_t top, uint32_t bottom) { EmulationSettings::SetOverscanDimensions(left, right, top, bottom); }
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DllExport void __stdcall SetEmulationSpeed(uint32_t emulationSpeed) { EmulationSettings::SetEmulationSpeed(emulationSpeed, true); }
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DllExport void __stdcall IncreaseEmulationSpeed() { EmulationSettings::IncreaseEmulationSpeed(); }
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DllExport void __stdcall DecreaseEmulationSpeed() { EmulationSettings::DecreaseEmulationSpeed(); }
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DllExport uint32_t __stdcall GetEmulationSpeed() { return EmulationSettings::GetEmulationSpeed(true); }
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DllExport void __stdcall SetTurboRewindSpeed(uint32_t turboSpeed, uint32_t rewindSpeed) { EmulationSettings::SetTurboRewindSpeed(turboSpeed, rewindSpeed); }
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DllExport void __stdcall SetRewindBufferSize(uint32_t seconds) { EmulationSettings::SetRewindBufferSize(seconds); }
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DllExport void __stdcall SetOverclockRate(uint32_t overclockRate, bool adjustApu) { EmulationSettings::SetOverclockRate(overclockRate, adjustApu); }
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DllExport void __stdcall SetPpuNmiConfig(uint32_t extraScanlinesBeforeNmi, uint32_t extraScanlinesAfterNmi) { EmulationSettings::SetPpuNmiConfig(extraScanlinesBeforeNmi, extraScanlinesAfterNmi); }
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DllExport void __stdcall SetVideoScale(double scale) { EmulationSettings::SetVideoScale(scale); }
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DllExport void __stdcall SetScreenRotation(uint32_t angle) { EmulationSettings::SetScreenRotation(angle); }
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DllExport void __stdcall SetExclusiveRefreshRate(uint32_t angle) { EmulationSettings::SetExclusiveRefreshRate(angle); }
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DllExport void __stdcall SetVideoAspectRatio(VideoAspectRatio aspectRatio, double customRatio) { EmulationSettings::SetVideoAspectRatio(aspectRatio, customRatio); }
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DllExport void __stdcall SetVideoFilter(VideoFilterType filter) { EmulationSettings::SetVideoFilterType(filter); }
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DllExport void __stdcall SetVideoResizeFilter(VideoResizeFilter filter) { EmulationSettings::SetVideoResizeFilter(filter); }
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DllExport void __stdcall GetRgbPalette(uint32_t *paletteBuffer) { EmulationSettings::GetRgbPalette(paletteBuffer); }
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DllExport void __stdcall SetRgbPalette(uint32_t *paletteBuffer) { EmulationSettings::SetRgbPalette(paletteBuffer); }
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DllExport void __stdcall SetPictureSettings(double brightness, double contrast, double saturation, double hue, double scanlineIntensity) { EmulationSettings::SetPictureSettings(brightness, contrast, saturation, hue, scanlineIntensity); }
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DllExport void __stdcall SetNtscFilterSettings(double artifacts, double bleed, double fringing, double gamma, double resolution, double sharpness, bool mergeFields, double yFilterLength, double iFilterLength, double qFilterLength, bool verticalBlend) { EmulationSettings::SetNtscFilterSettings(artifacts, bleed, fringing, gamma, resolution, sharpness, mergeFields, yFilterLength, iFilterLength, qFilterLength, verticalBlend, false); }
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DllExport void __stdcall SetInputDisplaySettings(uint8_t visiblePorts, InputDisplayPosition displayPosition, bool displayHorizontally) { EmulationSettings::SetInputDisplaySettings(visiblePorts, displayPosition, displayHorizontally); }
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DllExport void __stdcall SetAutoSaveOptions(uint32_t delayInMinutes, bool showMessage) { EmulationSettings::SetAutoSaveOptions(delayInMinutes, showMessage); }
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DllExport const char* __stdcall GetAudioDevices()
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{
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_returnString = _soundManager ? _soundManager->GetAvailableDevices() : "";
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return _returnString.c_str();
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}
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DllExport void __stdcall SetAudioDevice(char* audioDevice) { if(_soundManager) { _soundManager->SetAudioDevice(audioDevice); } }
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DllExport void __stdcall GetScreenSize(ScreenSize &size, bool ignoreScale) { VideoDecoder::GetInstance()->GetScreenSize(size, ignoreScale); }
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DllExport void __stdcall InputBarcode(uint64_t barCode, int32_t digitCount) { Console::GetInstance()->InputBarcode(barCode, digitCount); }
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DllExport void __stdcall LoadTapeFile(char *filepath) { Console::GetInstance()->LoadTapeFile(filepath); }
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DllExport void __stdcall StartRecordingTapeFile(char *filepath) { Console::GetInstance()->StartRecordingTapeFile(filepath); }
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DllExport void __stdcall StopRecordingTapeFile() { Console::GetInstance()->StopRecordingTapeFile(); }
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DllExport bool __stdcall IsRecordingTapeFile() { return Console::GetInstance()->IsRecordingTapeFile(); }
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DllExport ConsoleFeatures __stdcall GetAvailableFeatures() { return Console::GetInstance()->GetAvailableFeatures(); }
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//NSF functions
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DllExport bool __stdcall IsNsf() { return NsfMapper::GetInstance() != nullptr; }
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DllExport void __stdcall NsfSelectTrack(uint8_t trackNumber) {
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if(NsfMapper::GetInstance()) {
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NsfMapper::GetInstance()->SelectTrack(trackNumber);
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}
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}
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DllExport int32_t __stdcall NsfGetCurrentTrack() {
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if(NsfMapper::GetInstance()) {
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return NsfMapper::GetInstance()->GetCurrentTrack();
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}
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return -1;
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}
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DllExport void __stdcall NsfGetHeader(NsfHeader* header) {
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if(NsfMapper::GetInstance()) {
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*header = NsfMapper::GetInstance()->GetNsfHeader();
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}
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}
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DllExport void __stdcall NsfSetNsfConfig(int32_t autoDetectSilenceDelay, int32_t moveToNextTrackTime, bool disableApuIrqs) {
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EmulationSettings::SetNsfConfig(autoDetectSilenceDelay, moveToNextTrackTime, disableApuIrqs);
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}
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//FDS functions
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DllExport uint32_t __stdcall FdsGetSideCount() {
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shared_ptr<FdsSystemActionManager> sam = Console::GetInstance()->GetSystemActionManager<FdsSystemActionManager>();
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return sam ? sam->GetSideCount() : 0;
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}
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DllExport void __stdcall FdsEjectDisk() {
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shared_ptr<FdsSystemActionManager> sam = Console::GetInstance()->GetSystemActionManager<FdsSystemActionManager>();
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if(sam) {
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sam->EjectDisk();
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}
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}
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DllExport void __stdcall FdsInsertDisk(uint32_t diskNumber) {
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shared_ptr<FdsSystemActionManager> sam = Console::GetInstance()->GetSystemActionManager<FdsSystemActionManager>();
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if(sam) {
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sam->InsertDisk(diskNumber);
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}
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}
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DllExport void __stdcall FdsSwitchDiskSide() {
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shared_ptr<FdsSystemActionManager> sam = Console::GetInstance()->GetSystemActionManager<FdsSystemActionManager>();
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if(sam) {
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sam->SwitchDiskSide();
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}
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}
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DllExport bool __stdcall FdsIsAutoInsertDiskEnabled() {
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shared_ptr<FdsSystemActionManager> sam = Console::GetInstance()->GetSystemActionManager<FdsSystemActionManager>();
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return sam ? sam->IsAutoInsertDiskEnabled() : false;
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}
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//VS System functions
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DllExport bool __stdcall IsVsSystem() { return VsControlManager::GetInstance() != nullptr; }
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DllExport void __stdcall VsInsertCoin(uint32_t port) {
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shared_ptr<VsSystemActionManager> sam = Console::GetInstance()->GetSystemActionManager<VsSystemActionManager>();
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if(sam) {
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sam->InsertCoin(port);
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}
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}
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DllExport void __stdcall VsSetGameConfig(PpuModel model, VsInputType inputType, uint8_t dipSwitches)
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{
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VsControlManager* vs = VsControlManager::GetInstance();
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if(vs) {
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EmulationSettings::SetPpuModel(model);
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EmulationSettings::SetDipSwitches(dipSwitches);
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EmulationSettings::SetVsInputType(inputType);
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}
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}
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DllExport bool __stdcall IsHdPpu() { return Console::IsHdPpu(); }
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DllExport void __stdcall HdBuilderStartRecording(char* saveFolder, ScaleFilterType filterType, uint32_t scale, uint32_t flags, uint32_t chrRamBankSize) { Console::StartRecordingHdPack(saveFolder, filterType, scale, flags, chrRamBankSize); }
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DllExport void __stdcall HdBuilderStopRecording() { Console::StopRecordingHdPack(); }
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DllExport void __stdcall HdBuilderGetChrBankList(uint32_t* bankBuffer) { HdPackBuilder::GetChrBankList(bankBuffer); }
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DllExport void __stdcall HdBuilderGetBankPreview(uint32_t bankNumber, uint32_t pageNumber, uint8_t *rgbBuffer) { HdPackBuilder::GetBankPreview(bankNumber, pageNumber, rgbBuffer); }
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}
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} |