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850102bbdc
Movies: Rewrote format to support all IO devices and console types Netplay: Now supports all IO devices and console types
84 lines
2.2 KiB
C++
84 lines
2.2 KiB
C++
#pragma once
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#include "stdafx.h"
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#include "BaseControlDevice.h"
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class KonamiHyperShot : public BaseControlDevice
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{
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private:
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bool _enableP1 = true;
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bool _enableP2 = true;
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uint32_t _p1TurboSpeed;
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uint32_t _p2TurboSpeed;
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vector<KeyMapping> _p2KeyMappings;
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protected:
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enum Buttons { Player1Run = 0, Player1Jump, Player2Run, Player2Jump };
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string GetKeyNames() override
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{
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return "RJrj";
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}
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void InternalSetStateFromInput() override
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{
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for(KeyMapping keyMapping : _keyMappings) {
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SetPressedState(Buttons::Player1Jump, keyMapping.A);
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SetPressedState(Buttons::Player1Run, keyMapping.B);
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uint8_t turboFreq = 1 << (4 - _p1TurboSpeed);
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bool turboOn = (uint8_t)(PPU::GetFrameCount() % turboFreq) < turboFreq / 2;
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if(turboOn) {
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SetPressedState(Buttons::Player1Jump, keyMapping.TurboA);
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SetPressedState(Buttons::Player1Run, keyMapping.TurboB);
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}
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}
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for(KeyMapping keyMapping : _keyMappings) {
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SetPressedState(Buttons::Player1Jump, keyMapping.A);
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SetPressedState(Buttons::Player1Run, keyMapping.B);
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uint8_t turboFreq = 1 << (4 - _p2TurboSpeed);
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bool turboOn = (uint8_t)(PPU::GetFrameCount() % turboFreq) < turboFreq / 2;
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if(turboOn) {
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SetPressedState(Buttons::Player2Jump, keyMapping.TurboA);
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SetPressedState(Buttons::Player2Run, keyMapping.TurboB);
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}
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}
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}
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void StreamState(bool saving) override
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{
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BaseControlDevice::StreamState(saving);
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Stream(_enableP1, _enableP2);
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}
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public:
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KonamiHyperShot(KeyMappingSet p1, KeyMappingSet p2) : BaseControlDevice(BaseControlDevice::ExpDevicePort, p1)
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{
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_p1TurboSpeed = p1.TurboSpeed;
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_p2TurboSpeed = p2.TurboSpeed;
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_p2KeyMappings = p2.GetKeyMappingArray();
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}
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uint8_t ReadRAM(uint16_t addr) override
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{
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uint8_t output = 0;
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if(addr == 0x4017) {
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if(_enableP1) {
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output |= IsPressed(KonamiHyperShot::Buttons::Player1Jump) ? 0x02 : 0;
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output |= IsPressed(KonamiHyperShot::Buttons::Player1Run) ? 0x04 : 0;
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}
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if(_enableP2) {
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output |= IsPressed(KonamiHyperShot::Buttons::Player2Jump) ? 0x08 : 0;
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output |= IsPressed(KonamiHyperShot::Buttons::Player2Run) ? 0x10 : 0;
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}
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}
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return output;
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}
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void WriteRAM(uint16_t addr, uint8_t value) override
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{
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_enableP2 = (value & 0x02) == 0;
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_enableP1 = (value & 0x04) == 0;
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}
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}; |