Mesen/Core/SoundMixer.cpp

266 lines
7.9 KiB
C++

#include "stdafx.h"
#include "SoundMixer.h"
#include "APU.h"
#include "CPU.h"
#include "VideoDecoder.h"
IAudioDevice* SoundMixer::AudioDevice = nullptr;
unique_ptr<WaveRecorder> SoundMixer::_waveRecorder;
SimpleLock SoundMixer::_waveRecorderLock;
double SoundMixer::_fadeRatio;
uint32_t SoundMixer::_muteFrameCount;
SoundMixer::SoundMixer()
{
_outputBuffer = new int16_t[SoundMixer::MaxSamplesPerFrame];
_blipBufLeft = blip_new(SoundMixer::MaxSamplesPerFrame);
_blipBufRight = blip_new(SoundMixer::MaxSamplesPerFrame);
_sampleRate = EmulationSettings::GetSampleRate();
_model = NesModel::NTSC;
Reset();
}
SoundMixer::~SoundMixer()
{
delete[] _outputBuffer;
_outputBuffer = nullptr;
blip_delete(_blipBufLeft);
blip_delete(_blipBufRight);
}
void SoundMixer::StreamState(bool saving)
{
Stream(_clockRate, _sampleRate);
if(!saving) {
Reset();
UpdateRates(true);
}
ArrayInfo<int16_t> currentOutput = { _currentOutput, MaxChannelCount };
Stream(_previousOutputLeft, currentOutput, _previousOutputRight);
}
void SoundMixer::RegisterAudioDevice(IAudioDevice *audioDevice)
{
SoundMixer::AudioDevice = audioDevice;
}
void SoundMixer::StopAudio(bool clearBuffer)
{
if(SoundMixer::AudioDevice) {
if(clearBuffer) {
SoundMixer::AudioDevice->Stop();
} else {
SoundMixer::AudioDevice->Pause();
}
}
}
void SoundMixer::Reset()
{
_fadeRatio = 1.0;
_muteFrameCount = 0;
_previousOutputLeft = 0;
_previousOutputRight = 0;
blip_clear(_blipBufLeft);
blip_clear(_blipBufRight);
_timestamps.clear();
for(uint32_t i = 0; i < MaxChannelCount; i++) {
_volumes[i] = 0;
_panning[i] = 0;
}
memset(_channelOutput, 0, sizeof(_channelOutput));
memset(_currentOutput, 0, sizeof(_currentOutput));
}
void SoundMixer::PlayAudioBuffer(uint32_t time)
{
EndFrame(time);
size_t sampleCount = blip_read_samples(_blipBufLeft, _outputBuffer, SoundMixer::MaxSamplesPerFrame, 1);
blip_read_samples(_blipBufRight, _outputBuffer + 1, SoundMixer::MaxSamplesPerFrame, 1);
//Apply low pass filter/volume reduction when in background (based on options)
if(!VideoDecoder::GetInstance()->IsRecording() && !_waveRecorder && !EmulationSettings::CheckFlag(EmulationFlags::NsfPlayerEnabled) && EmulationSettings::CheckFlag(EmulationFlags::InBackground)) {
if(EmulationSettings::CheckFlag(EmulationFlags::MuteSoundInBackground)) {
_lowPassFilter.ApplyFilter(_outputBuffer, sampleCount, 0, 0);
} else if(EmulationSettings::CheckFlag(EmulationFlags::ReduceSoundInBackground)) {
_lowPassFilter.ApplyFilter(_outputBuffer, sampleCount, 6, 0.75);
}
}
if(EmulationSettings::GetReverbStrength() > 0) {
_reverbFilter.ApplyFilter(_outputBuffer, sampleCount, _sampleRate, EmulationSettings::GetReverbStrength(), EmulationSettings::GetReverbDelay());
} else {
_reverbFilter.ResetFilter();
}
switch(EmulationSettings::GetStereoFilter()) {
case StereoFilter::Delay: _stereoDelay.ApplyFilter(_outputBuffer, sampleCount, _sampleRate); break;
case StereoFilter::Panning: _stereoPanning.ApplyFilter(_outputBuffer, sampleCount); break;
}
if(EmulationSettings::GetCrossFeedRatio() > 0) {
_crossFeedFilter.ApplyFilter(_outputBuffer, sampleCount, EmulationSettings::GetCrossFeedRatio());
}
if(SoundMixer::AudioDevice && !EmulationSettings::IsPaused()) {
SoundMixer::AudioDevice->PlayBuffer(_outputBuffer, (uint32_t)sampleCount, _sampleRate, true);
}
if(_waveRecorder) {
auto lock = _waveRecorderLock.AcquireSafe();
if(_waveRecorder) {
if(!_waveRecorder->WriteSamples(_outputBuffer, (uint32_t)sampleCount, _sampleRate, true)) {
_waveRecorder.reset();
}
}
}
VideoDecoder::GetInstance()->AddRecordingSound(_outputBuffer, (uint32_t)sampleCount, _sampleRate);
if(EmulationSettings::GetSampleRate() != _sampleRate) {
//Update sample rate for next frame if setting changed
_sampleRate = EmulationSettings::GetSampleRate();
UpdateRates(true);
}
UpdateRates(false);
}
void SoundMixer::SetNesModel(NesModel model)
{
_model = model;
UpdateRates(true);
}
void SoundMixer::UpdateRates(bool forceUpdate)
{
uint32_t newRate = CPU::GetClockRate(_model);
if(!EmulationSettings::GetOverclockAdjustApu()) {
newRate = (uint32_t)(newRate * (double)EmulationSettings::GetOverclockRate(false, true) / 100);
}
if(_clockRate != newRate || forceUpdate) {
_clockRate = newRate;
blip_set_rates(_blipBufLeft, _clockRate, _sampleRate);
blip_set_rates(_blipBufRight, _clockRate, _sampleRate);
}
}
double SoundMixer::GetChannelOutput(AudioChannel channel, bool forRightChannel)
{
if(forRightChannel) {
return _currentOutput[(int)channel] * _volumes[(int)channel] * _panning[(int)channel];
} else {
return _currentOutput[(int)channel] * _volumes[(int)channel] * (2.0 - _panning[(int)channel]);
}
}
int16_t SoundMixer::GetOutputVolume(bool forRightChannel)
{
double squareOutput = GetChannelOutput(AudioChannel::Square1, forRightChannel) + GetChannelOutput(AudioChannel::Square2, forRightChannel);
double tndOutput = 3 * GetChannelOutput(AudioChannel::Triangle, forRightChannel) + 2 * GetChannelOutput(AudioChannel::Noise, forRightChannel) + GetChannelOutput(AudioChannel::DMC, forRightChannel);
uint16_t squareVolume = (uint16_t)(95.52 / (8128.0 / squareOutput + 100.0) * 5000);
uint16_t tndVolume = (uint16_t)(163.67 / (24329.0 / tndOutput + 100.0) * 5000);
return (int16_t)(squareVolume + tndVolume +
GetChannelOutput(AudioChannel::FDS, forRightChannel) * 20 +
GetChannelOutput(AudioChannel::MMC5, forRightChannel) * 40 +
GetChannelOutput(AudioChannel::Namco163, forRightChannel) * 20 +
GetChannelOutput(AudioChannel::Sunsoft5B, forRightChannel) * 15 +
GetChannelOutput(AudioChannel::VRC6, forRightChannel) * 75 +
GetChannelOutput(AudioChannel::VRC7, forRightChannel));
}
void SoundMixer::AddDelta(AudioChannel channel, uint32_t time, int16_t delta)
{
if(delta != 0) {
_timestamps.push_back(time);
_channelOutput[(int)channel][time] += delta;
}
}
void SoundMixer::EndFrame(uint32_t time)
{
double masterVolume = EmulationSettings::GetMasterVolume();
sort(_timestamps.begin(), _timestamps.end());
_timestamps.erase(std::unique(_timestamps.begin(), _timestamps.end()), _timestamps.end());
bool muteFrame = true;
for(size_t i = 0, len = _timestamps.size(); i < len; i++) {
uint32_t stamp = _timestamps[i];
for(uint32_t j = 0; j < MaxChannelCount; j++) {
if(_channelOutput[j][stamp] != 0) {
//Assume any change in output means sound is playing, disregarding volume options
//NSF tracks that mute the triangle channel by setting it to a high-frequency value will not be considered silent
muteFrame = false;
}
_currentOutput[j] += _channelOutput[j][stamp];
}
int16_t currentOutput = GetOutputVolume(false);
blip_add_delta(_blipBufLeft, stamp, (int)((currentOutput - _previousOutputLeft) * masterVolume * _fadeRatio));
_previousOutputLeft = currentOutput;
currentOutput = GetOutputVolume(true);
blip_add_delta(_blipBufRight, stamp, (int)((currentOutput - _previousOutputRight) * masterVolume * _fadeRatio));
_previousOutputRight = currentOutput;
}
blip_end_frame(_blipBufLeft, time);
blip_end_frame(_blipBufRight, time);
if(muteFrame) {
_muteFrameCount++;
} else {
_muteFrameCount = 0;
}
//Reset everything
for(uint32_t i = 0; i < MaxChannelCount; i++) {
_volumes[i] = EmulationSettings::GetChannelVolume((AudioChannel)i);
_panning[i] = EmulationSettings::GetChannelPanning((AudioChannel)i);
}
_timestamps.clear();
memset(_channelOutput, 0, sizeof(_channelOutput));
}
void SoundMixer::StartRecording(string filepath)
{
auto lock = _waveRecorderLock.AcquireSafe();
_waveRecorder.reset(new WaveRecorder(filepath, EmulationSettings::GetSampleRate(), true));
}
void SoundMixer::StopRecording()
{
auto lock = _waveRecorderLock.AcquireSafe();
_waveRecorder.reset();
}
bool SoundMixer::IsRecording()
{
return _waveRecorder.get() != nullptr;
}
void SoundMixer::SetFadeRatio(double fadeRatio)
{
_fadeRatio = fadeRatio;
}
uint32_t SoundMixer::GetMuteFrameCount()
{
return _muteFrameCount;
}
void SoundMixer::ResetMuteFrameCount()
{
_muteFrameCount = 0;
}