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38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
#include "stdafx.h"
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#include "RewindData.h"
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#include "Console.h"
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#include "../Utilities/miniz.h"
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void RewindData::LoadState()
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{
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if(SaveStateData.size() > 0 && OriginalSaveStateSize > 0) {
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unsigned long length = OriginalSaveStateSize;
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uint8_t* buffer = new uint8_t[length];
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uncompress(buffer, &length, SaveStateData.data(), (unsigned long)SaveStateData.size());
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Console::LoadState(buffer, length);
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delete[] buffer;
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}
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}
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void RewindData::CompressState(string stateData, vector<uint8_t>& compressedState)
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{
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unsigned long compressedSize = compressBound((unsigned long)stateData.size());
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uint8_t* compressedData = new uint8_t[compressedSize];
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compress(compressedData, &compressedSize, (unsigned char*)stateData.c_str(), (unsigned long)stateData.size());
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compressedState = vector<uint8_t>(compressedData, compressedData + compressedSize);
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delete[] compressedData;
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}
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void RewindData::SaveState()
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{
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std::stringstream state;
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Console::SaveState(state);
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string stateData = state.str();
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vector<uint8_t> compressedState;
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CompressState(stateData, compressedState);
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SaveStateData = compressedState;
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OriginalSaveStateSize = (uint32_t)stateData.size();
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FrameCount = 0;
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}
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