mirror of
https://github.com/libretro/Mesen.git
synced 2024-12-15 05:18:30 +00:00
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
#pragma once
|
|
#include "stdafx.h"
|
|
#include <deque>
|
|
#include "GameConnection.h"
|
|
#include "../Utilities/AutoResetEvent.h"
|
|
#include "../Utilities/SimpleLock.h"
|
|
#include "StandardController.h"
|
|
|
|
class ClientConnectionData;
|
|
|
|
class GameClientConnection : public GameConnection, public INotificationListener
|
|
{
|
|
private:
|
|
std::deque<uint8_t> _inputData[4];
|
|
atomic<uint32_t> _inputSize[4];
|
|
AutoResetEvent _waitForInput[4];
|
|
SimpleLock _writeLock;
|
|
atomic<bool> _shutdown;
|
|
atomic<bool> _enableControllers;
|
|
atomic<uint32_t> _minimumQueueSize;
|
|
|
|
vector<PlayerInfo> _playerList;
|
|
|
|
shared_ptr<BaseControlDevice> _controlDevice;
|
|
shared_ptr<BaseControlDevice> _newControlDevice;
|
|
uint32_t _lastInputSent = 0x00;
|
|
bool _gameLoaded = false;
|
|
uint8_t _controllerPort = GameConnection::SpectatorPort;
|
|
|
|
private:
|
|
void SendHandshake();
|
|
void SendControllerSelection(uint8_t port);
|
|
void ClearInputData();
|
|
void PushControllerState(uint8_t port, uint8_t state);
|
|
void DisableControllers();
|
|
|
|
protected:
|
|
void ProcessMessage(NetMessage* message) override;
|
|
|
|
public:
|
|
GameClientConnection(shared_ptr<Socket> socket, shared_ptr<ClientConnectionData> connectionData);
|
|
~GameClientConnection();
|
|
|
|
void ProcessNotification(ConsoleNotificationType type, void* parameter) override;
|
|
|
|
uint8_t GetControllerState(uint8_t port);
|
|
void SendInput();
|
|
|
|
void SelectController(uint8_t port);
|
|
uint8_t GetAvailableControllers();
|
|
uint8_t GetControllerPort();
|
|
}; |