Mesen/GUI.NET/Controls/ctrlRenderer.Designer.cs
2016-02-14 12:58:35 -05:00

55 lines
1.5 KiB
C#

namespace Mesen.GUI.Controls
{
partial class ctrlRenderer
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if(disposing && (components != null)) {
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.tmrMouse = new System.Windows.Forms.Timer(this.components);
this.SuspendLayout();
//
// tmrMouse
//
this.tmrMouse.Interval = 3000;
this.tmrMouse.Tick += new System.EventHandler(this.tmrMouse_Tick);
//
// ctrlRenderer
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Name = "ctrlRenderer";
this.MouseLeave += new System.EventHandler(this.ctrlRenderer_MouseLeave);
this.MouseMove += new System.Windows.Forms.MouseEventHandler(this.ctrlRenderer_MouseMove);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Timer tmrMouse;
}
}