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114 lines
2.5 KiB
C++
114 lines
2.5 KiB
C++
#pragma once
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#include "stdafx.h"
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#include "BaseFdsChannel.h"
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class ModChannel : public BaseFdsChannel
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{
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private:
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const int32_t ModReset = 0xFF;
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const int32_t _modLut[8] = { 0,1,2,4,ModReset,-4,-2,-1 };
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int8_t _counter = 0;
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bool _modulationDisabled = false;
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uint8_t _modTable[64];
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uint8_t _modTablePosition = 0;
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uint16_t _overflowCounter = 0;
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protected:
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void StreamState(bool saving)
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{
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BaseFdsChannel::StreamState(saving);
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ArrayInfo<uint8_t> modTable = { _modTable, 64 };
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Stream(_counter, _modulationDisabled, _modTablePosition, _overflowCounter, modTable);
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}
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public:
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virtual void WriteReg(uint16_t addr, uint8_t value)
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{
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switch(addr & 0x03) {
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case 1: UpdateCounter(value & 0x7F); break;
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case 3: _modulationDisabled = (value & 0x80) == 0x80; break;
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}
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BaseFdsChannel::WriteReg(addr, value);
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}
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void WriteModTable(uint8_t value)
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{
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//"This register has no effect unless the mod unit is disabled via the high bit of $4087."
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if(_modulationDisabled) {
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_modTable[_modTablePosition & 0x3F] = value & 0x07;
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_modTable[(_modTablePosition + 1) & 0x3F] = value & 0x07;
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_modTablePosition = (_modTablePosition + 2) & 0x3F;
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}
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}
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void UpdateCounter(int8_t value)
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{
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_counter = value;
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if(_counter >= 64) {
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_counter -= 128;
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} else if(_counter < -64) {
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_counter += 128;
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}
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}
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bool IsEnabled()
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{
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return !_modulationDisabled && _frequency > 0;
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}
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bool TickModulator()
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{
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_overflowCounter += _frequency;
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if(_overflowCounter < _frequency) {
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//Overflowed, tick the modulator
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int32_t offset = _modLut[_modTable[_modTablePosition]];
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UpdateCounter(offset == ModReset ? 0 : _counter + offset);
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_modTablePosition = (_modTablePosition + 1) & 0x3F;
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return true;
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}
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return false;
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}
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int32_t GetWavePitch(uint16_t volumePitch)
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{
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//Code from NesDev Wiki
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// pitch = $4082/4083 (12-bit unsigned pitch value)
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// counter = $4085 (7-bit signed mod counter)
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// gain = $4084 (6-bit unsigned mod gain)
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// 1. multiply counter by gain, lose lowest 4 bits of result but "round" in a strange way
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int32_t temp = _counter * _gain;
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int32_t remainder = temp & 0xF;
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temp >>= 4;
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if(remainder > 0 && (temp & 0x80) == 0) {
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temp += _counter < 0 ? -1 : 2;
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}
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// 2. wrap if a certain range is exceeded
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if(temp >= 192) {
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temp -= 256;
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} else if(temp < -64) {
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temp += 256;
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}
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// 3. multiply result by pitch, then round to nearest while dropping 6 bits
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temp = volumePitch * temp;
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remainder = temp & 0x3F;
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temp >>= 6;
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if(remainder >= 32) {
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temp += 1;
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}
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// final mod result is in temp
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return temp;
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}
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};
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