Mesen/Core/SaveStateManager.h
Sour 06ccf0bdb0 Save states: Fixed incorrect timestamp in menu
Also changed save states to contain the raw framebuffer rather than a PNG, which allows displaying the screenshot in the emulator window when loading a state while paused
2020-01-28 23:33:37 -05:00

43 lines
1.1 KiB
C++

#pragma once
#include "stdafx.h"
class Console;
class SaveStateManager
{
private:
static constexpr uint32_t MaxIndex = 10;
atomic<uint32_t> _lastIndex;
shared_ptr<Console> _console;
string GetStateFilepath(int stateIndex);
void SaveScreenshotData(ostream& stream);
bool GetScreenshotData(vector<uint8_t>& out, istream& stream);
public:
static constexpr uint32_t FileFormatVersion = 13;
SaveStateManager(shared_ptr<Console> console);
void SaveState();
bool LoadState();
void GetSaveStateHeader(ostream & stream);
void SaveState(ostream &stream);
bool SaveState(string filepath);
void SaveState(int stateIndex, bool displayMessage = true);
bool LoadState(istream &stream, bool hashCheckRequired = true);
bool LoadState(string filepath, bool hashCheckRequired = true);
bool LoadState(int stateIndex);
void SaveRecentGame(string romName, string romPath, string patchPath);
void LoadRecentGame(string filename, bool resetGame);
int32_t GetSaveStatePreview(string saveStatePath, uint8_t* pngData);
void SelectSaveSlot(int slotIndex);
void MoveToNextSlot();
void MoveToPreviousSlot();
};