mirror of
https://github.com/libretro/Mesen.git
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298 lines
6.1 KiB
C++
298 lines
6.1 KiB
C++
#pragma once
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#include "stdafx.h"
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#include "Snapshotable.h"
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#include "MemoryManager.h"
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#include "EmulationSettings.h"
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enum class NesModel;
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enum PPURegisters
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{
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Control = 0x00,
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Mask = 0x01,
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Status = 0x02,
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SpriteAddr = 0x03,
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SpriteData = 0x04,
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ScrollOffsets = 0x05,
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VideoMemoryAddr = 0x06,
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VideoMemoryData = 0x07,
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SpriteDMA = 0x4014,
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};
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struct PPUControlFlags
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{
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bool VerticalWrite;
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uint16_t SpritePatternAddr;
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uint16_t BackgroundPatternAddr;
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bool LargeSprites;
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bool VBlank;
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bool Grayscale;
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bool BackgroundMask;
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bool SpriteMask;
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bool BackgroundEnabled;
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bool SpritesEnabled;
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bool IntensifyRed;
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bool IntensifyGreen;
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bool IntensifyBlue;
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};
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struct PPUStatusFlags
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{
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bool SpriteOverflow;
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bool Sprite0Hit;
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bool VerticalBlank;
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};
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struct PPUState
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{
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uint8_t Control;
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uint8_t Mask;
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uint8_t Status;
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uint32_t SpriteRamAddr;
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uint16_t VideoRamAddr;
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uint8_t XScroll;
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uint16_t TmpVideoRamAddr;
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bool WriteToggle;
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uint16_t HighBitShift;
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uint16_t LowBitShift;
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};
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struct TileInfo
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{
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uint8_t LowByte;
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uint8_t HighByte;
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uint32_t PaletteOffset;
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uint16_t TileAddr; //used by HD ppu
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uint8_t OffsetY; //used by HD ppu
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};
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struct SpriteInfo : TileInfo
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{
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bool HorizontalMirror;
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bool BackgroundPriority;
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uint8_t SpriteX;
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bool VerticalMirror; //used by HD ppu
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};
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struct PPUDebugState
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{
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PPUControlFlags ControlFlags;
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PPUStatusFlags StatusFlags;
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PPUState State;
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int32_t Scanline;
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uint32_t Cycle;
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uint32_t FrameCount;
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};
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class PPU : public IMemoryHandler, public Snapshotable
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{
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protected:
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static PPU* Instance;
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MemoryManager *_memoryManager;
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PPUState _state;
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int32_t _scanline;
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uint32_t _cycle;
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uint32_t _frameCount;
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uint8_t _memoryReadBuffer;
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uint8_t _paletteRAM[0x20];
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uint8_t _spriteRAM[0x100];
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uint8_t _secondarySpriteRAM[0x20];
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uint16_t *_currentOutputBuffer;
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uint16_t *_outputBuffers[2];
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NesModel _nesModel;
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uint16_t _vblankEnd;
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uint16_t _nmiScanline;
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PPUControlFlags _flags;
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PPUStatusFlags _statusFlags;
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uint16_t _intensifyColorBits;
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uint8_t _paletteRamMask;
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SpriteInfo *_lastSprite; //used by HD ppu
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TileInfo _currentTile;
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TileInfo _nextTile;
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TileInfo _previousTile;
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SpriteInfo _spriteTiles[64];
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uint32_t _spriteCount = 0;
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uint32_t _secondaryOAMAddr = 0;
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bool _sprite0Visible = false;
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uint32_t _overflowSpriteAddr = 0;
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uint32_t _spriteIndex = 0;
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uint8_t _openBus = 0;
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int32_t _openBusDecayStamp[8];
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uint32_t _ignoreVramRead = 0;
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uint16_t _spriteDmaCounter = 0;
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uint16_t _spriteDmaAddr = 0;
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uint8_t _oamCopybuffer;
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bool _spriteInRange;
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bool _sprite0Added;
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uint8_t _spriteAddrH;
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uint8_t _spriteAddrL;
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bool _oamCopyDone;
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bool _renderingEnabled;
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bool _prevRenderingEnabled;
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double _cyclesNeeded;
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//Used by NSF player for higher performance
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bool _simpleMode;
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//Used to resolve a race condition when the 2nd write to $2006 occurs at cycle 255 (i.e approx. the same time as the PPU tries to increase Y scrolling)
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bool _skipScrollingIncrement;
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uint32_t _minimumDrawBgCycle;
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uint32_t _minimumDrawSpriteCycle;
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uint32_t _minimumDrawSpriteStandardCycle;
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void UpdateStatusFlag();
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void SetControlRegister(uint8_t value);
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void SetMaskRegister(uint8_t value);
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bool IsRenderingEnabled();
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void SetOpenBus(uint8_t mask, uint8_t value);
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uint8_t ApplyOpenBus(uint8_t mask, uint8_t value);
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void UpdateVideoRamAddr();
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void IncVerticalScrolling();
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void IncHorizontalScrolling();
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uint16_t GetNameTableAddr();
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uint16_t GetAttributeAddr();
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__forceinline void ProcessPreVBlankScanline();
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void ProcessPrerenderScanline();
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__forceinline void ProcessVisibleScanline();
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__forceinline void CopyOAMData();
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void BeginVBlank();
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void TriggerNmi();
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void EndVBlank();
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void LoadTileInfo();
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void LoadSprite(uint8_t spriteY, uint8_t tileIndex, uint8_t attributes, uint8_t spriteX, bool extraSprite);
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void LoadSpriteTileInfo();
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void LoadExtraSprites();
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void ShiftTileRegisters();
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void InitializeShiftRegisters();
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void LoadNextTile();
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void UpdateMinimumDrawCycles();
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__forceinline uint32_t GetPixelColor(uint32_t &paletteOffset);
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__forceinline virtual void DrawPixel();
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virtual void SendFrame();
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PPURegisters GetRegisterID(uint16_t addr)
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{
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if(addr == 0x4014) {
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return PPURegisters::SpriteDMA;
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} else {
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return (PPURegisters)(addr & 0x07);
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}
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}
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void SetSimpleMode()
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{
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_simpleMode = true;
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}
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void StreamState(bool saving);
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public:
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static const uint32_t ScreenWidth = 256;
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static const uint32_t ScreenHeight = 240;
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static const uint32_t PixelCount = 256*240;
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static const uint32_t OutputBufferSize = 256*240*2;
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PPU(MemoryManager *memoryManager);
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virtual ~PPU();
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void Reset();
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void DebugSendFrame();
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PPUDebugState GetState();
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void SetState(PPUDebugState state);
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void GetMemoryRanges(MemoryRanges &ranges)
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{
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ranges.AddHandler(MemoryOperation::Read, 0x2000, 0x3FFF);
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ranges.AddHandler(MemoryOperation::Write, 0x2000, 0x3FFF);
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ranges.AddHandler(MemoryOperation::Write, 0x4014);
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}
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uint8_t ReadPaletteRAM(uint16_t addr);
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void WritePaletteRAM(uint16_t addr, uint8_t value);
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uint8_t ReadRAM(uint16_t addr);
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void WriteRAM(uint16_t addr, uint8_t value);
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void SetNesModel(NesModel model);
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void Exec();
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static void ExecStatic();
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static uint32_t GetFrameCount()
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{
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return PPU::Instance->_frameCount;
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}
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static uint32_t GetFrameCycle()
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{
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return ((PPU::Instance->_scanline + 1) * 341) + PPU::Instance->_cycle;
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}
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static PPUControlFlags GetControlFlags()
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{
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return PPU::Instance->_flags;
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}
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static uint32_t GetCurrentCycle()
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{
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return PPU::Instance->_cycle;
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}
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static int32_t GetCurrentScanline()
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{
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return PPU::Instance->_scanline;
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}
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uint8_t* GetSpriteRam()
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{
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return _spriteRAM;
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}
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uint8_t* GetSecondarySpriteRam()
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{
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return _secondarySpriteRAM;
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}
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static uint32_t GetPixelBrightness(uint8_t x, uint8_t y)
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{
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//Used by Zapper, gives a rough approximation of the brightness level of the specific pixel
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uint16_t pixelData = PPU::Instance->_currentOutputBuffer[y << 8 | x];
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uint32_t argbColor = EmulationSettings::GetRgbPalette()[pixelData & 0x3F];
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return (argbColor & 0xFF) + ((argbColor >> 8) & 0xFF) + ((argbColor >> 16) & 0xFF);
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}
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};
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