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53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
#pragma once
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#include "stdafx.h"
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#include "BaseMapper.h"
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class Bandai74161_7432 : public BaseMapper
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{
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private:
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bool _enableMirroringControl;
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protected:
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virtual uint16_t GetPRGPageSize() override { return 0x4000; }
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virtual uint16_t GetCHRPageSize() override { return 0x2000; }
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void InitMapper() override
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{
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SelectPRGPage(0, 0);
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SelectPRGPage(1, -1);
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SelectCHRPage(0, 0);
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//Hack to make Kamen Rider Club - Gekitotsu Shocker Land work correctly (bad header)
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SetMirroringType(MirroringType::Vertical);
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}
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void WriteRegister(uint16_t addr, uint8_t value) override
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{
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bool mirroringBit = (value & 0x80) == 0x80;
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if(mirroringBit) {
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//If any game tries to set the bit to true, assume it will use mirroring switches
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//This is a hack to make as many games as possible work without CRC checks
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_enableMirroringControl = true;
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}
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if(_enableMirroringControl) {
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SetMirroringType(mirroringBit ? MirroringType::ScreenBOnly : MirroringType::ScreenAOnly);
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}
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//Biggest PRG ROM I could find for mapper 70/152 is 128kb, so the 4th bit will never be used on those
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SelectPRGPage(0, (value >> 4) & 0x07);
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SelectCHRPage(0, value & 0x0F);
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}
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virtual void StreamState(bool saving) override
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{
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BaseMapper::StreamState(saving);
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Stream(_enableMirroringControl);
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}
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public:
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Bandai74161_7432(bool enableMirroringControl) : _enableMirroringControl(enableMirroringControl)
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{
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//According to NesDev Wiki, Mapper 70 is meant to have mirroring forced (by the board) and Mapper 152 allows the code to specify the mirroring type
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}
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}; |