Mesen/InteropDLL/ConsoleWrapper.cpp

778 lines
32 KiB
C++

#include "stdafx.h"
#include "../Core/MessageManager.h"
#include "../Core/NotificationManager.h"
#include "../Core/Console.h"
#include "../Core/GameServer.h"
#include "../Core/GameClient.h"
#include "../Core/ClientConnectionData.h"
#include "../Core/SaveStateManager.h"
#include "../Core/CheatManager.h"
#include "../Core/EmulationSettings.h"
#include "../Core/VideoDecoder.h"
#include "../Core/VideoRenderer.h"
#include "../Core/HistoryViewer.h"
#include "../Core/AutomaticRomTest.h"
#include "../Core/RecordedRomTest.h"
#include "../Core/FDS.h"
#include "../Core/VsControlManager.h"
#include "../Core/SoundMixer.h"
#include "../Core/RomLoader.h"
#include "../Core/NsfMapper.h"
#include "../Core/IRenderingDevice.h"
#include "../Core/IAudioDevice.h"
#include "../Core/MovieManager.h"
#include "../Core/VirtualFile.h"
#include "../Core/HdPackBuilder.h"
#include "../Utilities/AviWriter.h"
#include "../Core/ShortcutKeyHandler.h"
#include "../Core/SystemActionManager.h"
#include "../Core/FdsSystemActionManager.h"
#include "../Core/VsSystemActionManager.h"
#include "../Core/KeyManager.h"
#include "../Core/GameDatabase.h"
#include "../Core/RewindManager.h"
#include "../Utilities/SimpleLock.h"
#ifdef _WIN32
#include "../Windows/Renderer.h"
#include "../Windows/SoundManager.h"
#include "../Windows/WindowsKeyManager.h"
#else
#include "../Linux/SdlRenderer.h"
#include "../Linux/SdlSoundManager.h"
#include "../Linux/LinuxKeyManager.h"
#endif
unique_ptr<IRenderingDevice> _renderer;
unique_ptr<IAudioDevice> _soundManager;
unique_ptr<IKeyManager> _keyManager;
unique_ptr<ShortcutKeyHandler> _shortcutKeyHandler;
unique_ptr<IRenderingDevice> _dualRenderer;
unique_ptr<IAudioDevice> _dualSoundManager;
shared_ptr<Console> _historyConsole;
unique_ptr<IRenderingDevice> _historyRenderer;
unique_ptr<IAudioDevice> _historySoundManager;
void* _windowHandle = nullptr;
void* _viewerHandle = nullptr;
string _returnString;
string _logString;
shared_ptr<Console> _console;
EmulationSettings *_settings = nullptr;
shared_ptr<RecordedRomTest> _recordedRomTest;
SimpleLock _externalNotificationListenerLock;
vector<shared_ptr<INotificationListener>> _externalNotificationListeners;
typedef void (__stdcall *NotificationListenerCallback)(int, void*);
shared_ptr<Console> GetConsoleById(ConsoleId consoleId)
{
shared_ptr<Console> console;
switch(consoleId) {
case ConsoleId::Master: console = _console; break;
case ConsoleId::Slave: console = _console->GetDualConsole(); break;
case ConsoleId::HistoryViewer: console = _historyConsole; break;
}
if(!console) {
//Otherwise return the main CPU
console = _console;
}
return console;
}
namespace InteropEmu {
class InteropNotificationListener : public INotificationListener
{
NotificationListenerCallback _callback;
public:
InteropNotificationListener(NotificationListenerCallback callback)
{
_callback = callback;
}
virtual ~InteropNotificationListener()
{
}
void ProcessNotification(ConsoleNotificationType type, void* parameter)
{
_callback((int)type, parameter);
}
};
struct InteropRomInfo
{
const char* RomName;
uint32_t Crc32;
uint32_t PrgCrc32;
RomFormat Format;
bool IsChrRam;
bool HasBusConflicts;
uint16_t MapperId;
uint32_t FilePrgOffset;
char Sha1[40];
};
extern "C" {
DllExport bool __stdcall TestDll()
{
return true;
}
DllExport uint32_t __stdcall GetMesenVersion() { return EmulationSettings::GetMesenVersion(); }
DllExport void __stdcall InitDll()
{
_console.reset(new Console());
_console->Init();
_settings = _console->GetSettings();
}
DllExport void __stdcall InitializeEmu(const char* homeFolder, void *windowHandle, void *viewerHandle, bool noAudio, bool noVideo, bool noInput)
{
FolderUtilities::SetHomeFolder(homeFolder);
_shortcutKeyHandler.reset(new ShortcutKeyHandler(_console));
if(windowHandle != nullptr && viewerHandle != nullptr) {
_windowHandle = windowHandle;
_viewerHandle = viewerHandle;
if(!noVideo) {
#ifdef _WIN32
_renderer.reset(new Renderer(_console, (HWND)_viewerHandle, true));
#else
_renderer.reset(new SdlRenderer(_console, _viewerHandle, true));
#endif
}
if(!noAudio) {
#ifdef _WIN32
_soundManager.reset(new SoundManager(_console, (HWND)_windowHandle));
#else
_soundManager.reset(new SdlSoundManager(_console));
#endif
}
if(!noInput) {
#ifdef _WIN32
_keyManager.reset(new WindowsKeyManager(_console, (HWND)_windowHandle));
#else
_keyManager.reset(new LinuxKeyManager(_console));
#endif
KeyManager::RegisterKeyManager(_keyManager.get());
}
}
}
DllExport void __stdcall InitializeDualSystem(void *windowHandle, void *viewerHandle)
{
shared_ptr<Console> slaveConsole = _console->GetDualConsole();
if(slaveConsole){
_console->Pause();
#ifdef _WIN32
_dualRenderer.reset(new Renderer(slaveConsole, (HWND)viewerHandle, false));
_dualSoundManager.reset(new SoundManager(slaveConsole, (HWND)windowHandle));
#else
_dualRenderer.reset(new SdlRenderer(slaveConsole, viewerHandle, false));
_dualSoundManager.reset(new SdlSoundManager(slaveConsole));
#endif
_console->Resume();
}
}
DllExport void __stdcall ReleaseDualSystemAudioVideo()
{
_console->Pause();
_dualRenderer.reset();
_dualSoundManager.reset();
_console->Resume();
}
DllExport bool __stdcall HistoryViewerEnabled()
{
shared_ptr<RewindManager> rewindManager = _console->GetRewindManager();
return rewindManager ? rewindManager->HasHistory() : false;
}
DllExport void __stdcall HistoryViewerInitialize(void *windowHandle, void *viewerHandle)
{
_historyConsole.reset(new Console(nullptr, _settings));
_historyConsole->Init();
_historyConsole->Initialize(_console->GetRomPath(), _console->GetPatchFile());
_historyConsole->CopyRewindData(_console);
//Force some settings
_historyConsole->GetSettings()->SetEmulationSpeed(100);
_historyConsole->GetSettings()->SetVideoScale(2);
_historyConsole->GetSettings()->ClearFlags(EmulationFlags::InBackground | EmulationFlags::Rewind | EmulationFlags::ForceMaxSpeed | EmulationFlags::DebuggerWindowEnabled);
#ifdef _WIN32
_historyRenderer.reset(new Renderer(_historyConsole, (HWND)viewerHandle, false));
_historySoundManager.reset(new SoundManager(_historyConsole, (HWND)windowHandle));
#else
_historyRenderer.reset(new SdlRenderer(_historyConsole, viewerHandle, false));
_historySoundManager.reset(new SdlSoundManager(_historyConsole));
#endif
}
DllExport void __stdcall HistoryViewerRelease()
{
_historyConsole->Stop();
_historyConsole->Release(true);
_historyRenderer.reset();
_historySoundManager.reset();
_historyConsole.reset();
}
DllExport void __stdcall HistoryViewerRun()
{
if(_historyConsole) {
_historyConsole->Run();
}
}
DllExport uint32_t __stdcall HistoryViewerGetHistoryLength()
{
if(_historyConsole) {
return _historyConsole->GetHistoryViewer()->GetHistoryLength();
}
return 0;
}
DllExport void __stdcall HistoryViewerGetSegments(uint32_t* segmentBuffer, uint32_t &bufferSize)
{
if(_historyConsole) {
_historyConsole->GetHistoryViewer()->GetHistorySegments(segmentBuffer, bufferSize);
}
}
DllExport bool __stdcall HistoryViewerCreateSaveState(const char* outputFile, uint32_t position)
{
if(_historyConsole) {
return _historyConsole->GetHistoryViewer()->CreateSaveState(outputFile, position);
}
return false;
}
DllExport bool __stdcall HistoryViewerSaveMovie(const char* movieFile, uint32_t startPosition, uint32_t endPosition)
{
if(_historyConsole) {
return _historyConsole->GetHistoryViewer()->SaveMovie(movieFile, startPosition, endPosition);
}
return false;
}
DllExport void __stdcall HistoryViewerResumeGameplay(uint32_t resumeAtSecond)
{
if(_historyConsole) {
_historyConsole->GetHistoryViewer()->ResumeGameplay(_console, resumeAtSecond);
}
}
DllExport void __stdcall HistoryViewerSetPosition(uint32_t seekPosition)
{
if(_historyConsole) {
_historyConsole->GetHistoryViewer()->SeekTo(seekPosition);
}
}
DllExport uint32_t __stdcall HistoryViewerGetPosition()
{
if(_historyConsole) {
return _historyConsole->GetHistoryViewer()->GetPosition();
}
return 0;
}
DllExport void __stdcall SetFullscreenMode(bool fullscreen, void *windowHandle, uint32_t monitorWidth, uint32_t monitorHeight)
{
if(_renderer) {
_renderer->SetFullscreenMode(fullscreen, windowHandle, monitorWidth, monitorHeight);
}
}
DllExport bool __stdcall IsRunning() { return _console->IsRunning(); }
DllExport int32_t __stdcall GetStopCode() { return _console->GetStopCode(); }
DllExport void __stdcall LoadROM(char* filename, char* patchFile) { _console->Initialize(filename, patchFile); }
DllExport void __stdcall AddKnownGameFolder(char* folder) { FolderUtilities::AddKnownGameFolder(folder); }
DllExport void __stdcall SetFolderOverrides(char* saveFolder, char* saveStateFolder, char* screenshotFolder) { FolderUtilities::SetFolderOverrides(saveFolder, saveStateFolder, screenshotFolder); }
DllExport void __stdcall LoadRecentGame(char* filepath, bool resetGame) { _console->GetSaveStateManager()->LoadRecentGame(filepath, resetGame); }
DllExport const char* __stdcall GetArchiveRomList(char* filename) {
std::ostringstream out;
shared_ptr<ArchiveReader> reader = ArchiveReader::GetReader(filename);
if(reader) {
for(string romName : reader->GetFileList(VirtualFile::RomExtensions)) {
out << romName << "[!|!]";
}
}
_returnString = out.str();
return _returnString.c_str();
}
DllExport void __stdcall SetControllerType(uint32_t port, ControllerType type) { _settings->SetControllerType(port, type); }
DllExport void __stdcall SetControllerKeys(uint32_t port, KeyMappingSet mappings) { _settings->SetControllerKeys(port, mappings); }
DllExport void __stdcall SetZapperDetectionRadius(uint32_t detectionRadius) { _settings->SetZapperDetectionRadius(detectionRadius); }
DllExport void __stdcall SetControllerDeadzoneSize(uint32_t deadzoneSize) { _settings->SetControllerDeadzoneSize(deadzoneSize); }
DllExport void __stdcall SetExpansionDevice(ExpansionPortDevice device) { _settings->SetExpansionDevice(device); }
DllExport void __stdcall SetConsoleType(ConsoleType type) { _settings->SetConsoleType(type); }
DllExport void __stdcall SetMouseSensitivity(MouseDevice device, double sensitivity) { _settings->SetMouseSensitivity(device, sensitivity); }
DllExport void __stdcall ClearShortcutKeys() { _settings->ClearShortcutKeys(); }
DllExport void __stdcall SetShortcutKey(EmulatorShortcut shortcut, KeyCombination keyCombination, int keySetIndex) { _settings->SetShortcutKey(shortcut, keyCombination, keySetIndex); }
DllExport ControllerType __stdcall GetControllerType(uint32_t port) { return _settings->GetControllerType(port); }
DllExport ExpansionPortDevice GetExpansionDevice() { return _settings->GetExpansionDevice(); }
DllExport ConsoleType __stdcall GetConsoleType() { return _settings->GetConsoleType(); }
DllExport bool __stdcall HasZapper() { return _settings->HasZapper(); }
DllExport bool __stdcall HasFourScore() { return _settings->CheckFlag(EmulationFlags::HasFourScore); }
DllExport bool __stdcall HasArkanoidPaddle() { return _settings->HasArkanoidPaddle(); }
DllExport void __stdcall SetMousePosition(double x, double y) { KeyManager::SetMousePosition(x, y); }
DllExport void __stdcall SetMouseMovement(int16_t x, int16_t y) { KeyManager::SetMouseMovement(x, y); }
DllExport void __stdcall UpdateInputDevices() { if(_keyManager) { _keyManager->UpdateDevices(); } }
DllExport void __stdcall GetPressedKeys(uint32_t *keyBuffer) {
vector<uint32_t> pressedKeys = KeyManager::GetPressedKeys();
for(size_t i = 0; i < pressedKeys.size() && i < 3; i++) {
keyBuffer[i] = pressedKeys[i];
}
}
DllExport void __stdcall DisableAllKeys(bool disabled) {
if(_keyManager) {
_keyManager->SetDisabled(disabled);
}
}
DllExport void __stdcall SetKeyState(int32_t scanCode, bool state) {
if(_keyManager) {
_keyManager->SetKeyState(scanCode, state);
_shortcutKeyHandler->ProcessKeys();
}
}
DllExport void __stdcall ResetKeyState() { if(_keyManager) { _keyManager->ResetKeyState(); } }
DllExport const char* __stdcall GetKeyName(uint32_t keyCode)
{
_returnString = KeyManager::GetKeyName(keyCode);
return _returnString.c_str();
}
DllExport uint32_t __stdcall GetKeyCode(char* keyName) {
if(keyName) {
return KeyManager::GetKeyCode(keyName);
} else {
return 0;
}
}
DllExport void __stdcall Run()
{
if(_console) {
_console->Run();
}
}
DllExport void __stdcall Resume(ConsoleId consoleId) { GetConsoleById(consoleId)->GetSettings()->ClearFlags(EmulationFlags::Paused); }
DllExport bool __stdcall IsPaused(ConsoleId consoleId) { return GetConsoleById(consoleId)->GetSettings()->CheckFlag(EmulationFlags::Paused); }
DllExport void __stdcall Pause(ConsoleId consoleId)
{
if(!GameClient::Connected()) {
GetConsoleById(consoleId)->GetSettings()->SetFlags(EmulationFlags::Paused);
}
}
DllExport void __stdcall Stop()
{
if(_console) {
GameServer::StopServer();
GameClient::Disconnect();
_console->Stop();
}
}
DllExport void __stdcall GetRomInfo(InteropRomInfo &interopRomInfo, char* filename)
{
string romPath = filename;
if(romPath.empty()) {
_returnString = _console->GetRomPath();
interopRomInfo.RomName = _returnString.c_str();
RomInfo romInfo = _console->GetRomInfo();
interopRomInfo.Crc32 = romInfo.Hash.Crc32;
interopRomInfo.PrgCrc32 = romInfo.Hash.PrgCrc32;
interopRomInfo.Format = romInfo.Format;
interopRomInfo.IsChrRam = romInfo.HasChrRam;
interopRomInfo.HasBusConflicts = romInfo.BusConflicts == BusConflictType::Yes;
interopRomInfo.MapperId = romInfo.MapperID;
interopRomInfo.FilePrgOffset = romInfo.FilePrgOffset;
if(romInfo.Hash.Sha1.size() == 40) {
memcpy(interopRomInfo.Sha1, romInfo.Hash.Sha1.c_str(), 40);
} else {
memset(interopRomInfo.Sha1, 0, 40);
}
} else {
RomLoader romLoader(true);
VirtualFile romFile = romPath;
if(romLoader.LoadFile(romFile)) {
RomData romData = romLoader.GetRomData();
_returnString = romPath;
interopRomInfo.RomName = _returnString.c_str();
interopRomInfo.Crc32 = romData.Info.Hash.Crc32;
interopRomInfo.PrgCrc32 = romData.Info.Hash.PrgCrc32;
interopRomInfo.Format = RomFormat::Unknown;
interopRomInfo.IsChrRam = romData.ChrRom.size() == 0;
interopRomInfo.FilePrgOffset = romData.Info.FilePrgOffset;
interopRomInfo.MapperId = 0;
if(romData.Info.Hash.Sha1.size() == 40) {
memcpy(interopRomInfo.Sha1, romData.Info.Hash.Sha1.c_str(), 40);
}
} else {
_returnString = "";
interopRomInfo.RomName = _returnString.c_str();
interopRomInfo.Crc32 = 0;
interopRomInfo.PrgCrc32 = 0;
interopRomInfo.Format = RomFormat::Unknown;
interopRomInfo.IsChrRam = false;
interopRomInfo.FilePrgOffset = 0;
interopRomInfo.MapperId = 0;
}
}
}
DllExport void __stdcall Reset() { _console->Reset(true); }
DllExport void __stdcall PowerCycle() { _console->Reset(false); }
DllExport void __stdcall ReloadRom() { _console->ReloadRom(); }
DllExport void __stdcall ResetLagCounter() { _console->ResetLagCounter(); }
DllExport void __stdcall StartServer(uint16_t port, char* password, char* hostPlayerName) { GameServer::StartServer(_console, port, password, hostPlayerName); }
DllExport void __stdcall StopServer() { GameServer::StopServer(); }
DllExport bool __stdcall IsServerRunning() { return GameServer::Started(); }
DllExport void __stdcall Connect(char* host, uint16_t port, char* password, char* playerName, bool spectator)
{
ClientConnectionData connectionData(host, port, password, playerName, spectator);
GameClient::Connect(_console, connectionData);
}
DllExport void __stdcall Disconnect() { GameClient::Disconnect(); }
DllExport bool __stdcall IsConnected() { return GameClient::Connected(); }
DllExport ControllerType __stdcall NetPlayGetControllerType(int32_t port) { return _settings->GetControllerType(port); }
DllExport int32_t __stdcall NetPlayGetAvailableControllers()
{
if(GameServer::Started()) {
return GameServer::GetAvailableControllers();
} else {
return GameClient::GetAvailableControllers();
}
}
DllExport void __stdcall NetPlaySelectController(int32_t port)
{
if(GameServer::Started()) {
return GameServer::SetHostControllerPort(port);
} else {
return GameClient::SelectController(port);
}
}
DllExport int32_t __stdcall NetPlayGetControllerPort()
{
if(GameServer::Started()) {
return GameServer::GetHostControllerPort();
} else {
return GameClient::GetControllerPort();
}
}
DllExport void __stdcall Release()
{
ReleaseDualSystemAudioVideo();
_shortcutKeyHandler.reset();
GameServer::StopServer();
GameClient::Disconnect();
_console->Stop();
_renderer.reset();
_soundManager.reset();
_keyManager.reset();
_console->Release(true);
_console.reset();
_shortcutKeyHandler.reset();
}
DllExport void __stdcall TakeScreenshot() { _console->GetVideoDecoder()->TakeScreenshot(); }
DllExport INotificationListener* __stdcall RegisterNotificationCallback(ConsoleId consoleId, NotificationListenerCallback callback)
{
auto lock = _externalNotificationListenerLock.AcquireSafe();
auto listener = shared_ptr<INotificationListener>(new InteropNotificationListener(callback));
_externalNotificationListeners.push_back(listener);
GetConsoleById(consoleId)->GetNotificationManager()->RegisterNotificationListener(listener);
return listener.get();
}
DllExport void __stdcall UnregisterNotificationCallback(INotificationListener *listener)
{
auto lock = _externalNotificationListenerLock.AcquireSafe();
_externalNotificationListeners.erase(
std::remove_if(
_externalNotificationListeners.begin(),
_externalNotificationListeners.end(),
[=](shared_ptr<INotificationListener> ptr) { return ptr.get() == listener; }
),
_externalNotificationListeners.end()
);
}
DllExport void __stdcall DisplayMessage(char* title, char* message, char* param1) { MessageManager::DisplayMessage(title, message, param1 ? param1 : ""); }
DllExport const char* __stdcall GetLog()
{
_logString = MessageManager::GetLog();
return _logString.c_str();
}
DllExport void __stdcall WriteLogEntry(char* message) { MessageManager::Log(message); }
DllExport void __stdcall SaveState(uint32_t stateIndex) { _console->GetSaveStateManager()->SaveState(stateIndex); }
DllExport void __stdcall LoadState(uint32_t stateIndex) { _console->GetSaveStateManager()->LoadState(stateIndex); }
DllExport void __stdcall SaveStateFile(char* filepath) { _console->GetSaveStateManager()->SaveState(filepath); }
DllExport void __stdcall LoadStateFile(char* filepath) { _console->GetSaveStateManager()->LoadState(filepath); }
DllExport int32_t __stdcall GetSaveStatePreview(char* saveStatePath, uint8_t* pngData) { return _console->GetSaveStateManager()->GetSaveStatePreview(saveStatePath, pngData); }
DllExport void __stdcall MoviePlay(char* filename) { MovieManager::Play(string(filename), _console); }
DllExport void __stdcall MovieRecord(RecordMovieOptions *options)
{
RecordMovieOptions opt = *options;
MovieManager::Record(opt, _console);
}
DllExport void __stdcall MovieStop() { MovieManager::Stop(); }
DllExport bool __stdcall MoviePlaying() { return MovieManager::Playing(); }
DllExport bool __stdcall MovieRecording() { return MovieManager::Recording(); }
DllExport void __stdcall AviRecord(char* filename, VideoCodec codec, uint32_t compressionLevel) { _console->GetVideoRenderer()->StartRecording(filename, codec, compressionLevel); }
DllExport void __stdcall AviStop() { _console->GetVideoRenderer()->StopRecording(); }
DllExport bool __stdcall AviIsRecording() { return _console->GetVideoRenderer()->IsRecording(); }
DllExport void __stdcall WaveRecord(char* filename) { _console->GetSoundMixer()->StartRecording(filename); }
DllExport void __stdcall WaveStop() { _console->GetSoundMixer()->StopRecording(); }
DllExport bool __stdcall WaveIsRecording() { return _console->GetSoundMixer()->IsRecording(); }
DllExport int32_t __stdcall RunRecordedTest(char* filename)
{
_recordedRomTest.reset(new RecordedRomTest(_console));
_console->GetNotificationManager()->RegisterNotificationListener(_recordedRomTest);
return _recordedRomTest->Run(filename);
}
DllExport int32_t __stdcall RunAutomaticTest(char* filename)
{
shared_ptr<AutomaticRomTest> romTest(new AutomaticRomTest());
return romTest->Run(filename);
}
DllExport void __stdcall RomTestRecord(char* filename, bool reset)
{
_recordedRomTest.reset(new RecordedRomTest(_console));
_console->GetNotificationManager()->RegisterNotificationListener(_recordedRomTest);
_recordedRomTest->Record(filename, reset);
}
DllExport void __stdcall RomTestRecordFromMovie(char* testFilename, char* movieFilename)
{
_recordedRomTest.reset(new RecordedRomTest(_console));
_console->GetNotificationManager()->RegisterNotificationListener(_recordedRomTest);
_recordedRomTest->RecordFromMovie(testFilename, string(movieFilename));
}
DllExport void __stdcall RomTestRecordFromTest(char* newTestFilename, char* existingTestFilename)
{
_recordedRomTest.reset(new RecordedRomTest(_console));
_console->GetNotificationManager()->RegisterNotificationListener(_recordedRomTest);
_recordedRomTest->RecordFromTest(newTestFilename, existingTestFilename);
}
DllExport void __stdcall RomTestStop()
{
if(_recordedRomTest) {
_recordedRomTest->Stop();
_recordedRomTest.reset();
}
}
DllExport bool __stdcall RomTestRecording() { return _recordedRomTest != nullptr; }
DllExport void __stdcall SetCheats(CheatInfo cheats[], uint32_t length) { _console->GetCheatManager()->SetCheats(cheats, length); }
DllExport void __stdcall SetOsdState(bool enabled) { MessageManager::SetOsdState(enabled); }
DllExport void __stdcall SetGameDatabaseState(bool enabled) { GameDatabase::SetGameDatabaseState(enabled); }
DllExport bool __stdcall CheckFlag(EmulationFlags flags) { return _settings->CheckFlag(flags); }
DllExport void __stdcall SetFlags(EmulationFlags flags) { _settings->SetFlags(flags); }
DllExport void __stdcall ClearFlags(EmulationFlags flags) { _settings->ClearFlags(flags); }
DllExport void __stdcall SetRamPowerOnState(RamPowerOnState state) { _settings->SetRamPowerOnState(state); }
DllExport void __stdcall SetDisplayLanguage(Language lang) { _settings->SetDisplayLanguage(lang); }
DllExport void __stdcall SetChannelVolume(uint32_t channel, double volume) { _settings->SetChannelVolume((AudioChannel)channel, volume); }
DllExport void __stdcall SetChannelPanning(uint32_t channel, double panning) { _settings->SetChannelPanning((AudioChannel)channel, panning); }
DllExport void __stdcall SetEqualizerFilterType(EqualizerFilterType filter) { _settings->SetEqualizerFilterType(filter); }
DllExport void __stdcall SetBandGain(uint32_t band, double gain) { _settings->SetBandGain(band, gain); }
DllExport void __stdcall SetEqualizerBands(double *bands, uint32_t bandCount) { _settings->SetEqualizerBands(bands, bandCount); }
DllExport void __stdcall SetMasterVolume(double volume, double volumeReduction, ConsoleId consoleId) { GetConsoleById(consoleId)->GetSettings()->SetMasterVolume(volume, volumeReduction); }
DllExport void __stdcall SetSampleRate(uint32_t sampleRate) { _settings->SetSampleRate(sampleRate); }
DllExport void __stdcall SetAudioLatency(uint32_t msLatency) { _settings->SetAudioLatency(msLatency); }
DllExport void __stdcall SetAudioFilterSettings(AudioFilterSettings settings) { _settings->SetAudioFilterSettings(settings); }
DllExport void __stdcall SetRunAheadFrames(uint32_t frameCount) { _settings->SetRunAheadFrames(frameCount); }
DllExport NesModel __stdcall GetNesModel() { return _console->GetModel(); }
DllExport void __stdcall SetNesModel(uint32_t model) { _settings->SetNesModel((NesModel)model); }
DllExport void __stdcall SetOverscanDimensions(uint32_t left, uint32_t right, uint32_t top, uint32_t bottom) { _settings->SetOverscanDimensions(left, right, top, bottom); }
DllExport void __stdcall SetEmulationSpeed(uint32_t emulationSpeed) { _settings->SetEmulationSpeed(emulationSpeed, true); }
DllExport void __stdcall IncreaseEmulationSpeed() { _settings->IncreaseEmulationSpeed(); }
DllExport void __stdcall DecreaseEmulationSpeed() { _settings->DecreaseEmulationSpeed(); }
DllExport uint32_t __stdcall GetEmulationSpeed() { return _settings->GetEmulationSpeed(true); }
DllExport void __stdcall SetTurboRewindSpeed(uint32_t turboSpeed, uint32_t rewindSpeed) { _settings->SetTurboRewindSpeed(turboSpeed, rewindSpeed); }
DllExport void __stdcall SetRewindBufferSize(uint32_t seconds) { _settings->SetRewindBufferSize(seconds); }
DllExport bool __stdcall IsRewinding() {
shared_ptr<RewindManager> rewindManager = _console->GetRewindManager();
return rewindManager ? rewindManager->IsRewinding() : false;
}
DllExport void __stdcall SetPpuNmiConfig(uint32_t extraScanlinesBeforeNmi, uint32_t extraScanlinesAfterNmi) { _settings->SetPpuNmiConfig(extraScanlinesBeforeNmi, extraScanlinesAfterNmi); }
DllExport void __stdcall SetVideoScale(double scale, ConsoleId consoleId) { GetConsoleById(consoleId)->GetSettings()->SetVideoScale(scale); }
DllExport void __stdcall SetScreenRotation(uint32_t angle) { _settings->SetScreenRotation(angle); }
DllExport void __stdcall SetExclusiveRefreshRate(uint32_t angle) { _settings->SetExclusiveRefreshRate(angle); }
DllExport void __stdcall SetVideoAspectRatio(VideoAspectRatio aspectRatio, double customRatio) { _settings->SetVideoAspectRatio(aspectRatio, customRatio); }
DllExport void __stdcall SetVideoFilter(VideoFilterType filter) { _settings->SetVideoFilterType(filter); }
DllExport void __stdcall SetVideoResizeFilter(VideoResizeFilter filter) { _settings->SetVideoResizeFilter(filter); }
DllExport void __stdcall GetRgbPalette(uint32_t *paletteBuffer) { _settings->GetUserRgbPalette(paletteBuffer); }
DllExport void __stdcall SetRgbPalette(uint32_t *paletteBuffer, uint32_t paletteSize) { _settings->SetUserRgbPalette(paletteBuffer, paletteSize); }
DllExport void __stdcall SetPictureSettings(double brightness, double contrast, double saturation, double hue, double scanlineIntensity) { _settings->SetPictureSettings(brightness, contrast, saturation, hue, scanlineIntensity); }
DllExport void __stdcall SetNtscFilterSettings(double artifacts, double bleed, double fringing, double gamma, double resolution, double sharpness, bool mergeFields, double yFilterLength, double iFilterLength, double qFilterLength, bool verticalBlend) { _settings->SetNtscFilterSettings(artifacts, bleed, fringing, gamma, resolution, sharpness, mergeFields, yFilterLength, iFilterLength, qFilterLength, verticalBlend, false); }
DllExport void __stdcall SetPauseScreenMessage(char* message) { _settings->SetPauseScreenMessage(message); }
DllExport void __stdcall SetInputDisplaySettings(uint8_t visiblePorts, InputDisplayPosition displayPosition, bool displayHorizontally) { _settings->SetInputDisplaySettings(visiblePorts, displayPosition, displayHorizontally); }
DllExport void __stdcall SetAutoSaveOptions(uint32_t delayInMinutes, bool showMessage) { _settings->SetAutoSaveOptions(delayInMinutes, showMessage); }
DllExport const char* __stdcall GetAudioDevices()
{
_returnString = _soundManager ? _soundManager->GetAvailableDevices() : "";
return _returnString.c_str();
}
DllExport void __stdcall SetAudioDevice(char* audioDevice) { if(_soundManager) { _soundManager->SetAudioDevice(audioDevice ? audioDevice : ""); } }
DllExport void __stdcall GetScreenSize(ConsoleId consoleId, ScreenSize &size, bool ignoreScale) { GetConsoleById(consoleId)->GetVideoDecoder()->GetScreenSize(size, ignoreScale); }
DllExport void __stdcall InputBarcode(uint64_t barCode, int32_t digitCount) { _console->InputBarcode(barCode, digitCount); }
DllExport void __stdcall LoadTapeFile(char *filepath) { _console->LoadTapeFile(filepath); }
DllExport void __stdcall StartRecordingTapeFile(char *filepath) { _console->StartRecordingTapeFile(filepath); }
DllExport void __stdcall StopRecordingTapeFile() { _console->StopRecordingTapeFile(); }
DllExport bool __stdcall IsRecordingTapeFile() { return _console->IsRecordingTapeFile(); }
DllExport bool __stdcall IsKeyboardMode() { return _settings->IsKeyboardMode(); }
DllExport ConsoleFeatures __stdcall GetAvailableFeatures() { return _console->GetAvailableFeatures(); }
//NSF functions
DllExport bool __stdcall IsNsf() { return _console->IsNsf(); }
DllExport uint32_t __stdcall NsfGetFrameCount() { return _console->GetPpu()->GetFrameCount(); }
DllExport void __stdcall NsfSelectTrack(uint8_t trackNumber) {
NsfMapper* nsfMapper = dynamic_cast<NsfMapper*>(_console->GetMapper());
if(nsfMapper) {
nsfMapper->SelectTrack(trackNumber);
}
}
DllExport int32_t __stdcall NsfGetCurrentTrack() {
NsfMapper* nsfMapper = dynamic_cast<NsfMapper*>(_console->GetMapper());
if(nsfMapper) {
return nsfMapper->GetCurrentTrack();
}
return -1;
}
DllExport void __stdcall NsfGetHeader(NsfHeader* header) {
NsfMapper* nsfMapper = dynamic_cast<NsfMapper*>(_console->GetMapper());
if(nsfMapper) {
*header = nsfMapper->GetNsfHeader();
}
}
DllExport void __stdcall NsfSetNsfConfig(int32_t autoDetectSilenceDelay, int32_t moveToNextTrackTime, bool disableApuIrqs) {
_settings->SetNsfConfig(autoDetectSilenceDelay, moveToNextTrackTime, disableApuIrqs);
}
//FDS functions
DllExport uint32_t __stdcall FdsGetSideCount() {
shared_ptr<FdsSystemActionManager> sam = _console->GetSystemActionManager<FdsSystemActionManager>();
return sam ? sam->GetSideCount() : 0;
}
DllExport void __stdcall FdsEjectDisk() {
shared_ptr<FdsSystemActionManager> sam = _console->GetSystemActionManager<FdsSystemActionManager>();
if(sam) {
sam->EjectDisk();
}
}
DllExport void __stdcall FdsInsertDisk(uint32_t diskNumber) {
shared_ptr<FdsSystemActionManager> sam = _console->GetSystemActionManager<FdsSystemActionManager>();
if(sam) {
sam->InsertDisk(diskNumber);
}
}
DllExport void __stdcall FdsSwitchDiskSide() {
shared_ptr<FdsSystemActionManager> sam = _console->GetSystemActionManager<FdsSystemActionManager>();
if(sam) {
sam->SwitchDiskSide();
}
}
DllExport bool __stdcall FdsIsAutoInsertDiskEnabled() {
shared_ptr<FdsSystemActionManager> sam = _console->GetSystemActionManager<FdsSystemActionManager>();
return sam ? sam->IsAutoInsertDiskEnabled() : false;
}
//VS System functions
DllExport bool __stdcall IsVsSystem() {
return dynamic_cast<VsControlManager*>(_console->GetControlManager()) != nullptr;
}
DllExport bool __stdcall IsVsDualSystem() {
return dynamic_cast<VsControlManager*>(_console->GetControlManager()) != nullptr && _console->IsDualSystem();
}
DllExport void __stdcall VsInsertCoin(uint32_t port) {
shared_ptr<VsSystemActionManager> sam = _console->GetSystemActionManager<VsSystemActionManager>();
if(sam) {
sam->InsertCoin(port);
}
}
DllExport uint32_t __stdcall GetDipSwitchCount() { return _console->GetDipSwitchCount(); }
DllExport void __stdcall SetDipSwitches(uint32_t dipSwitches)
{
_settings->SetDipSwitches(dipSwitches);
}
DllExport bool __stdcall IsHdPpu() { return _console->IsHdPpu(); }
DllExport void __stdcall HdBuilderStartRecording(char* saveFolder, ScaleFilterType filterType, uint32_t scale, uint32_t flags, uint32_t chrRamBankSize) { _console->StartRecordingHdPack(saveFolder, filterType, scale, flags, chrRamBankSize); }
DllExport void __stdcall HdBuilderStopRecording() { _console->StopRecordingHdPack(); }
DllExport void __stdcall HdBuilderGetChrBankList(uint32_t* bankBuffer) { HdPackBuilder::GetChrBankList(bankBuffer); }
DllExport void __stdcall HdBuilderGetBankPreview(uint32_t bankNumber, uint32_t pageNumber, uint32_t *rgbBuffer) { HdPackBuilder::GetBankPreview(bankNumber, pageNumber, rgbBuffer); }
}
}