Mesen is a cross-platform (Windows & Linux) NES/Famicom emulator built in C++
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README.md Updated readme 2016-12-18 09:56:06 -05:00

Mesen is a cross-platform NES/Famicom emulator for Windows & Linux built in C++ and C#.

If you want to support this project, please consider making a donation:
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Roadmap

Things that may or may not be added in the future, in no particular order:

-Support for more UNIF boards and more NES/Famicom input devices
-Rewind functionality
-Debugger improvements (APU state display, memory editor, scripting, etc.)
-Shaders
-Improvements to movie file format to support a few things that currently do not work
-RAR file support
-Libretro support
-TAS editor

Compiling

Windows

  1. Open the solution in VS2015
  2. Compile as Release/x64
  3. Run

Linux

You will need clang/gcc, Mono/XBuild and SDL2 to compile and run Mesen under Linux. A makefile is included - running "make" and then "make run" should start the emulator.

A few limitations remain in the Linux version at the moment, which is why there is no official Linux build yet. Most importantly, gamepads/controllers are not supported.

LICENSE

Mesen is available under the GPL V3 license. Full text here: http://www.gnu.org/licenses/gpl-3.0.en.html

Copyright (C) 2016 M. Bibaud

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.