mirror of
https://github.com/libretro/Mesen.git
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276 lines
7.6 KiB
C++
276 lines
7.6 KiB
C++
#include "stdafx.h"
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#include "SoundManager.h"
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#include "../Core/EmulationSettings.h"
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#include "../Core/SoundMixer.h"
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SoundManager::SoundManager(HWND hwnd)
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{
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_hWnd = hwnd;
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_directSound = 0;
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_primaryBuffer = 0;
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_secondaryBuffer = 0;
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memset(&_audioDeviceID, 0, sizeof(_audioDeviceID));
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if(InitializeDirectSound(44100)) {
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SoundMixer::RegisterAudioDevice(this);
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} else {
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MessageManager::DisplayMessage("Error", "Could not initialize audio system");
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}
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}
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SoundManager::~SoundManager()
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{
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Release();
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}
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bool CALLBACK SoundManager::DirectSoundEnumProc(LPGUID lpGUID, LPCSTR lpszDesc, LPCSTR lpszDrvName, LPVOID lpContext)
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{
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vector<SoundDeviceInfo> *devices = (vector<SoundDeviceInfo>*)lpContext;
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SoundDeviceInfo deviceInfo;
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deviceInfo.description = lpszDesc;
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if(lpGUID != nullptr) {
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memcpy((void*)&deviceInfo.guid, lpGUID, 16);
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} else {
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memset((void*)&deviceInfo.guid, 0, 16);
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}
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devices->push_back(deviceInfo);
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return true;
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}
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vector<SoundDeviceInfo> SoundManager::GetAvailableDeviceInfo()
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{
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vector<SoundDeviceInfo> devices;
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DirectSoundEnumerate((LPDSENUMCALLBACKA)SoundManager::DirectSoundEnumProc, &devices);
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return devices;
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}
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string SoundManager::GetAvailableDevices()
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{
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string deviceString;
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for(SoundDeviceInfo device : GetAvailableDeviceInfo()) {
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deviceString += device.description + "||"s;
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}
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return deviceString;
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}
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void SoundManager::SetAudioDevice(string deviceName)
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{
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for(SoundDeviceInfo device : GetAvailableDeviceInfo()) {
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if(device.description.compare(deviceName) == 0) {
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if(memcmp(&_audioDeviceID, &device.guid, 16) != 0) {
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memcpy(&_audioDeviceID, &device.guid, 16);
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_needReset = true;
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}
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break;
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}
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}
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}
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bool SoundManager::InitializeDirectSound(uint32_t sampleRate)
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{
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HRESULT result;
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DSBUFFERDESC bufferDesc;
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WAVEFORMATEX waveFormat;
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// Initialize the direct sound interface pointer for the default sound device.
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result = DirectSoundCreate8(&_audioDeviceID, &_directSound, NULL);
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if(FAILED(result)) {
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return false;
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}
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// Set the cooperative level to priority so the format of the primary sound buffer can be modified.
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result = _directSound->SetCooperativeLevel(_hWnd, DSSCL_PRIORITY);
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if(FAILED(result)) {
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return false;
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}
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// Setup the primary buffer description.
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bufferDesc.dwSize = sizeof(DSBUFFERDESC);
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bufferDesc.dwFlags = DSBCAPS_PRIMARYBUFFER | DSBCAPS_CTRLVOLUME;
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bufferDesc.dwBufferBytes = 0;
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bufferDesc.dwReserved = 0;
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bufferDesc.lpwfxFormat = NULL;
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bufferDesc.guid3DAlgorithm = GUID_NULL;
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// Get control of the primary sound buffer on the default sound device.
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result = _directSound->CreateSoundBuffer(&bufferDesc, &_primaryBuffer, NULL);
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if(FAILED(result)) {
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return false;
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}
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// Setup the format of the primary sound bufffer.
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_sampleRate = sampleRate;
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waveFormat.wFormatTag = WAVE_FORMAT_PCM;
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waveFormat.nSamplesPerSec = _sampleRate;
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waveFormat.wBitsPerSample = 16;
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waveFormat.nChannels = 1;
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waveFormat.nBlockAlign = (waveFormat.wBitsPerSample / 8) * waveFormat.nChannels;
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waveFormat.nAvgBytesPerSec = waveFormat.nSamplesPerSec * waveFormat.nBlockAlign;
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waveFormat.cbSize = 0;
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// Set the primary buffer to be the wave format specified.
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result = _primaryBuffer->SetFormat(&waveFormat);
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if(FAILED(result)) {
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return false;
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}
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// Set the buffer description of the secondary sound buffer that the wave file will be loaded onto.
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bufferDesc.dwSize = sizeof(DSBUFFERDESC);
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bufferDesc.dwFlags = DSBCAPS_CTRLPOSITIONNOTIFY | DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_GLOBALFOCUS | DSBCAPS_LOCSOFTWARE | DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLFREQUENCY;
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bufferDesc.dwBufferBytes = 0xFFFF;
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bufferDesc.dwReserved = 0;
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bufferDesc.lpwfxFormat = &waveFormat;
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bufferDesc.guid3DAlgorithm = GUID_NULL;
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// Create a temporary sound buffer with the specific buffer settings.
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IDirectSoundBuffer* tempBuffer;
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result = _directSound->CreateSoundBuffer(&bufferDesc, &tempBuffer, NULL);
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if(FAILED(result)) {
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return false;
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}
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// Test the buffer format against the direct sound 8 interface and create the secondary buffer.
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result = tempBuffer->QueryInterface(IID_IDirectSoundBuffer8, (LPVOID*)&_secondaryBuffer);
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if(FAILED(result)) {
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return false;
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}
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// Set volume of the buffer to 100%.
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result = _secondaryBuffer->SetVolume(DSBVOLUME_MAX);
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if(FAILED(result)) {
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return false;
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}
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// Release the temporary buffer.
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tempBuffer->Release();
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return true;
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}
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void SoundManager::Release()
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{
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_needReset = false;
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_lastWriteOffset = 0;
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if(_secondaryBuffer) {
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_secondaryBuffer->Release();
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_secondaryBuffer = nullptr;
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}
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if(_primaryBuffer) {
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_primaryBuffer->Release();
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_primaryBuffer = nullptr;
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}
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if(_directSound) {
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_directSound->Release();
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_directSound = nullptr;
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}
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}
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void SoundManager::ClearSecondaryBuffer()
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{
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unsigned char* bufferPtr;
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DWORD bufferSize;
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_secondaryBuffer->Lock(0, 0, (void**)&bufferPtr, (DWORD*)&bufferSize, nullptr, 0, DSBLOCK_ENTIREBUFFER);
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memset(bufferPtr, 0, bufferSize);
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_secondaryBuffer->Unlock((void*)bufferPtr, bufferSize, nullptr, 0);
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_secondaryBuffer->SetCurrentPosition(0);
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_lastWriteOffset = 0;
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}
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void SoundManager::CopyToSecondaryBuffer(uint8_t *data, uint32_t size)
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{
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uint8_t* bufferPtrA;
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uint8_t* bufferPtrB;
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DWORD bufferASize;
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DWORD bufferBSize;
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_secondaryBuffer->Lock(_lastWriteOffset, size, (void**)&bufferPtrA, (DWORD*)&bufferASize, (void**)&bufferPtrB, (DWORD*)&bufferBSize, 0);
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_lastWriteOffset += size;
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memcpy(bufferPtrA, data, bufferASize);
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if(bufferPtrB && bufferBSize > 0) {
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memcpy(bufferPtrB, data + bufferASize, bufferBSize);
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}
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_secondaryBuffer->Unlock((void*)bufferPtrA, bufferASize, (void*)bufferPtrB, bufferBSize);
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}
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void SoundManager::Pause()
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{
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if(_secondaryBuffer) {
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_secondaryBuffer->Stop();
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}
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}
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void SoundManager::Stop()
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{
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if(_secondaryBuffer) {
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_secondaryBuffer->Stop();
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ClearSecondaryBuffer();
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}
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}
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void SoundManager::Play()
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{
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if(_secondaryBuffer) {
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_secondaryBuffer->Play(0, 0, DSBPLAY_LOOPING);
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}
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}
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void SoundManager::PlayBuffer(int16_t *soundBuffer, uint32_t soundBufferSize, uint32_t sampleRate)
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{
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if(_sampleRate != sampleRate || _needReset) {
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Release();
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InitializeDirectSound(sampleRate);
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}
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int32_t byteLatency = (int32_t)((float)(sampleRate * EmulationSettings::GetAudioLatency()) / 1000.0f * (SoundMixer::BitsPerSample / 8));
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if(byteLatency != _previousLatency) {
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Stop();
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_previousLatency = byteLatency;
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}
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DWORD status;
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_secondaryBuffer->GetStatus(&status);
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if(!(status & DSBSTATUS_PLAYING)) {
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CopyToSecondaryBuffer((uint8_t*)soundBuffer, soundBufferSize);
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if(_lastWriteOffset >= byteLatency) {
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Play();
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}
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} else {
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CopyToSecondaryBuffer((uint8_t*)soundBuffer, soundBufferSize);
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DWORD currentPlayCursor;
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_secondaryBuffer->GetCurrentPosition(¤tPlayCursor, nullptr);
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int32_t playWriteByteLatency = (_lastWriteOffset - currentPlayCursor);
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if(playWriteByteLatency < 0) {
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playWriteByteLatency = 0xFFFF - currentPlayCursor + _lastWriteOffset;
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}
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int32_t latencyGap = playWriteByteLatency - byteLatency;
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int32_t tolerance = byteLatency / 35;
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uint32_t targetRate = sampleRate;
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if(EmulationSettings::GetEmulationSpeed() > 0 && EmulationSettings::GetEmulationSpeed() < 100) {
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targetRate = (uint32_t)(targetRate * ((double)EmulationSettings::GetEmulationSpeed() / 100.0));
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}
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if(abs(latencyGap) > byteLatency / 2) {
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//Out of sync, move back to where we should be (start of the latency buffer)
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_secondaryBuffer->SetCurrentPosition(_lastWriteOffset - byteLatency);
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} else if(latencyGap < -tolerance) {
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//Playing too fast, slow down playing
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targetRate = (uint32_t)(targetRate * 0.9975);
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} else if(latencyGap > tolerance) {
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//Playing too slow, speed up
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targetRate = (uint32_t)(targetRate * 1.0025);
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}
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_secondaryBuffer->SetFrequency((DWORD)targetRate);
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}
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} |