mirror of
https://github.com/libretro/Mesen.git
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250 lines
7.0 KiB
C++
250 lines
7.0 KiB
C++
#include "stdafx.h"
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#include "ShortcutKeyHandler.h"
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#include "EmulationSettings.h"
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#include "KeyManager.h"
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#include "VideoDecoder.h"
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#include "FDS.h"
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#include "SaveStateManager.h"
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#include "RewindManager.h"
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#include "SystemActionManager.h"
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#include "FdsSystemActionManager.h"
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#include "VsSystemActionManager.h"
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#include "MovieManager.h"
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#include "ControlManager.h"
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ShortcutKeyHandler::ShortcutKeyHandler()
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{
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_keySetIndex = 0;
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_isKeyUp = false;
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_keyboardMode = false;
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_stopThread = false;
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_thread = std::thread([=]() {
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while(!_stopThread) {
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ProcessKeys();
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std::this_thread::sleep_for(std::chrono::duration<int, std::milli>(50));
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}
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});
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}
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ShortcutKeyHandler::~ShortcutKeyHandler()
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{
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_stopThread = true;
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_thread.join();
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}
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bool ShortcutKeyHandler::IsKeyPressed(EmulatorShortcut shortcut)
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{
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KeyCombination keyComb = EmulationSettings::GetShortcutKey(shortcut, _keySetIndex);
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vector<KeyCombination> supersets = EmulationSettings::GetShortcutSupersets(shortcut, _keySetIndex);
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for(KeyCombination &superset : supersets) {
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if(IsKeyPressed(superset)) {
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//A superset is pressed, ignore this subset
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return false;
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}
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}
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//No supersets are pressed, check if all matching keys are pressed
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return IsKeyPressed(keyComb);
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}
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bool ShortcutKeyHandler::IsKeyPressed(KeyCombination comb)
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{
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int keyCount = (comb.Key1 ? 1 : 0) + (comb.Key2 ? 1 : 0) + (comb.Key3 ? 1 : 0);
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if(keyCount == 0 || _pressedKeys.empty()) {
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return false;
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}
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return IsKeyPressed(comb.Key1) &&
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(comb.Key2 == 0 || IsKeyPressed(comb.Key2)) &&
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(comb.Key3 == 0 || IsKeyPressed(comb.Key3));
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}
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bool ShortcutKeyHandler::IsKeyPressed(uint32_t keyCode)
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{
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if(keyCode >= 0x200 || !_keyboardMode) {
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return KeyManager::IsKeyPressed(keyCode);
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} else {
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return false;
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}
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}
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bool ShortcutKeyHandler::DetectKeyPress(EmulatorShortcut shortcut)
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{
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if(IsKeyPressed(shortcut)) {
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bool newlyPressed = _prevKeysDown[_keySetIndex].find((uint32_t)shortcut) == _prevKeysDown[_keySetIndex].end();
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_keysDown[_keySetIndex].emplace((uint32_t)shortcut);
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if(newlyPressed && !_isKeyUp) {
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return true;
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}
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}
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return false;
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}
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bool ShortcutKeyHandler::DetectKeyRelease(EmulatorShortcut shortcut)
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{
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if(!IsKeyPressed(shortcut)) {
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if(_prevKeysDown[_keySetIndex].find((uint32_t)shortcut) != _prevKeysDown[_keySetIndex].end()) {
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return true;
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}
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}
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return false;
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}
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void ShortcutKeyHandler::CheckMappedKeys()
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{
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bool isNetplayClient = GameClient::Connected();
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bool isMovieActive = MovieManager::Playing() || MovieManager::Recording();
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_keyboardMode = false;
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if(DetectKeyPress(EmulatorShortcut::ToggleKeyboardMode)) {
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if(EmulationSettings::IsKeyboardMode()) {
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EmulationSettings::DisableKeyboardMode();
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} else {
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if(ControlManager::HasKeyboard()) {
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EmulationSettings::EnableKeyboardMode();
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}
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}
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}
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_keyboardMode = EmulationSettings::IsKeyboardMode();
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//Let the UI handle these shortcuts
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for(uint64_t i = (uint64_t)EmulatorShortcut::SwitchDiskSide; i <= (uint64_t)EmulatorShortcut::OpenTraceLogger; i++) {
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if(DetectKeyPress((EmulatorShortcut)i)) {
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void* param = (void*)i;
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MessageManager::SendNotification(ConsoleNotificationType::ExecuteShortcut, param);
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}
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}
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if(DetectKeyPress(EmulatorShortcut::FastForward)) {
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EmulationSettings::SetFlags(EmulationFlags::Turbo);
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} else if(DetectKeyRelease(EmulatorShortcut::FastForward)) {
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EmulationSettings::ClearFlags(EmulationFlags::Turbo);
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}
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if(DetectKeyPress(EmulatorShortcut::ToggleFastForward)) {
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if(EmulationSettings::CheckFlag(EmulationFlags::Turbo)) {
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EmulationSettings::ClearFlags(EmulationFlags::Turbo);
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} else {
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EmulationSettings::SetFlags(EmulationFlags::Turbo);
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}
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}
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shared_ptr<VsSystemActionManager> vsSam = Console::GetInstance()->GetSystemActionManager<VsSystemActionManager>();
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if(vsSam && !isNetplayClient && !isMovieActive) {
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if(DetectKeyPress(EmulatorShortcut::VsServiceButton)) {
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vsSam->SetServiceButtonState(true);
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}
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if(DetectKeyRelease(EmulatorShortcut::VsServiceButton)) {
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vsSam->SetServiceButtonState(false);
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}
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}
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if(DetectKeyPress(EmulatorShortcut::InsertNextDisk) && !isNetplayClient && !isMovieActive) {
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shared_ptr<FdsSystemActionManager> sam = Console::GetInstance()->GetSystemActionManager<FdsSystemActionManager>();
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if(sam) {
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sam->InsertNextDisk();
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}
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}
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if(DetectKeyPress(EmulatorShortcut::MoveToNextStateSlot)) {
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SaveStateManager::MoveToNextSlot();
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}
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if(DetectKeyPress(EmulatorShortcut::MoveToPreviousStateSlot)) {
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SaveStateManager::MoveToPreviousSlot();
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}
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if(DetectKeyPress(EmulatorShortcut::SaveState)) {
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SaveStateManager::SaveState();
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}
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if(DetectKeyPress(EmulatorShortcut::LoadState) && !isNetplayClient) {
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SaveStateManager::LoadState();
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}
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if(DetectKeyPress(EmulatorShortcut::ToggleCheats) && !isNetplayClient && !isMovieActive) {
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MessageManager::SendNotification(ConsoleNotificationType::ExecuteShortcut, (void*)EmulatorShortcut::ToggleCheats);
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}
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if(DetectKeyPress(EmulatorShortcut::ToggleAudio)) {
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MessageManager::SendNotification(ConsoleNotificationType::ExecuteShortcut, (void*)EmulatorShortcut::ToggleAudio);
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}
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if(DetectKeyPress(EmulatorShortcut::RunSingleFrame)) {
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if(EmulationSettings::CheckFlag(EmulationFlags::DebuggerWindowEnabled)) {
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shared_ptr<Debugger> debugger = Console::GetInstance()->GetDebugger(false);
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if(debugger) {
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debugger->PpuStep(89341);
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}
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} else {
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if(EmulationSettings::CheckFlag(EmulationFlags::Paused)) {
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EmulationSettings::ClearFlags(EmulationFlags::Paused);
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Console::Pause();
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std::this_thread::sleep_for(std::chrono::duration<int, std::milli>(50));
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EmulationSettings::SetFlags(EmulationFlags::Paused);
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Console::Resume();
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} else {
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EmulationSettings::SetFlags(EmulationFlags::Paused);
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}
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}
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}
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if(!isNetplayClient && !EmulationSettings::CheckFlag(NsfPlayerEnabled)) {
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if(DetectKeyPress(EmulatorShortcut::ToggleRewind)) {
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if(RewindManager::IsRewinding()) {
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RewindManager::StopRewinding();
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} else {
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RewindManager::StartRewinding();
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}
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}
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if(DetectKeyPress(EmulatorShortcut::Rewind)) {
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RewindManager::StartRewinding();
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} else if(DetectKeyRelease(EmulatorShortcut::Rewind)) {
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RewindManager::StopRewinding();
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} else if(DetectKeyPress(EmulatorShortcut::RewindTenSecs)) {
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RewindManager::RewindSeconds(10);
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} else if(DetectKeyPress(EmulatorShortcut::RewindOneMin)) {
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RewindManager::RewindSeconds(60);
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}
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}
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}
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void ShortcutKeyHandler::ProcessKeys()
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{
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if(!EmulationSettings::InputEnabled()) {
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return;
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}
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auto lock = _lock.AcquireSafe();
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KeyManager::RefreshKeyState();
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_pressedKeys = KeyManager::GetPressedKeys();
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_isKeyUp = _pressedKeys.size() < _lastPressedKeys.size();
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if(_pressedKeys.size() == _lastPressedKeys.size()) {
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bool noChange = true;
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for(size_t i = 0; i < _pressedKeys.size(); i++) {
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if(_pressedKeys[i] != _lastPressedKeys[i]) {
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noChange = false;
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break;
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}
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}
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if(noChange) {
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//Same keys as before, nothing to do
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return;
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}
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}
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for(int i = 0; i < 2; i++) {
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_keysDown[i].clear();
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_keySetIndex = i;
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CheckMappedKeys();
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_prevKeysDown[i] = _keysDown[i];
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}
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_lastPressedKeys = _pressedKeys;
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} |