Mesen/Windows
2017-10-07 21:00:02 -04:00
..
DirectXTK Updated to Visual Studio 2015 (only required minor changes) 2016-01-17 19:10:01 -05:00
Resources UI: Changed all icons (to public domain ones) + redrew Mesen icon in blue. Hid/disabled some UI elements for things that are not implemented yet. 2016-02-11 18:34:55 -05:00
DirectInputManager.cpp Input: Fixed bug with gamepad buttons sometimes detected as unpressed when pressed (multithread bug) 2017-06-04 17:16:57 -04:00
DirectInputManager.h Input: Fixed bug with gamepad buttons sometimes detected as unpressed when pressed (multithread bug) 2017-06-04 17:16:57 -04:00
Renderer.cpp UI: Fixed pause screen issues (was sometimes being shown when it should not have) 2017-10-07 21:00:02 -04:00
Renderer.h UI: Added game timer option (+ code refactoring) 2017-05-13 15:43:02 -04:00
SoundManager.cpp Audio: Improve sound latency - can be set 4-5x lower than before without crackling sounds 2016-12-09 10:30:09 -05:00
SoundManager.h Audio: Added stereo effects + reverb options 2016-02-21 15:31:39 -05:00
stdafx.cpp -Rewrote entire GUI in .NET 2015-07-01 23:17:14 -04:00
stdafx.h Audio: Ability to select ouput device (e.g speakers, headphones) 2016-01-17 22:16:20 -05:00
targetver.h -Rewrote entire GUI in .NET 2015-07-01 23:17:14 -04:00
Windows.vcxproj Build: Statically link the C++ runtime for all build configs 2017-05-15 20:33:38 -04:00
Windows.vcxproj.filters Input: DirectInput support - most controllers/gamepads should now work. XInput is still prioritized when available. 2016-07-16 16:25:57 -04:00
WindowsKeyManager.cpp UI: Allow all UI shortcuts to be customized (and support for multi-key shortcuts) 2017-09-08 10:38:41 -04:00
WindowsKeyManager.h UI: Allow all UI shortcuts to be customized (and support for multi-key shortcuts) 2017-09-08 10:38:41 -04:00
XInputManager.cpp Input: Fixed bug with gamepad buttons sometimes detected as unpressed when pressed (multithread bug) 2017-06-04 17:16:57 -04:00
XInputManager.h Input: Fixed bug with gamepad buttons sometimes detected as unpressed when pressed (multithread bug) 2017-06-04 17:16:57 -04:00