Mesen/GUI.NET/Config/InputInfo.cs

137 lines
4.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
namespace Mesen.GUI.Config
{
public class KeyMappings
{
public UInt32 A;
public UInt32 B;
public UInt32 Select;
public UInt32 Start;
public UInt32 Up;
public UInt32 Down;
public UInt32 Left;
public UInt32 Right;
public UInt32 TurboA;
public UInt32 TurboB;
public UInt32 TurboStart;
public UInt32 TurboSelect;
public KeyMappings()
{
}
public KeyMappings Clone()
{
return (KeyMappings)this.MemberwiseClone();
}
public InteropEmu.KeyMapping ToInteropMapping()
{
InteropEmu.KeyMapping mapping = new InteropEmu.KeyMapping();
mapping.A = A;
mapping.B = B;
mapping.Start = Start;
mapping.Select = Select;
mapping.Up = Up;
mapping.Down = Down;
mapping.Left = Left;
mapping.Right = Right;
mapping.TurboA = TurboA;
mapping.TurboB = TurboB;
mapping.TurboStart = TurboStart;
mapping.TurboSelect = TurboSelect;
return mapping;
}
}
public class ControllerInfo
{
public InteropEmu.ControllerType ControllerType = InteropEmu.ControllerType.StandardController;
public List<KeyMappings> Keys = new List<KeyMappings>();
public UInt32 TurboSpeed = 2;
public InteropEmu.KeyMappingSet GetKeyMappingSet()
{
while(Keys.Count < 4) {
Keys.Add(new KeyMappings());
}
InteropEmu.KeyMappingSet mappingSet = new InteropEmu.KeyMappingSet();
mappingSet.Mapping1 = Keys[0].ToInteropMapping();
mappingSet.Mapping2 = Keys[1].ToInteropMapping();
mappingSet.Mapping3 = Keys[2].ToInteropMapping();
mappingSet.Mapping4 = Keys[3].ToInteropMapping();
mappingSet.TurboSpeed = TurboSpeed;
return mappingSet;
}
}
public class InputInfo
{
public ConsoleType ConsoleType = ConsoleType.Nes;
public InteropEmu.ExpansionPortDevice ExpansionPortDevice = InteropEmu.ExpansionPortDevice.None;
public bool UseFourScore = false;
public bool AutoConfigureInput = true;
public bool DisplayInputPort1 = false;
public bool DisplayInputPort2 = false;
public bool DisplayInputPort3 = false;
public bool DisplayInputPort4 = false;
public InteropEmu.InputDisplayPosition DisplayInputPosition = InteropEmu.InputDisplayPosition.BottomRight;
public bool DisplayInputHorizontally = true;
[XmlElement(ElementName = "InputDevice")]
public List<ControllerInfo> Controllers = new List<ControllerInfo>();
public void InitializeDefaults()
{
KeyPresets presets = new KeyPresets();
while(Controllers.Count < 4) {
var controllerInfo = new ControllerInfo();
controllerInfo.ControllerType = Controllers.Count <= 1 ? InteropEmu.ControllerType.StandardController : InteropEmu.ControllerType.None;
if(Controllers.Count <= 1) {
controllerInfo.Keys.Add(Controllers.Count == 0 ? presets.ArrowLayout : presets.NestopiaLayout);
controllerInfo.Keys.Add(Controllers.Count == 0 ? presets.XboxLayout1 : presets.XboxLayout2);
controllerInfo.Keys.Add(Controllers.Count == 0 ? presets.Ps4Layout1 : presets.Ps4Layout2);
}
Controllers.Add(controllerInfo);
}
}
public static void ApplyConfig()
{
InputInfo inputInfo = ConfigManager.Config.InputInfo;
InteropEmu.ExpansionPortDevice expansionDevice;
if(inputInfo.ConsoleType == ConsoleType.Nes) {
expansionDevice = InteropEmu.ExpansionPortDevice.None;
} else {
expansionDevice = inputInfo.ExpansionPortDevice;
}
InteropEmu.SetFlag(EmulationFlags.AutoConfigureInput, inputInfo.AutoConfigureInput);
InteropEmu.SetConsoleType(inputInfo.ConsoleType);
InteropEmu.SetExpansionDevice(inputInfo.ExpansionPortDevice);
bool hasFourScore = (inputInfo.ConsoleType == ConsoleType.Nes && inputInfo.UseFourScore) || (inputInfo.ConsoleType == ConsoleType.Famicom && expansionDevice == InteropEmu.ExpansionPortDevice.FourPlayerAdapter);
InteropEmu.SetFlag(EmulationFlags.HasFourScore, hasFourScore);
for(int i = 0; i < 4; i++) {
InteropEmu.SetControllerType(i, i < 2 || hasFourScore ? inputInfo.Controllers[i].ControllerType : InteropEmu.ControllerType.None);
InteropEmu.SetControllerKeys(i, inputInfo.Controllers[i].GetKeyMappingSet());
}
byte displayPorts = (byte)((inputInfo.DisplayInputPort1 ? 1 : 0) + (inputInfo.DisplayInputPort2 ? 2 : 0) + (inputInfo.DisplayInputPort3 ? 4 : 0) + (inputInfo.DisplayInputPort4 ? 8 : 0));
InteropEmu.SetInputDisplaySettings(displayPorts, inputInfo.DisplayInputPosition, inputInfo.DisplayInputHorizontally);
}
}
}