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https://github.com/libretro/Mesen.git
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186 lines
5.7 KiB
C++
186 lines
5.7 KiB
C++
#include "stdafx.h"
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#include "IRenderingDevice.h"
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#include "VideoDecoder.h"
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#include "EmulationSettings.h"
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#include "DefaultVideoFilter.h"
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#include "NtscFilter.h"
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#include "HdVideoFilter.h"
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#include "ScaleFilter.h"
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#include "VideoRenderer.h"
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unique_ptr<VideoDecoder> VideoDecoder::Instance;
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VideoDecoder* VideoDecoder::GetInstance()
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{
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if(!Instance) {
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Instance.reset(new VideoDecoder());
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}
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return Instance.get();
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}
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VideoDecoder::VideoDecoder()
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{
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_frameChanged = false;
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_stopFlag = false;
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UpdateVideoFilter();
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}
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VideoDecoder::~VideoDecoder()
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{
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StopThread();
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}
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void VideoDecoder::GetScreenSize(ScreenSize &size, bool ignoreScale)
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{
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if(_videoFilter) {
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FrameInfo frameInfo = _videoFilter->GetFrameInfo();
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double aspectRatio = EmulationSettings::GetAspectRatio();
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double scale = (ignoreScale ? 1 : EmulationSettings::GetVideoScale());
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size.Width = (int32_t)(frameInfo.Width * scale);
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size.Height = (int32_t)(frameInfo.Height * scale);
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if(aspectRatio != 0.0) {
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size.Width = (uint32_t)(frameInfo.OriginalHeight * scale * aspectRatio * ((double)frameInfo.Width / frameInfo.OriginalWidth));
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}
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}
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}
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void VideoDecoder::UpdateVideoFilter()
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{
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VideoFilterType newFilter = EmulationSettings::GetVideoFilterType();
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if(_hdScreenTiles) {
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newFilter = VideoFilterType::HdPack;
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}
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if(_videoFilterType != newFilter || _videoFilter == nullptr) {
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_videoFilterType = newFilter;
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switch(_videoFilterType) {
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case VideoFilterType::None: _videoFilter.reset(new DefaultVideoFilter()); break;
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case VideoFilterType::NTSC: _videoFilter.reset(new NtscFilter()); break;
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case VideoFilterType::xBRZ2x: _videoFilter.reset(new ScaleFilter(ScaleFilterType::xBRZ, 2)); break;
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case VideoFilterType::xBRZ3x: _videoFilter.reset(new ScaleFilter(ScaleFilterType::xBRZ, 3)); break;
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case VideoFilterType::xBRZ4x: _videoFilter.reset(new ScaleFilter(ScaleFilterType::xBRZ, 4)); break;
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case VideoFilterType::xBRZ5x: _videoFilter.reset(new ScaleFilter(ScaleFilterType::xBRZ, 5)); break;
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case VideoFilterType::xBRZ6x: _videoFilter.reset(new ScaleFilter(ScaleFilterType::xBRZ, 6)); break;
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case VideoFilterType::HQ2x: _videoFilter.reset(new ScaleFilter(ScaleFilterType::HQX, 2)); break;
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case VideoFilterType::HQ3x: _videoFilter.reset(new ScaleFilter(ScaleFilterType::HQX, 3)); break;
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case VideoFilterType::HQ4x: _videoFilter.reset(new ScaleFilter(ScaleFilterType::HQX, 4)); break;
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case VideoFilterType::Scale2x: _videoFilter.reset(new ScaleFilter(ScaleFilterType::Scale2x, 2)); break;
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case VideoFilterType::Scale3x: _videoFilter.reset(new ScaleFilter(ScaleFilterType::Scale2x, 3)); break;
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case VideoFilterType::Scale4x: _videoFilter.reset(new ScaleFilter(ScaleFilterType::Scale2x, 4)); break;
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case VideoFilterType::_2xSai: _videoFilter.reset(new ScaleFilter(ScaleFilterType::_2xSai, 2)); break;
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case VideoFilterType::Super2xSai: _videoFilter.reset(new ScaleFilter(ScaleFilterType::Super2xSai, 2)); break;
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case VideoFilterType::SuperEagle: _videoFilter.reset(new ScaleFilter(ScaleFilterType::SuperEagle, 2)); break;
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case VideoFilterType::Prescale2x: _videoFilter.reset(new ScaleFilter(ScaleFilterType::Prescale, 2)); break;
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case VideoFilterType::Prescale3x: _videoFilter.reset(new ScaleFilter(ScaleFilterType::Prescale, 3)); break;
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case VideoFilterType::Prescale4x: _videoFilter.reset(new ScaleFilter(ScaleFilterType::Prescale, 4)); break;
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case VideoFilterType::HdPack: _videoFilter.reset(new HdVideoFilter()); break;
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}
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}
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}
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void VideoDecoder::DecodeFrame()
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{
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UpdateVideoFilter();
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if(_videoFilterType == VideoFilterType::HdPack) {
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((HdVideoFilter*)_videoFilter.get())->SetHdScreenTiles(_hdScreenTiles);
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}
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_videoFilter->SendFrame(_ppuOutputBuffer);
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_frameChanged = false;
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VideoRenderer::GetInstance()->UpdateFrame(_videoFilter->GetOutputBuffer(), _videoFilter->GetFrameInfo().Width, _videoFilter->GetFrameInfo().Height);
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}
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void VideoDecoder::DebugDecodeFrame(uint16_t* inputBuffer, uint32_t* outputBuffer, uint32_t length)
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{
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for(uint32_t i = 0; i < length; i++) {
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outputBuffer[i] = EmulationSettings::GetRgbPalette()[inputBuffer[i] & 0x3F];
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}
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}
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void VideoDecoder::DecodeThread()
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{
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//This thread will decode the PPU's output (color ID to RGB, intensify r/g/b and produce a HD version of the frame if needed)
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while(!_stopFlag.load()) {
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//DecodeFrame returns the final ARGB frame we want to display in the emulator window
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if(!_frameChanged) {
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_waitForFrame.Wait();
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if(_stopFlag.load()) {
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return;
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}
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}
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DecodeFrame();
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}
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}
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uint32_t VideoDecoder::GetFrameCount()
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{
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return _frameCount;
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}
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void VideoDecoder::UpdateFrame(void *ppuOutputBuffer, HdPpuPixelInfo *hdPixelInfo)
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{
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if(_frameChanged) {
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//Last frame isn't done decoding yet - sometimes Signal() introduces a 25-30ms delay
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while(_frameChanged) {
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//Spin until decode is done
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}
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//At this point, we are sure that the decode thread is no longer busy
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}
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_hdScreenTiles = hdPixelInfo;
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_ppuOutputBuffer = (uint16_t*)ppuOutputBuffer;
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_frameChanged = true;
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_waitForFrame.Signal();
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_frameCount++;
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}
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void VideoDecoder::StartThread()
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{
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if(!_decodeThread) {
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_stopFlag = false;
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_frameChanged = false;
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_frameCount = 0;
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_waitForFrame.Reset();
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_decodeThread.reset(new thread(&VideoDecoder::DecodeThread, this));
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}
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}
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void VideoDecoder::StopThread()
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{
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_stopFlag = true;
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if(_decodeThread) {
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_waitForFrame.Signal();
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_decodeThread->join();
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_decodeThread.reset();
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if(_ppuOutputBuffer != nullptr) {
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//Clear whole screen
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for(uint32_t i = 0; i < PPU::PixelCount; i++) {
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_ppuOutputBuffer[i] = 14; //Black
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}
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DecodeFrame();
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}
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_ppuOutputBuffer = nullptr;
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}
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}
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bool VideoDecoder::IsRunning()
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{
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return _decodeThread != nullptr;
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}
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void VideoDecoder::TakeScreenshot()
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{
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if(_videoFilter) {
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_videoFilter->TakeScreenshot();
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}
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} |