Mesen/Core/KonamiHyperShot.h
Souryo 850102bbdc Input: Added support for ~20 new peripherals (Incomplete, more fixes/changes to come)
Movies: Rewrote format to support all IO devices and console types
Netplay: Now supports all IO devices and console types
2017-11-19 23:08:23 -05:00

84 lines
2.2 KiB
C++

#pragma once
#include "stdafx.h"
#include "BaseControlDevice.h"
class KonamiHyperShot : public BaseControlDevice
{
private:
bool _enableP1 = true;
bool _enableP2 = true;
uint32_t _p1TurboSpeed;
uint32_t _p2TurboSpeed;
vector<KeyMapping> _p2KeyMappings;
protected:
enum Buttons { Player1Run = 0, Player1Jump, Player2Run, Player2Jump };
string GetKeyNames() override
{
return "RJrj";
}
void InternalSetStateFromInput() override
{
for(KeyMapping keyMapping : _keyMappings) {
SetPressedState(Buttons::Player1Jump, keyMapping.A);
SetPressedState(Buttons::Player1Run, keyMapping.B);
uint8_t turboFreq = 1 << (4 - _p1TurboSpeed);
bool turboOn = (uint8_t)(PPU::GetFrameCount() % turboFreq) < turboFreq / 2;
if(turboOn) {
SetPressedState(Buttons::Player1Jump, keyMapping.TurboA);
SetPressedState(Buttons::Player1Run, keyMapping.TurboB);
}
}
for(KeyMapping keyMapping : _keyMappings) {
SetPressedState(Buttons::Player1Jump, keyMapping.A);
SetPressedState(Buttons::Player1Run, keyMapping.B);
uint8_t turboFreq = 1 << (4 - _p2TurboSpeed);
bool turboOn = (uint8_t)(PPU::GetFrameCount() % turboFreq) < turboFreq / 2;
if(turboOn) {
SetPressedState(Buttons::Player2Jump, keyMapping.TurboA);
SetPressedState(Buttons::Player2Run, keyMapping.TurboB);
}
}
}
void StreamState(bool saving) override
{
BaseControlDevice::StreamState(saving);
Stream(_enableP1, _enableP2);
}
public:
KonamiHyperShot(KeyMappingSet p1, KeyMappingSet p2) : BaseControlDevice(BaseControlDevice::ExpDevicePort, p1)
{
_p1TurboSpeed = p1.TurboSpeed;
_p2TurboSpeed = p2.TurboSpeed;
_p2KeyMappings = p2.GetKeyMappingArray();
}
uint8_t ReadRAM(uint16_t addr) override
{
uint8_t output = 0;
if(addr == 0x4017) {
if(_enableP1) {
output |= IsPressed(KonamiHyperShot::Buttons::Player1Jump) ? 0x02 : 0;
output |= IsPressed(KonamiHyperShot::Buttons::Player1Run) ? 0x04 : 0;
}
if(_enableP2) {
output |= IsPressed(KonamiHyperShot::Buttons::Player2Jump) ? 0x08 : 0;
output |= IsPressed(KonamiHyperShot::Buttons::Player2Run) ? 0x10 : 0;
}
}
return output;
}
void WriteRAM(uint16_t addr, uint8_t value) override
{
_enableP2 = (value & 0x02) == 0;
_enableP1 = (value & 0x04) == 0;
}
};